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-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1fed200d1c1..b7f41466df4 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -9543,9 +9543,9 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= f
Item* item = NULL;
if (useable)
- GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
+ item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
else
- GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
+ item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON)
return NULL;
@@ -9562,9 +9562,9 @@ Item* Player::GetShield(bool useable) const
{
Item* item = NULL;
if (useable)
- GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
else
- GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR)
return NULL;