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-rw-r--r--src/server/game/Handlers/CombatHandler.cpp11
-rw-r--r--src/server/game/Server/Packets/CombatPackets.cpp4
-rw-r--r--src/server/game/Server/Packets/CombatPackets.h10
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h3
7 files changed, 23 insertions, 11 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 61374dd59f1..4ed678e6e70 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -66,18 +66,15 @@ void WorldSession::HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& /*pa
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
+void WorldSession::HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet)
{
- uint32 sheathed;
- recvData >> sheathed;
-
- if (sheathed >= MAX_SHEATH_STATE)
+ if (packet.CurrentSheathState >= MAX_SHEATH_STATE)
{
- TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed);
+ TC_LOG_ERROR("network", "Unknown sheath state %u ??", packet.CurrentSheathState);
return;
}
- GetPlayer()->SetSheath(SheathState(sheathed));
+ _player->SetSheath(SheathState(packet.CurrentSheathState));
}
void WorldSession::SendAttackStop(Unit const* enemy)
diff --git a/src/server/game/Server/Packets/CombatPackets.cpp b/src/server/game/Server/Packets/CombatPackets.cpp
index fa9d0370dd2..2b006a862bb 100644
--- a/src/server/game/Server/Packets/CombatPackets.cpp
+++ b/src/server/game/Server/Packets/CombatPackets.cpp
@@ -57,3 +57,7 @@ WorldPacket const* WorldPackets::Combat::CancelAutoRepeat::Write()
return &_worldPacket;
}
+void WorldPackets::Combat::SetSheathed::Read()
+{
+ _worldPacket >> CurrentSheathState;
+}
diff --git a/src/server/game/Server/Packets/CombatPackets.h b/src/server/game/Server/Packets/CombatPackets.h
index 28124773283..a17c2900770 100644
--- a/src/server/game/Server/Packets/CombatPackets.h
+++ b/src/server/game/Server/Packets/CombatPackets.h
@@ -118,6 +118,16 @@ namespace WorldPackets
PackedGuid Guid;
};
+
+ class SetSheathed final : public ClientPacket
+ {
+ public:
+ SetSheathed(WorldPacket&& packet) : ClientPacket(CMSG_SET_SHEATHED, std::move(packet)) { }
+
+ void Read() override;
+
+ uint32 CurrentSheathState = 0;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index ecc5fa52fc8..4c1496de6c4 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -608,7 +608,7 @@ void OpcodeTable::Initialize()
/*0x1DD*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER);
/*0x1DE*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER);
/*0x1DF*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER);
- /*0x1E0*/ DEFINE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
+ /*0x1E0*/ DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
/*0x1E1*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER);
/*0x1E2*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER);
/*0x1E3*/ DEFINE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestPOIQuery );
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index 6f09e5d1561..9fb20367c00 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -506,7 +506,7 @@ enum Opcodes : uint16
SMSG_PONG = 0x1DD,
SMSG_CLEAR_COOLDOWN = 0x1DE,
SMSG_GAMEOBJECT_PAGETEXT = 0x1DF,
- CMSG_SETSHEATHED = 0x1E0,
+ CMSG_SET_SHEATHED = 0x1E0,
SMSG_COOLDOWN_CHEAT = 0x1E1,
SMSG_SPELL_DELAYED = 0x1E2,
CMSG_QUEST_POI_QUERY = 0x1E3,
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index b733830ba51..057b36a6e44 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1398,7 +1398,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_CORPSE_MAP_POSITION_QUERY: // 0 1
case CMSG_MOVE_TIME_SKIPPED: // 0 1
case MSG_QUERY_NEXT_MAIL_TIME: // 0 1
- case CMSG_SETSHEATHED: // 0 1
+ case CMSG_SET_SHEATHED: // 0 1
case MSG_RAID_TARGET_UPDATE: // 0 1
case CMSG_PLAYER_LOGOUT: // 0 1
case CMSG_LOGOUT_REQUEST: // 0 1
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 9f645d6c02f..57ad6cea4a1 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -91,6 +91,7 @@ namespace WorldPackets
{
class AttackSwing;
class AttackStop;
+ class SetSheathed;
}
namespace Guild
{
@@ -816,7 +817,7 @@ class TC_GAME_API WorldSession
void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);
void HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& packet);
- void HandleSetSheathedOpcode(WorldPacket& recvPacket);
+ void HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);