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-rw-r--r--src/server/authserver/CMakeLists.txt18
-rw-r--r--src/server/game/CMakeLists.txt17
-rw-r--r--src/server/game/PrecompiledHeaders/NixCorePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/WinCorePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/WinCorePCH.h14
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.cpp1
-rw-r--r--src/server/game/PrecompiledHeaders/gamePCH.h (renamed from src/server/game/PrecompiledHeaders/NixCorePCH.h)0
-rw-r--r--src/server/scripts/CMakeLists.txt21
-rw-r--r--src/server/shared/CMakeLists.txt16
-rw-r--r--src/server/worldserver/CMakeLists.txt10
10 files changed, 66 insertions, 33 deletions
diff --git a/src/server/authserver/CMakeLists.txt b/src/server/authserver/CMakeLists.txt
index e498673bf3a..956010da987 100644
--- a/src/server/authserver/CMakeLists.txt
+++ b/src/server/authserver/CMakeLists.txt
@@ -44,7 +44,9 @@ add_executable(authserver
add_dependencies(authserver revision.h)
-add_definitions(-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"')
+if(NOT WIN32)
+ add_definitions(-D_TRINITY_REALM_CONFIG='"${CONF_DIR}/authserver.conf"')
+endif()
set(authserver_LINK_FLAGS "-pthread ${authserver_LINK_FLAGS}")
@@ -54,6 +56,18 @@ endif()
set_target_properties(authserver PROPERTIES LINK_FLAGS "${authserver_LINK_FLAGS}")
+if(WIN32)
+target_link_libraries(
+ authserver
+ shared
+ trinitydatabase
+ trinityauth
+ trinityconfig
+ ${MYSQL_LIBRARY}
+ ${OPENSSL_LIBRARIES}
+ ${OPENSSL_EXTRA_LIBRARIES}
+)
+else()
target_link_libraries(
authserver
shared
@@ -64,7 +78,7 @@ target_link_libraries(
${OPENSSL_LIBRARIES}
${OSX_LIBS}
)
-
+endif()
########### install files ###############
install(TARGETS authserver DESTINATION bin)
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index d2aa20fc6cc..f27d4df7d50 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -11,7 +11,7 @@
######## game ########
# Enable precompiled headers when using the GCC compiler.
-if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
+if(DO_PCH)
include_directories(${CMAKE_CURRENT_BINARY_DIR})
endif()
@@ -279,11 +279,22 @@ if(NOT DO_SCRIPTS)
message("-- Added basic scriptAI-engines to GAME library")
endif()
+# Add gamePCH.cpp to project on Windows
+if(MSVC)
+ set(game_STAT_SRCS
+ PrecompiledHeaders/gamePCH.cpp
+ ${game_STAT_SRCS})
+endif()
+
add_library(game STATIC ${game_STAT_SRCS})
add_dependencies(game revision.h)
# Generate precompiled header
-if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/NixCorePCH.h)
+if(DO_PCH)
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(game ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/gamePCH)
+ endif()
endif()
diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp b/src/server/game/PrecompiledHeaders/NixCorePCH.cpp
deleted file mode 100644
index e3b0613cafd..00000000000
--- a/src/server/game/PrecompiledHeaders/NixCorePCH.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "NixCorePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp b/src/server/game/PrecompiledHeaders/WinCorePCH.cpp
deleted file mode 100644
index 240d73fa2c5..00000000000
--- a/src/server/game/PrecompiledHeaders/WinCorePCH.cpp
+++ /dev/null
@@ -1 +0,0 @@
-#include "WinCorePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/WinCorePCH.h b/src/server/game/PrecompiledHeaders/WinCorePCH.h
deleted file mode 100644
index e94a664b155..00000000000
--- a/src/server/game/PrecompiledHeaders/WinCorePCH.h
+++ /dev/null
@@ -1,14 +0,0 @@
-//add here most rarely modified headers to speed up debug build compilation
-#include "..\Server\WorldSocket.h" // must be first to make ACE happy with ACE includes in it
-#include "..\..\shared\Common.h"
-
-#include "..\Maps\MapManager.h"
-#include "..\..\shared\Logging\Log.h"
-#include "..\Globals\ObjectAccessor.h"
-#include "..\Entities\Object\ObjectDefines.h"
-#include "..\..\shared\Database/SQLStorage.h"
-#include "..\Protocol\Opcodes.h"
-#include "..\Miscellaneous\SharedDefines.h"
-#include "..\Globals\ObjectMgr.h"
-
-#include "ScriptPCH.h" \ No newline at end of file
diff --git a/src/server/game/PrecompiledHeaders/gamePCH.cpp b/src/server/game/PrecompiledHeaders/gamePCH.cpp
new file mode 100644
index 00000000000..11e501ec7f2
--- /dev/null
+++ b/src/server/game/PrecompiledHeaders/gamePCH.cpp
@@ -0,0 +1 @@
+#include "gamePCH.h"
diff --git a/src/server/game/PrecompiledHeaders/NixCorePCH.h b/src/server/game/PrecompiledHeaders/gamePCH.h
index dd56e3fc16c..dd56e3fc16c 100644
--- a/src/server/game/PrecompiledHeaders/NixCorePCH.h
+++ b/src/server/game/PrecompiledHeaders/gamePCH.h
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 151e843fa96..1c55955c777 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -16,15 +16,13 @@ file(GLOB_RECURSE scripts_world World/*.cpp)
file(GLOB_RECURSE scripts_examples Examples/*.cpp)
# Enable precompiled headers when using the GCC compiler.
-if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
+if(DO_PCH)
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
)
endif()
set(scripts_STAT_SRCS
- ../game/PrecompiledHeaders/ScriptPCH.cpp
- ../game/PrecompiledHeaders/ScriptPCH.h
../game/AI/ScriptedAI/ScriptedEscortAI.cpp
../game/AI/ScriptedAI/ScriptedCreature.cpp
../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -125,11 +123,20 @@ include_directories(
${MYSQL_INCLUDE_DIR}
)
+# Add ScriptPCH.cpp to project on Windows
+if(MSVC)
+set(scripts_STAT_SRCS
+ ../game/PrecompiledHeaders/ScriptPCH.cpp
+ ${scripts_STAT_SRCS})
+endif()
+
add_library(scripts STATIC ${scripts_STAT_SRCS})
# Generate precompiled header
-if(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(scripts
- ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h
- )
+if(DO_PCH)
+ if(CMAKE_COMPILER_IS_GNUCXX)
+ add_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH.h)
+ elseif(MSVC)
+ add_native_precompiled_header(scripts ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders/ScriptPCH)
+ endif()
endif()
diff --git a/src/server/shared/CMakeLists.txt b/src/server/shared/CMakeLists.txt
index b3ededd8c62..2c474e61693 100644
--- a/src/server/shared/CMakeLists.txt
+++ b/src/server/shared/CMakeLists.txt
@@ -20,6 +20,15 @@ set(shared_STAT_SRCS
Common.cpp
)
+# Windows specific files
+if(WIN32)
+ set(shared_STAT_SRCS
+ ${shared_STAT_SRCS}
+ Debugging/WheatyExceptionReport.cpp
+ Utilities/ServiceWin32.cpp
+ )
+endif()
+
include_directories(
${ACE_INCLUDE_DIR}
${CMAKE_BINARY_DIR}
@@ -43,10 +52,17 @@ include_directories(
add_library(shared STATIC ${shared_STAT_SRCS})
+if(WIN32)
+target_link_libraries(
+ shared
+ ace
+)
+else()
target_link_libraries(
shared
${ACE_LIBRARY}
)
+endif()
########### trinityconfig ###############
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index 83fb4283877..823cc720e56 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -118,9 +118,9 @@ include_directories(
set(worldserver_LINK_FLAGS "")
add_executable(worldserver ${worldserver_SRCS})
-add_definitions(
- -D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"'
-)
+if(NOT WIN32)
+ add_definitions(-D_TRINITY_CORE_CONFIG='"${CONF_DIR}/worldserver.conf"')
+endif()
add_dependencies(worldserver revision.h)
@@ -152,11 +152,11 @@ if(WIN32)
trinityconfig
collision
g3dlib
- jemalloc
${SCRIPT_LIB}
- ${ACE_LIBRARY}
+ ace
${MYSQL_LIBRARY}
${OPENSSL_LIBRARIES}
+ ${OPENSSL_EXTRA_LIBRARIES}
)
else()
target_link_libraries(