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-rw-r--r--src/game/Spell.cpp3
-rw-r--r--src/game/Unit.cpp2
2 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e9ab64f87d4..001993201e0 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2069,7 +2069,8 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
unitList.remove(m_targets.getUnitTarget());
Trinity::RandomResizeList(unitList, m_spellValue->MaxAffectedTargets);
- }
+ }else if(m_spellInfo->Id == 27285) // Seed of Corruption proc spell
+ unitList.remove(m_targets.getUnitTarget());
for(std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
AddUnitTarget(*itr, i);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 752248d7b26..86811c52a66 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5467,6 +5467,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Seed of Corruption
if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
{
+ if(procSpell && procSpell->Id == 27285)
+ return false;
Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
if( mod->m_amount <= damage || GetHealth() <= damage )