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-rw-r--r--src/tools/connection_patcher/Program.cpp197
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diff --git a/src/tools/connection_patcher/Program.cpp b/src/tools/connection_patcher/Program.cpp
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+/*
+ * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
+ * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Helper.hpp"
+#include "Patcher.hpp"
+#include "Patches/Mac.hpp"
+#include "Patches/Windows.hpp"
+#include "Patterns/Mac.hpp"
+#include "Patterns/Windows.hpp"
+
+#include <CompilerDefs.h>
+
+#include <boost/algorithm/string/replace.hpp>
+#include <boost/filesystem.hpp>
+
+#include <iostream>
+
+#if PLATFORM == PLATFORM_WINDOWS
+#include <Shlobj.h>
+#endif
+
+namespace Connection_Patcher
+{
+ namespace
+ {
+ template<typename PATCH, typename PATTERN>
+ void PatchModule(boost::filesystem::path file, boost::filesystem::path path)
+ {
+ std::cout << "Patching module...\n";
+
+ Patcher patcher(file);
+ std::cout << "patching Password\n";
+ patcher.Patch(PATCH::Password(), PATTERN::Password());
+
+ std::string const moduleName(Helper::GetFileChecksum(patcher.binary) + ".auth");
+ boost::filesystem::path const modulePath
+ (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2));
+
+ if (!boost::filesystem::exists(modulePath))
+ boost::filesystem::create_directories(modulePath);
+
+ patcher.Finish(modulePath / moduleName);
+
+ std::cout << "Patching module finished.\n";
+ }
+
+ template<typename PATCH, typename PATTERN>
+ void do_module(std::string moduleName, boost::filesystem::path path)
+ {
+ boost::filesystem::path const modulePath
+ (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2));
+ boost::filesystem::path const module(modulePath / moduleName);
+
+ if (!boost::filesystem::exists (module))
+ throw std::runtime_error("base module does not exist. run client once.");
+
+ PatchModule<PATCH, PATTERN>(module, path);
+ }
+
+ template<typename PATCH, typename PATTERN>
+ void do_patches(Patcher* patcher, boost::filesystem::path output)
+ {
+ std::cout << "patching BNet\n";
+ patcher->Patch(PATCH::BNet(), PATTERN::BNet());
+ std::cout << "patching Portal\n";
+ patcher->Patch(PATCH::Portal(), PATTERN::Portal());
+ std::cout << "patching Connect\n";
+ patcher->Patch(PATCH::Connect(), PATTERN::Connect());
+ std::cout << "patching Signature\n";
+ patcher->Patch(PATCH::Signature(), PATTERN::Signature());
+ patcher->Finish(output);
+
+ std::cout << "Patching done.\n";
+
+ }
+ }
+
+ // adapted from http://stackoverflow.com/questions/8593608/how-can-i-copy-a-directory-using-boost-filesystem
+ void copyDir(boost::filesystem::path const & source, boost::filesystem::path const & destination)
+ {
+ namespace fs = boost::filesystem;
+ if (!fs::exists(source) || !fs::is_directory(source))
+ throw std::invalid_argument("Source directory " + source.string() + " does not exist or is not a directory.");
+
+ if (fs::exists(destination))
+ throw std::invalid_argument("Destination directory " + destination.string() + " already exists.");
+
+ if (!fs::create_directory(destination))
+ throw std::runtime_error("Unable to create destination directory" + destination.string());
+
+ for (fs::directory_iterator file(source); file != fs::directory_iterator(); ++file)
+ {
+ fs::path current(file->path());
+ if (fs::is_directory(current))
+ copyDir(current, destination / current.filename());
+ else
+ fs::copy_file(current, destination / current.filename());
+ }
+ }
+}
+
+int main(int argc, char** argv)
+{
+ using namespace Connection_Patcher;
+
+ try
+ {
+ if (argc != 2)
+ throw std::invalid_argument("Wrong number of arguments: Missing client file.");
+
+ std::string const binary_path(argv[1]);
+
+ std::string renamed_binary_path(binary_path);
+
+ wchar_t* commonAppData (nullptr);
+#if PLATFORM == PLATFORM_WINDOWS
+ SHGetKnownFolderPath(FOLDERID_ProgramData, 0, NULL, &commonAppData);
+#endif
+
+ std::cout << "Creating patched binaries for ";
+
+ Patcher patcher(binary_path);
+
+ switch (patcher.Type)
+ {
+ case Constants::BinaryTypes::Pe32:
+ std::cout << "Win32 client...\n";
+
+ boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe");
+ do_patches<Patches::Windows::x86, Patterns::Windows::x86>
+ (&patcher, renamed_binary_path);
+
+ do_module<Patches::Windows::x86, Patterns::Windows::x86>
+ ( "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth"
+ , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/")
+ );
+
+ break;
+ case Constants::BinaryTypes::Pe64:
+ std::cout << "Win64 client...\n";
+
+ boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe");
+ do_patches<Patches::Windows::x64, Patterns::Windows::x64>
+ (&patcher, renamed_binary_path);
+
+ do_module<Patches::Windows::x64, Patterns::Windows::x64>
+ ( "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth"
+ , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/")
+ );
+
+ break;
+ case Constants::BinaryTypes::Mach64:
+ std::cout << "Mac client...\n";
+
+ boost::algorithm::replace_all (renamed_binary_path, ".app", " Patched.app");
+ copyDir ( boost::filesystem::path(binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path()
+ , boost::filesystem::path(renamed_binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path()
+ );
+
+ do_patches<Patches::Mac::x64, Patterns::Mac::x64>
+ (&patcher, renamed_binary_path);
+
+ do_module<Patches::Windows::x64, Patterns::Windows::x64>
+ ( "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth"
+ , "/Users/Shared/Blizzard/Battle.net/Cache/"
+ );
+
+ break;
+ default:
+ throw std::runtime_error("Type: " + std::to_string(static_cast<uint32_t>(patcher.Type)) + " not supported!");
+ }
+
+ std::cout << "Successfully created your patched binaries.\n";
+
+ return 0;
+ }
+ catch (std::exception const& ex)
+ {
+ std::cerr << "EX: " << ex.what() << std::endl;
+ return 1;
+ }
+}