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-rw-r--r--src/game/CreatureAI.cpp2
-rw-r--r--src/game/CreatureEventAI.cpp7
2 files changed, 2 insertions, 7 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 165bb2411ec..e12baa137d5 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -112,7 +112,7 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
&& me->canStartAttack(who->getVictim(), true))
- AttackStart(who->getVictim());
+ me->GetMotionMaster()->MoveChase(who->getVictim());
}
void CreatureAI::SelectNearestTarget(Unit *who)
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 5c425217844..78a8689a6de 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -998,12 +998,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
}
}
- if(me->canStartAttack(who, false))
- AttackStart(who);
- else if(who->getVictim() && me->IsFriendlyTo(who)
- && me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- && me->canStartAttack(who->getVictim(), true))
- AttackStart(who->getVictim());
+ CreatureAI::MoveInLineOfSight(who);
}
void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)