diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Loot/LootMgr.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
| diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index 9c468e9f9f1..260e7ff464f 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -789,6 +789,10 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const  // return true if there is any item that is lootable for any player (not quest item, FFA or conditional)  bool Loot::hasItemForAll() const  { +    // Gold is always lootable +    if (gold) +        return true; +      for (LootItem const& item : items)          if (!item.is_looted && !item.freeforall && item.conditions.empty())              return true; | 
