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Diffstat (limited to 'src/tools/connection_patcher/Program.cpp')
-rw-r--r-- | src/tools/connection_patcher/Program.cpp | 197 |
1 files changed, 197 insertions, 0 deletions
diff --git a/src/tools/connection_patcher/Program.cpp b/src/tools/connection_patcher/Program.cpp new file mode 100644 index 00000000000..539c6093d53 --- /dev/null +++ b/src/tools/connection_patcher/Program.cpp @@ -0,0 +1,197 @@ +/* + * Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org> + * Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Helper.hpp" +#include "Patcher.hpp" +#include "Patches/Mac.hpp" +#include "Patches/Windows.hpp" +#include "Patterns/Mac.hpp" +#include "Patterns/Windows.hpp" + +#include <CompilerDefs.h> + +#include <boost/algorithm/string/replace.hpp> +#include <boost/filesystem.hpp> + +#include <iostream> + +#if PLATFORM == PLATFORM_WINDOWS +#include <Shlobj.h> +#endif + +namespace Connection_Patcher +{ + namespace + { + template<typename PATCH, typename PATTERN> + void PatchModule(boost::filesystem::path file, boost::filesystem::path path) + { + std::cout << "Patching module...\n"; + + Patcher patcher(file); + std::cout << "patching Password\n"; + patcher.Patch(PATCH::Password(), PATTERN::Password()); + + std::string const moduleName(Helper::GetFileChecksum(patcher.binary) + ".auth"); + boost::filesystem::path const modulePath + (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); + + if (!boost::filesystem::exists(modulePath)) + boost::filesystem::create_directories(modulePath); + + patcher.Finish(modulePath / moduleName); + + std::cout << "Patching module finished.\n"; + } + + template<typename PATCH, typename PATTERN> + void do_module(std::string moduleName, boost::filesystem::path path) + { + boost::filesystem::path const modulePath + (path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2)); + boost::filesystem::path const module(modulePath / moduleName); + + if (!boost::filesystem::exists (module)) + throw std::runtime_error("base module does not exist. run client once."); + + PatchModule<PATCH, PATTERN>(module, path); + } + + template<typename PATCH, typename PATTERN> + void do_patches(Patcher* patcher, boost::filesystem::path output) + { + std::cout << "patching BNet\n"; + patcher->Patch(PATCH::BNet(), PATTERN::BNet()); + std::cout << "patching Portal\n"; + patcher->Patch(PATCH::Portal(), PATTERN::Portal()); + std::cout << "patching Connect\n"; + patcher->Patch(PATCH::Connect(), PATTERN::Connect()); + std::cout << "patching Signature\n"; + patcher->Patch(PATCH::Signature(), PATTERN::Signature()); + patcher->Finish(output); + + std::cout << "Patching done.\n"; + + } + } + + // adapted from http://stackoverflow.com/questions/8593608/how-can-i-copy-a-directory-using-boost-filesystem + void copyDir(boost::filesystem::path const & source, boost::filesystem::path const & destination) + { + namespace fs = boost::filesystem; + if (!fs::exists(source) || !fs::is_directory(source)) + throw std::invalid_argument("Source directory " + source.string() + " does not exist or is not a directory."); + + if (fs::exists(destination)) + throw std::invalid_argument("Destination directory " + destination.string() + " already exists."); + + if (!fs::create_directory(destination)) + throw std::runtime_error("Unable to create destination directory" + destination.string()); + + for (fs::directory_iterator file(source); file != fs::directory_iterator(); ++file) + { + fs::path current(file->path()); + if (fs::is_directory(current)) + copyDir(current, destination / current.filename()); + else + fs::copy_file(current, destination / current.filename()); + } + } +} + +int main(int argc, char** argv) +{ + using namespace Connection_Patcher; + + try + { + if (argc != 2) + throw std::invalid_argument("Wrong number of arguments: Missing client file."); + + std::string const binary_path(argv[1]); + + std::string renamed_binary_path(binary_path); + + wchar_t* commonAppData (nullptr); +#if PLATFORM == PLATFORM_WINDOWS + SHGetKnownFolderPath(FOLDERID_ProgramData, 0, NULL, &commonAppData); +#endif + + std::cout << "Creating patched binaries for "; + + Patcher patcher(binary_path); + + switch (patcher.Type) + { + case Constants::BinaryTypes::Pe32: + std::cout << "Win32 client...\n"; + + boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); + do_patches<Patches::Windows::x86, Patterns::Windows::x86> + (&patcher, renamed_binary_path); + + do_module<Patches::Windows::x86, Patterns::Windows::x86> + ( "8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth" + , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") + ); + + break; + case Constants::BinaryTypes::Pe64: + std::cout << "Win64 client...\n"; + + boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe"); + do_patches<Patches::Windows::x64, Patterns::Windows::x64> + (&patcher, renamed_binary_path); + + do_module<Patches::Windows::x64, Patterns::Windows::x64> + ( "0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth" + , std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/") + ); + + break; + case Constants::BinaryTypes::Mach64: + std::cout << "Mac client...\n"; + + boost::algorithm::replace_all (renamed_binary_path, ".app", " Patched.app"); + copyDir ( boost::filesystem::path(binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() + , boost::filesystem::path(renamed_binary_path).parent_path()/*MacOS*/.parent_path()/*Contents*/.parent_path() + ); + + do_patches<Patches::Mac::x64, Patterns::Mac::x64> + (&patcher, renamed_binary_path); + + do_module<Patches::Windows::x64, Patterns::Windows::x64> + ( "97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth" + , "/Users/Shared/Blizzard/Battle.net/Cache/" + ); + + break; + default: + throw std::runtime_error("Type: " + std::to_string(static_cast<uint32_t>(patcher.Type)) + " not supported!"); + } + + std::cout << "Successfully created your patched binaries.\n"; + + return 0; + } + catch (std::exception const& ex) + { + std::cerr << "EX: " << ex.what() << std::endl; + return 1; + } +} |