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-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp29
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h4
2 files changed, 32 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 694df032d69..4cd00ae322a 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -27,6 +27,7 @@
#include "InstanceScript.h"
#include "ConditionMgr.h"
#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
// Checks if player meets the condition
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
@@ -187,6 +188,16 @@ bool Condition::Meets(Player * player, Unit* invoker)
condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
break;
}
+ case CONDITION_NEAR_CREATURE:
+ {
+ condMeets = GetClosestCreatureWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ break;
+ }
+ case CONDITION_NEAR_GAMEOBJECT:
+ {
+ condMeets = GetClosestGameObjectWithEntry(player, mConditionValue1, (float)mConditionValue2) ? true : false;
+ break;
+ }
default:
condMeets = false;
refId = 0;
@@ -1344,6 +1355,24 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
+ case CONDITION_NEAR_CREATURE:
+ {
+ if (!sCreatureStorage.LookupEntry<CreatureInfo>(cond->mConditionValue1))
+ {
+ sLog.outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->mConditionValue1);
+ return false;
+ }
+ break;
+ }
+ case CONDITION_NEAR_GAMEOBJECT:
+ {
+ if (!sGOStorage.LookupEntry<GameObjectInfo>(cond->mConditionValue1))
+ {
+ sLog.outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->mConditionValue1);
+ return false;
+ }
+ break;
+ }
case CONDITION_AREAID:
case CONDITION_INSTANCE_DATA:
break;
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 5e670f882dd..4f5dcdf07b3 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -56,7 +56,9 @@ enum ConditionType
CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement)
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded
- CONDITION_MAX = 29 // MAX
+ CONDITION_NEAR_CREATURE = 29, // creature entry distance +referenceID true if there is a creature of entry in range
+ CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance +referenceID true if there is a gameobject of entry in range
+ CONDITION_MAX = 31 // MAX
};
enum LevelConditionType