diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1fed200d1c1..b7f41466df4 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9543,9 +9543,9 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f Item* item = NULL; if (useable) - GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); + item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); else - GetItemByPos(INVENTORY_SLOT_BAG_0, slot); + item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON) return NULL; @@ -9562,9 +9562,9 @@ Item* Player::GetShield(bool useable) const { Item* item = NULL; if (useable) - GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); else - GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR) return NULL; |