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-rw-r--r--src/server/game/Server/Protocol/Opcodes.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 60e3efdb92c..475bf20ab3e 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -2229,16 +2229,17 @@ constexpr bool IsInstanceOnlyOpcode(uint32 opcode)
{
switch (opcode)
{
- case SMSG_QUEST_GIVER_STATUS: // ClientQuest
- case SMSG_DUEL_REQUESTED: // Client
- case SMSG_DUEL_IN_BOUNDS: // Client
case SMSG_QUERY_TIME_RESPONSE: // Client
- case SMSG_DUEL_WINNER: // Client
- case SMSG_DUEL_COMPLETE: // Client
- case SMSG_DUEL_OUT_OF_BOUNDS: // Client
- case SMSG_ATTACK_STOP: // Client
- case SMSG_ATTACK_START: // Client
case SMSG_MOUNT_RESULT: // Client
+ case SMSG_ATTACK_START: // ClientCombat
+ case SMSG_ATTACK_STOP: // ClientCombat
+ case SMSG_DUEL_REQUESTED: // ClientCombat
+ case SMSG_DUEL_ARRANGED: // ClientCombat
+ case SMSG_DUEL_OUT_OF_BOUNDS: // ClientCombat
+ case SMSG_DUEL_IN_BOUNDS: // ClientCombat
+ case SMSG_DUEL_COMPLETE: // ClientCombat
+ case SMSG_DUEL_WINNER: // ClientCombat
+ case SMSG_QUEST_GIVER_STATUS: // ClientQuest
return true;
default:
return false;