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-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp28
-rw-r--r--src/server/game/Spells/SpellInfo.cpp1
-rw-r--r--src/server/game/Spells/SpellInfo.h1
4 files changed, 18 insertions, 16 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8dda5aab212..4e0aea7e99e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3376,9 +3376,9 @@ Unit* WorldObject::GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spel
// Set up missile speed based delay
float hitDelay = spellInfo->LaunchDelay;
if (spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
- hitDelay += spellInfo->Speed;
+ hitDelay += std::max(spellInfo->Speed, spellInfo->MinDuration);
else if (spellInfo->Speed > 0.0f)
- hitDelay += std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed;
+ hitDelay += std::max(std::max(victim->GetDistance(this), 5.0f) / spellInfo->Speed, spellInfo->MinDuration);
uint32 delay = uint32(std::floor(hitDelay * 1000.0f));
// Schedule charge drop
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 86fd0feeec8..4aa7d5bf05c 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -826,15 +826,15 @@ uint64 Spell::CalculateDelayMomentForDst(float launchDelay) const
{
float speed = m_targets.GetSpeedXY();
if (speed > 0.0f)
- return uint64(std::floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f));
+ return uint64(std::floor((std::max(m_targets.GetDist2d() / speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
}
else if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
- return uint64(std::floor((m_spellInfo->Speed + launchDelay) * 1000.0f));
+ return uint64(std::floor((std::max(m_spellInfo->Speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
else if (m_spellInfo->Speed > 0.0f)
{
// We should not subtract caster size from dist calculation (fixes execution time desync with animation on client, eg. Malleable Goo cast by PP)
float dist = m_caster->GetExactDist(*m_targets.GetDstPos());
- return uint64(std::floor((dist / m_spellInfo->Speed + launchDelay) * 1000.0f));
+ return uint64(std::floor((std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration) + launchDelay) * 1000.0f));
}
return uint64(std::floor(launchDelay * 1000.0f));
@@ -2425,7 +2425,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
ObjectGuid targetGUID = target->GetGUID();
// Lookup target in already in list
- auto ihit = std::find_if(std::begin(m_UniqueTargetInfo), std::end(m_UniqueTargetInfo), [targetGUID](TargetInfo const& target) { return target.TargetGUID == targetGUID; });
+ auto ihit = std::ranges::find(m_UniqueTargetInfo, targetGUID, &TargetInfo::TargetGUID);
if (ihit != std::end(m_UniqueTargetInfo)) // Found in list
{
// Immune effects removed from mask
@@ -2456,7 +2456,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
WorldObject const* missileSource = m_caster;
if (m_spellInfo->HasAttribute(SPELL_ATTR4_BOUNCY_CHAIN_MISSILES))
{
- auto previousTargetItr = std::find_if(m_UniqueTargetInfo.rbegin(), m_UniqueTargetInfo.rend(), [effectMask](TargetInfo const& target)
+ auto previousTargetItr = std::ranges::find_if(m_UniqueTargetInfo.rbegin(), m_UniqueTargetInfo.rend(), [effectMask](TargetInfo const& target)
{
return (target.EffectMask & effectMask) != 0;
});
@@ -2472,13 +2472,13 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*=
}
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
- hitDelay += m_spellInfo->Speed;
+ hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
else if (m_spellInfo->Speed > 0.0f)
{
// calculate spell incoming interval
/// @todo this is a hack
float dist = std::max(missileSource->GetDistance(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()), 5.0f);
- hitDelay += dist / m_spellInfo->Speed;
+ hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
}
targetInfo.TimeDelay += uint64(std::floor(hitDelay * 1000.0f));
@@ -2523,7 +2523,7 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
ObjectGuid targetGUID = go->GetGUID();
// Lookup target in already in list
- auto ihit = std::find_if(std::begin(m_UniqueGOTargetInfo), std::end(m_UniqueGOTargetInfo), [targetGUID](GOTargetInfo const& target) { return target.TargetGUID == targetGUID; });
+ auto ihit = std::ranges::find(m_UniqueGOTargetInfo, targetGUID, &GOTargetInfo::TargetGUID);
if (ihit != std::end(m_UniqueGOTargetInfo)) // Found in list
{
// Add only effect mask
@@ -2542,12 +2542,12 @@ void Spell::AddGOTarget(GameObject* go, uint32 effectMask)
{
float hitDelay = m_spellInfo->LaunchDelay;
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
- hitDelay += m_spellInfo->Speed;
+ hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
else if (m_spellInfo->Speed > 0.0f)
{
// calculate spell incoming interval
float dist = std::max(m_caster->GetDistance(go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()), 5.0f);
- hitDelay += dist / m_spellInfo->Speed;
+ hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
}
target.TimeDelay = uint64(std::floor(hitDelay * 1000.0f));
@@ -2574,7 +2574,7 @@ void Spell::AddItemTarget(Item* item, uint32 effectMask)
return;
// Lookup target in already in list
- auto ihit = std::find_if(std::begin(m_UniqueItemInfo), std::end(m_UniqueItemInfo), [item](ItemTargetInfo const& target) { return target.TargetItem == item; });
+ auto ihit = std::ranges::find(m_UniqueItemInfo, item, &ItemTargetInfo::TargetItem);
if (ihit != std::end(m_UniqueItemInfo)) // Found in list
{
// Add only effect mask
@@ -2604,7 +2604,7 @@ void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask)
ObjectGuid targetGUID = corpse->GetGUID();
// Lookup target in already in list
- auto ihit = std::find_if(std::begin(m_UniqueCorpseTargetInfo), std::end(m_UniqueCorpseTargetInfo), [targetGUID](CorpseTargetInfo const& target) { return target.TargetGUID == targetGUID; });
+ auto ihit = std::ranges::find(m_UniqueCorpseTargetInfo, targetGUID, &CorpseTargetInfo::TargetGUID);
if (ihit != std::end(m_UniqueCorpseTargetInfo)) // Found in list
{
// Add only effect mask
@@ -2622,12 +2622,12 @@ void Spell::AddCorpseTarget(Corpse* corpse, uint32 effectMask)
{
float hitDelay = m_spellInfo->LaunchDelay;
if (m_spellInfo->HasAttribute(SPELL_ATTR9_MISSILE_SPEED_IS_DELAY_IN_SEC))
- hitDelay += m_spellInfo->Speed;
+ hitDelay += std::max(m_spellInfo->Speed, m_spellInfo->MinDuration);
else if (m_spellInfo->Speed > 0.0f)
{
// calculate spell incoming interval
float dist = std::max(m_caster->GetDistance(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ()), 5.0f);
- hitDelay += dist / m_spellInfo->Speed;
+ hitDelay += std::max(dist / m_spellInfo->Speed, m_spellInfo->MinDuration);
}
target.TimeDelay = uint64(std::floor(hitDelay * 1000.0f));
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 95432f8f02c..bb27b4c7488 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1276,6 +1276,7 @@ SpellInfo::SpellInfo(SpellNameEntry const* spellName, ::Difficulty difficulty, S
RangeEntry = sSpellRangeStore.LookupEntry(_misc->RangeIndex);
Speed = _misc->Speed;
LaunchDelay = _misc->LaunchDelay;
+ MinDuration = _misc->MinDuration;
SchoolMask = _misc->SchoolMask;
IconFileDataId = _misc->SpellIconFileDataID;
ActiveIconFileDataId = _misc->ActiveIconFileDataID;
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index f1e01769316..eda431859b6 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -385,6 +385,7 @@ class TC_GAME_API SpellInfo
SpellRangeEntry const* RangeEntry = nullptr;
float Speed = 0.0f;
float LaunchDelay = 0.0f;
+ float MinDuration = 0.0f;
uint32 StackAmount = 0;
std::array<int32, MAX_SPELL_TOTEMS> Totem = {};
std::array<uint16, MAX_SPELL_TOTEMS> TotemCategory = {};