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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp14
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp8
2 files changed, 1 insertions, 21 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9c0303f93b2..905dbffd141 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10897,12 +10897,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
break;
}
break;
- case SPELLFAMILY_PALADIN:
- // Judgement of Command proc always crits on stunned target
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
- if (spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
- if (pVictim->HasUnitState(UNIT_STAT_STUNNED))
- return true;
}
}
case SPELL_DAMAGE_CLASS_RANGED:
@@ -11221,14 +11215,6 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
// Taken mods
- // Healing Wave
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40)
- {
- // Search for Healing Way on Victim
- if (AuraEffect const* HealingWay = pVictim->GetAuraEffect(29203, 0))
- AddPctN(TakenTotalMod, HealingWay->GetAmount());
- }
-
// Tenacity increase healing % taken
if (AuraEffect const* Tenacity = pVictim->GetAuraEffect(58549, 0))
AddPctN(TakenTotalMod, Tenacity->GetAmount());
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a39f80be1bb..bd56e21a6c1 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4023,14 +4023,8 @@ void Spell::SpellDamageWeaponDmg(SpellEffIndex effIndex)
}
case SPELLFAMILY_PALADIN:
{
- // Seal of Command - Increase damage by 36% on every swing
- if (m_spellInfo->SpellFamilyFlags[0] & 0x2000000)
- {
- totalDamagePercentMod *= 1.36f; // 136% damage
- }
-
// Seal of Command Unleashed
- else if (m_spellInfo->Id == 20467)
+ if (m_spellInfo->Id == 20467)
{
spell_bonus += int32(0.08f * m_caster->GetTotalAttackPowerValue(BASE_ATTACK));
spell_bonus += int32(0.13f * m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));