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-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp6
-rwxr-xr-xsrc/server/game/Spells/Spell.h3
3 files changed, 8 insertions, 3 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index b127831bad5..6193b0c6213 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -402,7 +402,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell* spell = new Spell(mover, spellInfo, false);
+ Spell* spell = new Spell(mover, spellInfo, false, 0, false, true);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(&targets);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index bf444f27e86..4357fb4bbc2 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -439,7 +439,7 @@ void SpellCastTargets::OutDebug() const
sLog->outString("elevation: %f", m_elevation);
}
-Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck):
+Spell::Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, bool skipCheck, bool castedClientside):
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, Caster)),
m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
{
@@ -502,6 +502,7 @@ m_caster(Caster), m_spellValue(new SpellValue(m_spellInfo))
m_spellState = SPELL_STATE_NULL;
+ m_castedClientside = castedClientside;
m_IsTriggeredSpell = bool(triggered || (info->AttributesEx4 & SPELL_ATTR4_TRIGGERED));
m_CastItem = NULL;
@@ -4651,6 +4652,9 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
return SPELL_FAILED_SPELL_UNAVAILABLE;
+ if (m_castedClientside && m_spellInfo->Attributes & SPELL_ATTR0_HIDDEN_CLIENTSIDE && m_caster->GetTypeId() == TYPEID_PLAYER && !m_CastItem)
+ return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
+
// Check global cooldown
if (strict && !m_IsTriggeredSpell && HasGlobalCooldown())
return SPELL_FAILED_NOT_READY;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index ddb700aa8ab..9a5b98efaa4 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -386,7 +386,7 @@ class Spell
typedef std::set<Aura*> UsedSpellMods;
- Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false);
+ Spell(Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, bool skipCheck = false, bool castedClientside = false);
~Spell();
void prepare(SpellCastTargets const* targets, AuraEffect const* triggeredByAura = NULL);
@@ -683,6 +683,7 @@ class Spell
uint32 m_timer;
bool m_IsTriggeredSpell;
+ bool m_castedClientside;
// if need this can be replaced by Aura copy
// we can't store original aura link to prevent access to deleted auras