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-rw-r--r--src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
index 34a8ecad38d..f251b88d812 100644
--- a/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/bindings/scripts/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
@@ -132,7 +132,7 @@ struct TRINITY_DLL_DECL boss_flame_leviathanAI : public BossAI
if (me->getThreatManager().isThreatListEmpty()) // This is wrong, Flame Leviathan isn't even supposed to have a threat list, he just "switches to another Siege Engine/Demolisher every 30 seconds"
{
- me->EnterEvadeMode();
+ EnterEvadeMode();
me->SetHealth(me->GetMaxHealth()); // EnterEvadeMode(); does not work against vehicles
return;
}