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-rw-r--r--src/game/Unit.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 752248d7b26..86811c52a66 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5467,6 +5467,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
// Seed of Corruption
if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
{
+ if(procSpell && procSpell->Id == 27285)
+ return false;
Modifier* mod = triggeredByAura->GetModifier();
// if damage is more than need or target die from damage deal finish spell
if( mod->m_amount <= damage || GetHealth() <= damage )