diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 48 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 62 | ||||
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 | ||||
-rw-r--r-- | src/server/game/Maps/MapManager.cpp | 36 | ||||
-rw-r--r-- | src/server/game/Maps/MapManager.h | 5 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.h | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/zone_dragonblight.cpp | 336 |
13 files changed, 428 insertions, 95 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 1c78b97866f..1ced9e79672 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -339,27 +339,10 @@ void SmartAI::UpdateAI(uint32 diff) { if (me->FindNearestCreature(mFollowArrivedEntry, INTERACTION_DISTANCE, true)) { - if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid)) - { - if (!mFollowCreditType) - player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); - else - player->GroupEventHappens(mFollowCredit, me); - } - mFollowGuid = 0; - mFollowDist = 0; - mFollowAngle = 0; - mFollowCredit = 0; - mFollowArrivedTimer = 1000; - mFollowArrivedEntry = 0; - mFollowCreditType = 0; - SetDespawnTime(5000); - me->StopMoving(); - me->GetMotionMaster()->MoveIdle(); - StartDespawn(); - GetScript()->ProcessEventsFor(SMART_EVENT_FOLLOW_COMPLETED); + StopFollow(); return; } + mFollowArrivedTimer = 1000; } else @@ -803,7 +786,11 @@ void SmartAI::SetCombatMove(bool on) void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, uint32 end, uint32 creditType) { if (!target) + { + StopFollow(); return; + } + SetRun(mRun); mFollowGuid = target->GetGUID(); mFollowDist = dist >= 0.0f ? dist : PET_FOLLOW_DIST; @@ -815,6 +802,29 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui mFollowCreditType = creditType; } +void SmartAI::StopFollow() +{ + if (Player* player = ObjectAccessor::GetPlayer(*me, mFollowGuid)) + { + if (!mFollowCreditType) + player->RewardPlayerAndGroupAtEvent(mFollowCredit, me); + else + player->GroupEventHappens(mFollowCredit, me); + } + + mFollowGuid = 0; + mFollowDist = 0; + mFollowAngle = 0; + mFollowCredit = 0; + mFollowArrivedTimer = 1000; + mFollowArrivedEntry = 0; + mFollowCreditType = 0; + SetDespawnTime(5000); + me->StopMoving(); + me->GetMotionMaster()->MoveIdle(); + StartDespawn(); + GetScript()->ProcessEventsFor(SMART_EVENT_FOLLOW_COMPLETED); +} void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) { if (invoker) diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 085859a6d85..5c56736a673 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -63,6 +63,7 @@ class SmartAI : public CreatureAI void SetCombatMove(bool on); bool CanCombatMove() { return mCanCombatMove; } void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0); + void StopFollow(); void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); SmartScript* GetScript() { return &mScript; } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 138c610ac46..6af09f3bb2b 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -367,12 +367,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { if (IsPlayer(*itr)) + { if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest)) { (*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u", (*itr)->GetGUIDLow(), e.action.quest.quest); } + } } delete targets; @@ -380,12 +382,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_SET_REACT_STATE: { - if (!me) + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - me->SetReactState(ReactStates(e.action.react.state)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_REACT_STATE: Creature guidLow %u set reactstate %u", - me->GetGUIDLow(), e.action.react.state); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (!IsCreature(*itr)) + continue; + + (*itr)->ToCreature()->SetReactState(ReactStates(e.action.react.state)); + } + break; } case SMART_ACTION_RANDOM_EMOTE: @@ -825,7 +833,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u ObjectList* targets = GetTargets(e, unit); if (!targets) + { + CAST_AI(SmartAI, me->AI())->StopFollow(); break; + } for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { @@ -1029,25 +1040,41 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_FORCE_DESPAWN: { - if (!IsSmart()) + ObjectList* targets = GetTargets(e, unit); + + if (!targets) break; - // The AI is only updated if the creature is alive - if (me->IsAlive()) + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - CAST_AI(SmartAI, me->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick - CAST_AI(SmartAI, me->AI())->StartDespawn(); + if (!IsCreature(*itr)) + continue; + + if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature())) + { + CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick + CAST_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn(); + } + else + (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay); } - // Otherwise we call the despawn directly - else - me->DespawnOrUnsummon(e.action.forceDespawn.delay); break; } case SMART_ACTION_SET_INGAME_PHASE_MASK: { - if (WorldObject* baseObj = GetBaseObject()) - baseObj->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + ObjectList* targets = GetTargets(e, unit); + + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + { + if (IsUnit(*itr)) + (*itr)->ToUnit()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + else if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetPhaseMask(e.action.ingamePhaseMask.mask, true); + } break; } @@ -1132,6 +1159,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (WorldObject* baseObj = GetBaseObject()) baseObj->setActive(e.action.active.state); + break; } case SMART_ACTION_ATTACK_START: @@ -1647,7 +1675,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; @@ -1660,7 +1688,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->SetFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; @@ -1673,7 +1701,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) - if (IsUnit(*itr)) + if (IsCreature(*itr)) (*itr)->ToUnit()->RemoveFlag(UNIT_NPC_FLAGS, e.action.unitFlag.flag); delete targets; diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b14d22e77b2..e416500f77f 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1540,7 +1540,11 @@ void Creature::Respawn(bool force) //Call AI respawn virtual function if (IsAIEnabled) + { + //reset the AI to be sure no dirty or uninitialized values will be used till next tick + AI()->Reset(); TriggerJustRespawned = true;//delay event to next tick so all creatures are created on the map before processing + } uint32 poolid = GetDBTableGUIDLow() ? sPoolMgr->IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0; if (poolid) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9f8fb0a1064..ec087de0a06 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15468,7 +15468,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, if (quest->GetRewSpellCast() > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpellCast()); - if (questGiver->isType(TYPEMASK_UNIT) && (!spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) || !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM))) + if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM)) { if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID())) creature->CastSpell(this, quest->GetRewSpellCast(), true); @@ -15479,7 +15479,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, else if (quest->GetRewSpell() > 0) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetRewSpell()); - if (questGiver->isType(TYPEMASK_UNIT) && (!spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) || !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM))) + if (questGiver->isType(TYPEMASK_UNIT) && !spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL) && !spellInfo->HasEffect(SPELL_EFFECT_CREATE_ITEM)) { if (Creature* creature = GetMap()->GetCreature(questGiver->GetGUID())) creature->CastSpell(this, quest->GetRewSpell(), true); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9fd9e1f3606..02bdc5f3a8c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11898,6 +11898,9 @@ void CharmInfo::InitPossessCreateSpells() switch (_unit->GetEntry()) { case 23575: // Mindless Abomination + case 24783: // Trained Rock Falcon + case 27664: // Crashin' Thrashin' Racer + case 40281: // Crashin' Thrashin' Racer break; default: InitEmptyActionBar(); @@ -14165,7 +14168,6 @@ void Unit::RemoveCharmedBy(Unit* charmer) } } break; - default: case CHARM_TYPE_CONVERT: break; } diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 50e21edb1fd..053746654b7 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -362,6 +362,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) item2->DeleteFromInventoryDB(trans); item2->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); + delete item2; } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 3c0837676c2..4f3640fe73b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -68,12 +68,8 @@ Map::~Map() Transport* transport = *itr; ++itr; - // Destroy local transports - if (transport->GetTransportTemplate()->inInstance) - { - transport->RemoveFromWorld(); - delete transport; - } + transport->RemoveFromWorld(); + delete transport; } if (!m_scriptSchedule.empty()) diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 1837546d375..e9b12f2db58 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -37,14 +37,10 @@ #include "WorldSession.h" #include "Opcodes.h" -extern GridState* si_GridStates[]; // debugging code, should be deleted some day - MapManager::MapManager() { i_gridCleanUpDelay = sWorld->getIntConfig(CONFIG_INTERVAL_GRIDCLEAN); i_timer.SetInterval(sWorld->getIntConfig(CONFIG_INTERVAL_MAPUPDATE)); - memset(i_GridStates, 0, sizeof(i_GridStates)); - i_GridStateErrorCount = 0; _nextInstanceId = 0; } @@ -54,13 +50,6 @@ void MapManager::Initialize() { Map::InitStateMachine(); - // debugging code, should be deleted some day - { - for (uint8 i = 0; i < MAX_GRID_STATE; ++i) - i_GridStates[i] = si_GridStates[i]; - - i_GridStateErrorCount = 0; - } int num_threads(sWorld->getIntConfig(CONFIG_NUMTHREADS)); // Start mtmaps if needed. if (num_threads > 0 && m_updater.activate(num_threads) == -1) @@ -73,31 +62,6 @@ void MapManager::InitializeVisibilityDistanceInfo() (*iter).second->InitVisibilityDistance(); } -// debugging code, should be deleted some day -void MapManager::checkAndCorrectGridStatesArray() -{ - bool ok = true; - for (int i=0; i<MAX_GRID_STATE; i++) - { - if (i_GridStates[i] != si_GridStates[i]) - { - TC_LOG_ERROR("maps", "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!"); - ok = false; - si_GridStates[i] = i_GridStates[i]; - } - #ifdef TRINITY_DEBUG - // inner class checking only when compiled with debug - if (!si_GridStates[i]->checkMagic()) - { - ok = false; - si_GridStates[i]->setMagic(); - } - #endif - } - if (!ok) - ++i_GridStateErrorCount; -} - Map* MapManager::CreateBaseMap(uint32 id) { Map* map = FindBaseMap(id); diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h index 230b4648f4a..48537558057 100644 --- a/src/server/game/Maps/MapManager.h +++ b/src/server/game/Maps/MapManager.h @@ -129,11 +129,6 @@ class MapManager typedef UNORDERED_MAP<uint32, Map*> MapMapType; typedef std::vector<bool> InstanceIds; - // debugging code, should be deleted some day - void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites - GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp - int i_GridStateErrorCount; - MapManager(); ~MapManager(); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 6787144e2e5..a20a8a30de5 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -74,19 +74,24 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature) if (m_isArrivalDone) return; - creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); m_isArrivalDone = true; if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance) { TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for " UI64FMTD ".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID()); + creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL); } // Inform script MovementInform(creature); creature->UpdateWaypointID(i_currentNode); - Stop(i_path->at(i_currentNode)->delay); + + if (i_path->at(i_currentNode)->delay) + { + creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE); + Stop(i_path->at(i_currentNode)->delay); + } } bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature) @@ -188,7 +193,8 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di { if (creature->IsStopped()) Stop(STOP_TIME_FOR_PLAYER); - else if (creature->movespline->Finalized()) + // Checking just before reaching waypoint gives smother movement than using FinalDestination + else if (creature->movespline->timeElapsed() < 150) { OnArrived(creature); return StartMove(creature); diff --git a/src/server/game/Movement/Spline/MoveSpline.h b/src/server/game/Movement/Spline/MoveSpline.h index 209f978d658..5a788201e7f 100644 --- a/src/server/game/Movement/Spline/MoveSpline.h +++ b/src/server/game/Movement/Spline/MoveSpline.h @@ -79,10 +79,10 @@ namespace Movement UpdateResult _updateState(int32& ms_time_diff); int32 next_timestamp() const { return spline.length(point_Idx + 1); } int32 segment_time_elapsed() const { return next_timestamp() - time_passed; } - int32 timeElapsed() const { return Duration() - time_passed; } int32 timePassed() const { return time_passed; } public: + int32 timeElapsed() const { return Duration() - time_passed; } int32 Duration() const { return spline.length(); } MySpline const& _Spline() const { return spline; } int32 _currentSplineIdx() const { return point_Idx; } diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp index 76ce586aa9d..2c311e20a79 100644 --- a/src/server/scripts/Northrend/zone_dragonblight.cpp +++ b/src/server/scripts/Northrend/zone_dragonblight.cpp @@ -37,6 +37,331 @@ EndContentData */ #include "CombatAI.h" #include "Player.h" +/*##### +# npc_commander_eligor_dawnbringer +#####*/ + +enum CommanderEligorDawnbringer +{ + MODEL_IMAGE_OF_KELTHUZAD = 24787, // Image of Kel'Thuzad + MODEL_IMAGE_OF_SAPPHIRON = 24788, // Image of Sapphiron + MODEL_IMAGE_OF_RAZUVIOUS = 24799, // Image of Razuvious + MODEL_IMAGE_OF_GOTHIK = 24804, // Image of Gothik + MODEL_IMAGE_OF_THANE = 24802, // Image of Thane Korth'azz + MODEL_IMAGE_OF_BLAUMEUX = 24794, // Image of Lady Blaumeux + MODEL_IMAGE_OF_ZELIEK = 24800, // Image of Sir Zeliek + MODEL_IMAGE_OF_PATCHWERK = 24798, // Image of Patchwerk + MODEL_IMAGE_OF_GROBBULUS = 24792, // Image of Grobbulus + MODEL_IMAGE_OF_THADDIUS = 24801, // Image of Thaddius + MODEL_IMAGE_OF_GLUTH = 24803, // Image of Gluth + MODEL_IMAGE_OF_ANUBREKHAN = 24789, // Image of Anub'rekhan + MODEL_IMAGE_OF_FAERLINA = 24790, // Image of Faerlina + MODEL_IMAGE_OF_MAEXXNA = 24796, // Image of Maexxna + MODEL_IMAGE_OF_NOTH = 24797, // Image of Noth + MODEL_IMAGE_OF_HEIGAN = 24793, // Image of Heigan + MODEL_IMAGE_OF_LOATHEB = 24795, // Image of Loatheb + + NPC_IMAGE_OF_KELTHUZAD = 27766, // Image of Kel'Thuzad + NPC_IMAGE_OF_SAPPHIRON = 27767, // Image of Sapphiron + NPC_IMAGE_OF_RAZUVIOUS = 27768, // Image of Razuvious + NPC_IMAGE_OF_GOTHIK = 27769, // Image of Gothik + NPC_IMAGE_OF_THANE = 27770, // Image of Thane Korth'azz + NPC_IMAGE_OF_BLAUMEUX = 27771, // Image of Lady Blaumeux + NPC_IMAGE_OF_ZELIEK = 27772, // Image of Sir Zeliek + NPC_IMAGE_OF_PATCHWERK = 27773, // Image of Patchwerk + NPC_IMAGE_OF_GROBBULUS = 27774, // Image of Grobbulus + NPC_IMAGE_OF_THADDIUS = 27775, // Image of Thaddius + NPC_IMAGE_OF_GLUTH = 27782, // Image of Gluth + NPC_IMAGE_OF_ANUBREKHAN = 27776, // Image of Anub'rekhan + NPC_IMAGE_OF_FAERLINA = 27777, // Image of Faerlina + NPC_IMAGE_OF_MAEXXNA = 27778, // Image of Maexxna + NPC_IMAGE_OF_NOTH = 27779, // Image of Noth + NPC_IMAGE_OF_HEIGAN = 27780, // Image of Heigan + NPC_IMAGE_OF_LOATHEB = 27781, // Image of Loatheb + + NPC_INFANTRYMAN = 27160, // Add in case I randomize the spawning + NPC_SENTINAL = 27162, + NPC_BATTLE_MAGE = 27164, + + // Five platforms to choose from + SAY_PINNACLE = 0, + SAY_DEATH_KNIGHT_WING = 1, + SAY_ABOMINATION_WING = 2, + SAY_SPIDER_WING = 3, + SAY_PLAGUE_WING = 4, + // Used in all talks + SAY_TALK_COMPLETE = 5, + // Pinnacle of Naxxramas + SAY_SAPPHIRON = 6, + SAY_KELTHUZAD_1 = 7, + SAY_KELTHUZAD_2 = 8, + SAY_KELTHUZAD_3 = 9, + // Death knight wing of Naxxramas + SAY_RAZUVIOUS = 10, + SAY_GOTHIK = 11, + SAY_DEATH_KNIGHTS_1 = 12, + SAY_DEATH_KNIGHTS_2 = 13, + SAY_DEATH_KNIGHTS_3 = 14, + SAY_DEATH_KNIGHTS_4 = 15, + // Blighted abomination wing of Naxxramas + SAY_PATCHWERK = 16, + SAY_GROBBULUS = 17, + SAY_GLUTH = 18, + SAY_THADDIUS = 19, + // Accursed spider wing of Naxxramas + SAY_ANUBREKHAN = 20, + SAY_FAERLINA = 21, + SAY_MAEXXNA = 22, + // Dread plague wing of Naxxramas + SAY_NOTH = 23, + SAY_HEIGAN_1 = 24, + SAY_HEIGAN_2 = 25, + SAY_LOATHEB = 26, + + SPELL_HEROIC_IMAGE_CHANNEL = 49519, + + EVENT_START_RANDOM = 1, + EVENT_MOVE_TO_POINT = 2, + EVENT_TALK_COMPLETE = 3, + EVENT_GET_TARGETS = 4, + EVENT_KELTHUZAD_2 = 5, + EVENT_KELTHUZAD_3 = 6, + EVENT_DEATH_KNIGHTS_2 = 7, + EVENT_DEATH_KNIGHTS_3 = 8, + EVENT_DEATH_KNIGHTS_4 = 9, + EVENT_HEIGAN_2 = 10 +}; + +uint32 const AudienceMobs[3] = { NPC_INFANTRYMAN, NPC_SENTINAL, NPC_BATTLE_MAGE }; + +Position const PosTalkLocations[6] = +{ + { 3805.453f, -682.9075f, 222.2917f, 2.793398f }, // Pinnacle of Naxxramas + { 3807.508f, -691.0882f, 221.9688f, 2.094395f }, // Death knight wing of Naxxramas + { 3797.228f, -690.3555f, 222.5019f, 1.134464f }, // Blighted abomination wing of Naxxramas + { 3804.038f, -672.3098f, 222.5019f, 4.578917f }, // Accursed spider wing of Naxxramas + { 3815.097f, -680.2596f, 221.9777f, 2.86234f }, // Dread plague wing of Naxxramas + { 3798.05f, -680.611f, 222.9825f, 6.038839f }, // Home +}; + +class npc_commander_eligor_dawnbringer : public CreatureScript +{ + public: npc_commander_eligor_dawnbringer() : CreatureScript("npc_commander_eligor_dawnbringer") {} + + struct npc_commander_eligor_dawnbringerAI : public ScriptedAI + { + npc_commander_eligor_dawnbringerAI(Creature* creature) : ScriptedAI(creature) { } + + void Reset() OVERRIDE + { + talkWing = 0; + memset(audienceList, 0, sizeof(audienceList)); + memset(imageList, 0, sizeof(imageList)); + _events.ScheduleEvent(EVENT_GET_TARGETS, 5000); + _events.ScheduleEvent(EVENT_START_RANDOM, 20000); + } + + void MovementInform(uint32 type, uint32 id) OVERRIDE + { + if (type == POINT_MOTION_TYPE) + { + if (id == 1) + { + me->SetFacingTo(PosTalkLocations[talkWing].m_orientation); + TurnAudience(); + + switch (talkWing) + { + case 0: // Pinnacle of Naxxramas + { + switch (urand (0, 1)) + { + case 0: ChangeImage(NPC_IMAGE_OF_KELTHUZAD, MODEL_IMAGE_OF_KELTHUZAD, SAY_KELTHUZAD_1); + _events.ScheduleEvent(EVENT_KELTHUZAD_2, 8000); break; + case 1: ChangeImage(NPC_IMAGE_OF_SAPPHIRON, MODEL_IMAGE_OF_SAPPHIRON, SAY_SAPPHIRON); break; + } + } + break; + case 1: // Death knight wing of Naxxramas + { + switch (urand (0, 2)) + { + case 0: ChangeImage(NPC_IMAGE_OF_RAZUVIOUS, MODEL_IMAGE_OF_RAZUVIOUS, SAY_RAZUVIOUS); break; + case 1: ChangeImage(NPC_IMAGE_OF_GOTHIK, MODEL_IMAGE_OF_GOTHIK, SAY_GOTHIK); break; + case 2: ChangeImage(NPC_IMAGE_OF_THANE, MODEL_IMAGE_OF_THANE, SAY_DEATH_KNIGHTS_1); + _events.ScheduleEvent(EVENT_DEATH_KNIGHTS_2, 10000); break; + } + } + break; + case 2: // Blighted abomination wing of Naxxramas + { + switch (urand (0, 3)) + { + case 0: ChangeImage(NPC_IMAGE_OF_PATCHWERK, MODEL_IMAGE_OF_PATCHWERK, SAY_PATCHWERK); break; + case 1: ChangeImage(NPC_IMAGE_OF_GROBBULUS, MODEL_IMAGE_OF_GROBBULUS, SAY_GROBBULUS); break; + case 2: ChangeImage(NPC_IMAGE_OF_THADDIUS, MODEL_IMAGE_OF_THADDIUS, SAY_THADDIUS); break; + case 3: ChangeImage(NPC_IMAGE_OF_GLUTH, MODEL_IMAGE_OF_GLUTH, SAY_GLUTH); break; + } + } + break; + case 3: // Accursed spider wing of Naxxramas + { + switch (urand (0, 2)) + { + case 0: ChangeImage(NPC_IMAGE_OF_ANUBREKHAN, MODEL_IMAGE_OF_ANUBREKHAN, SAY_ANUBREKHAN); break; + case 1: ChangeImage(NPC_IMAGE_OF_FAERLINA, MODEL_IMAGE_OF_FAERLINA, SAY_FAERLINA); break; + case 2: ChangeImage(NPC_IMAGE_OF_MAEXXNA, MODEL_IMAGE_OF_MAEXXNA, SAY_MAEXXNA); break; + } + } + break; + case 4: // Dread plague wing of Naxxramas + { + switch (urand (0, 2)) + { + case 0: ChangeImage(NPC_IMAGE_OF_NOTH, MODEL_IMAGE_OF_NOTH, SAY_NOTH); break; + case 1: ChangeImage(NPC_IMAGE_OF_HEIGAN, MODEL_IMAGE_OF_HEIGAN, SAY_HEIGAN_1); + _events.ScheduleEvent(EVENT_HEIGAN_2, 8000); break; + case 2: ChangeImage(NPC_IMAGE_OF_LOATHEB, MODEL_IMAGE_OF_LOATHEB, SAY_LOATHEB); break; + } + } + break; + case 5: // Home + _events.ScheduleEvent(EVENT_START_RANDOM, 30000); + break; + } + } + } + } + + void StoreTargets() + { + uint8 creaturecount; + + creaturecount = 0; + + for (uint8 ii = 0; ii < 3; ++ii) + { + std::list<Creature*> creatureList; + GetCreatureListWithEntryInGrid(creatureList, me, AudienceMobs[ii], 15.0f); + for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr) + { + if (Creature* creatureList = *itr) + { + audienceList[creaturecount] = creatureList->GetGUID(); + ++creaturecount; + } + } + } + + if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_KELTHUZAD, 20.0f, true)) + imageList[0] = creature->GetGUID(); + if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_RAZUVIOUS, 20.0f, true)) + imageList[1] = creature->GetGUID(); + if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_PATCHWERK, 20.0f, true)) + imageList[2] = creature->GetGUID(); + if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_ANUBREKHAN, 20.0f, true)) + imageList[3] = creature->GetGUID(); + if (Creature* creature = me->FindNearestCreature(NPC_IMAGE_OF_NOTH, 20.0f, true)) + imageList[4] = creature->GetGUID(); + } + + void ChangeImage(uint32 entry, uint32 model, uint8 text) + { + if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing])) + { + Talk(text); + creature->SetEntry(entry); + creature->SetDisplayId(model); + creature->CastSpell(creature, SPELL_HEROIC_IMAGE_CHANNEL); + _events.ScheduleEvent(EVENT_TALK_COMPLETE, 40000); + } + } + + void TurnAudience() + { + for (uint8 i = 0; i < 10; ++i) + { + if (Creature* creature = ObjectAccessor::GetCreature(*me, audienceList[i])) + creature->SetFacingToObject(me); + } + } + + void UpdateAI(uint32 diff) OVERRIDE + { + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_START_RANDOM: + talkWing = urand (0, 4); + Talk(talkWing); + _events.ScheduleEvent(EVENT_MOVE_TO_POINT, 8000); + break; + case EVENT_MOVE_TO_POINT: + me->SetWalk(true); + me->GetMotionMaster()->Clear(); + me->GetMotionMaster()->MovePoint(1, PosTalkLocations[talkWing].m_positionX, PosTalkLocations[talkWing].m_positionY, PosTalkLocations[talkWing].m_positionZ); + break; + case EVENT_TALK_COMPLETE: + talkWing = 5; + Talk(talkWing); + _events.ScheduleEvent(EVENT_MOVE_TO_POINT, 5000); + break; + case EVENT_GET_TARGETS: + StoreTargets(); + break; + case EVENT_KELTHUZAD_2: + Talk(SAY_KELTHUZAD_2); + _events.ScheduleEvent(EVENT_KELTHUZAD_3, 8000); + break; + case EVENT_KELTHUZAD_3: + Talk(SAY_KELTHUZAD_3); + break; + case EVENT_DEATH_KNIGHTS_2: + Talk(SAY_DEATH_KNIGHTS_2); + if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing])) + { + creature->SetEntry(NPC_IMAGE_OF_BLAUMEUX); + creature->SetDisplayId(MODEL_IMAGE_OF_BLAUMEUX); + } + _events.ScheduleEvent(EVENT_DEATH_KNIGHTS_3, 10000); + break; + case EVENT_DEATH_KNIGHTS_3: + Talk(SAY_DEATH_KNIGHTS_3); + if (Creature* creature = ObjectAccessor::GetCreature(*me, imageList[talkWing])) + { + creature->SetEntry(NPC_IMAGE_OF_ZELIEK); + creature->SetDisplayId(MODEL_IMAGE_OF_ZELIEK); + } + _events.ScheduleEvent(EVENT_DEATH_KNIGHTS_4, 10000); + break; + case EVENT_DEATH_KNIGHTS_4: + Talk(SAY_DEATH_KNIGHTS_4); + break; + case EVENT_HEIGAN_2: + Talk(SAY_HEIGAN_2); + break; + default: + break; + } + } + DoMeleeAttackIfReady(); + } + private: + EventMap _events; + uint64 audienceList[10]; + uint64 imageList[5]; + uint8 talkWing; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_commander_eligor_dawnbringerAI(creature); + } +}; + enum AlexstraszaWrGate { // Quest @@ -405,9 +730,10 @@ class npc_torturer_lecraft : public CreatureScript void AddSC_dragonblight() { - new npc_alexstrasza_wr_gate; - new spell_q12096_q12092_dummy; - new spell_q12096_q12092_bark; - new npc_wyrmrest_defender; - new npc_torturer_lecraft; + new npc_commander_eligor_dawnbringer(); + new npc_alexstrasza_wr_gate(); + new spell_q12096_q12092_dummy(); + new spell_q12096_q12092_bark(); + new npc_wyrmrest_defender(); + new npc_torturer_lecraft(); } |