diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Chat/Chat.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Chat/Chat.h | 2 | ||||
-rw-r--r-- | src/server/game/Chat/Commands/Level3.cpp | 16 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCStructure.h | 4 | ||||
-rw-r--r-- | src/server/game/DataStores/DBCfmt.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Item/ItemPrototype.h | 11 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 127 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 21 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Handlers/ItemHandler.cpp | 37 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 20 |
10 files changed, 205 insertions, 37 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index a976a2fcafc..f62dee975da 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -479,10 +479,12 @@ ChatCommand * ChatHandler::getCommandTable() { "gossip_menu_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadGossipMenuOptionCommand, "", NULL }, { "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL }, { "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL }, + { "item_set_names", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemSetNamesCommand, "", NULL }, { "locales_achievement_reward", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesAchievementRewardCommand,"", NULL }, { "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL }, { "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL }, { "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL }, + { "locales_item_set_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemSetNameCommand, "", NULL }, { "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL }, { "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL }, { "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL }, diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h index a298ca03881..6b102129c8a 100644 --- a/src/server/game/Chat/Chat.h +++ b/src/server/game/Chat/Chat.h @@ -378,10 +378,12 @@ class ChatHandler bool HandleReloadGOQuestRelationsCommand(const char* args); bool HandleReloadGOQuestInvRelationsCommand(const char* args); bool HandleReloadItemEnchantementsCommand(const char* args); + bool HandleReloadItemSetNamesCommand(const char* args); bool HandleReloadLocalesAchievementRewardCommand(const char* args); bool HandleReloadLocalesCreatureCommand(const char* args); bool HandleReloadLocalesGameobjectCommand(const char* args); bool HandleReloadLocalesItemCommand(const char* args); + bool HandleReloadLocalesItemSetNameCommand(const char* args); bool HandleReloadLocalesNpcTextCommand(const char* args); bool HandleReloadLocalesPageTextCommand(const char* args); bool HandleReloadLocalesPointsOfInterestCommand(const char* args); diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index abdb99ee5e5..d7ebfbf912e 100644 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -1284,6 +1284,14 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) return true; } +bool ChatHandler::HandleReloadItemSetNamesCommand(const char*) +{ + sLog.outString("Re-Loading Item set names..."); + LoadRandomEnchantmentsTable(); + SendGlobalGMSysMessage("DB table `item_set_names` reloaded."); + return true; +} + bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) { if (sWorld.IsScriptScheduled()) @@ -1502,6 +1510,14 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/) return true; } +bool ChatHandler::HandleReloadLocalesItemSetNameCommand(const char* /*arg*/) +{ + sLog.outString("Re-Loading Locales Item set name... "); + objmgr.LoadItemSetNameLocales(); + SendGlobalGMSysMessage("DB table `locales_item_set_name` reloaded."); + return true; +} + bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/) { sLog.outString("Re-Loading Locales NPC Text ... "); diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 112aef734e7..f3ed1e09b12 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1080,12 +1080,14 @@ struct ItemRandomSuffixEntry uint32 prefix[5]; // 22-24 m_allocationPct }; +#define MAX_ITEM_SET_ITEMS 10 struct ItemSetEntry { //uint32 id // 0 m_ID char* name[16]; // 1-16 m_name_lang // 17 string flags, unused - //uint32 itemId[17]; // 18-34 m_itemID + uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID + //uint32 unknown[7]; // 28-34 unk, all 0 uint32 spells[8]; // 35-42 m_setSpellID uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold uint32 required_skill_id; // 51 m_requiredSkill diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index 1f1b010a6fd..e791e304d8c 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -72,7 +72,7 @@ const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix"; const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix"; const char ItemRandomPropertiesfmt[]="nxiiiiissssssssssssssssx"; const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiiiiiiiii"; -const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; +const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii"; const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxxxx"; const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx"; diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h index 31025005a15..797ccd6faaf 100644 --- a/src/server/game/Entities/Item/ItemPrototype.h +++ b/src/server/game/Entities/Item/ItemPrototype.h @@ -661,6 +661,17 @@ struct ItemLocale std::vector<std::string> Description; }; +struct ItemSetNameEntry +{ + std::string name; + uint32 InventoryType; +}; + +struct ItemSetNameLocale +{ + std::vector<std::string> Name; +}; + // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform #if defined(__GNUC__) #pragma pack() diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 8b3cf97a3fe..89ce93b5d80 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2368,7 +2368,132 @@ void ObjectMgr::LoadItemPrototypes() } for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr) - sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dnc`", *itr); + sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr); +} + +void ObjectMgr::LoadItemSetNameLocales() +{ + mItemSetNameLocaleMap.clear(); // need for reload case + + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_item_set_name`"); + + if (!result) + return; + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + ItemSetNameLocale& data = mItemSetNameLocaleMap[entry]; + + for (uint8 i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[i].GetCppString(); + if (!str.empty()) + { + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if (idx >= 0) + { + if (data.Name.size() <= idx) + data.Name.resize(idx+1); + + data.Name[idx] = str; + } + } + } + } while (result->NextRow()); + + sLog.outString(); + sLog.outString(">> Loaded %lu Item set name locale strings", (uint32)mItemSetNameLocaleMap.size()); +} + +void ObjectMgr::LoadItemSetNames() +{ + mItemSetNameMap.clear(); // needed for reload case + + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT `entry`,`name`,`InventoryType` FROM `item_set_names`"); + + uint32 count = 0; + std::set<uint32> itemSetItems; + + // fill item set member ids + for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId) + { + ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId); + if (!setEntry) + continue; + + for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i) + if (setEntry->itemId[i]) + itemSetItems.insert(setEntry->itemId[i]); + } + + if (result) + { + barGoLink bar(result->GetRowCount()); + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + if (itemSetItems.find(entry) == itemSetItems.end()) + { + sLog.outErrorDb("Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry); + continue; + } + + ItemSetNameEntry &data = mItemSetNameMap[entry]; + data.name = fields[1].GetCppString(); + + uint32 invType = fields[2].GetUInt32(); + if (invType >= MAX_INVTYPE) + { + sLog.outErrorDb("Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType); + invType = INVTYPE_NON_EQUIP; + } + + data.InventoryType = invType; + itemSetItems.erase(entry); + ++count; + } while (result->NextRow()); + } + else + { + barGoLink bar(1); + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 item set names. DB table `item_set_names` is empty."); + } + + if (!itemSetItems.empty()) + { + ItemPrototype const* pProto; + for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr) + { + uint32 entry = *itr; + // add data from item_template if available + if (pProto = GetItemPrototype(entry)) + { + sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry); + ItemSetNameEntry &data = mItemSetNameMap[entry]; + data.name = pProto->Name1; + data.InventoryType = pProto->InventoryType; + ++count; + } + else + sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry); + } + } + + sLog.outString(); + sLog.outString(">> Loaded %u item set names", count); } void ObjectMgr::LoadVehicleAccessories() diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index eeeb871c98e..a5e3989d452 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -164,6 +164,7 @@ typedef UNORDERED_MAP<uint32,GameObjectData> GameObjectDataMap; typedef UNORDERED_MAP<uint32,CreatureLocale> CreatureLocaleMap; typedef UNORDERED_MAP<uint32,GameObjectLocale> GameObjectLocaleMap; typedef UNORDERED_MAP<uint32,ItemLocale> ItemLocaleMap; +typedef UNORDERED_MAP<uint32,ItemSetNameLocale> ItemSetNameLocaleMap; typedef UNORDERED_MAP<uint32,QuestLocale> QuestLocaleMap; typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap; typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap; @@ -431,6 +432,14 @@ class ObjectMgr static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); } + ItemSetNameEntry const* GetItemSetNameEntry(uint32 itemId) + { + ItemSetNameMap::iterator itr = mItemSetNameMap.find(itemId); + if(itr != mItemSetNameMap.end()) + return &itr->second; + return NULL; + } + static InstanceTemplate const* GetInstanceTemplate(uint32 map) { return sInstanceTemplate.LookupEntry<InstanceTemplate>(map); @@ -607,6 +616,8 @@ class ObjectMgr void LoadGameobjectRespawnTimes(); void LoadItemPrototypes(); void LoadItemLocales(); + void LoadItemSetNames(); + void LoadItemSetNameLocales(); void LoadQuestLocales(); void LoadNpcTextLocales(); void LoadPageTextLocales(); @@ -740,6 +751,12 @@ class ObjectMgr if (itr == mItemLocaleMap.end()) return NULL; return &itr->second; } + ItemSetNameLocale const* GetItemSetNameLocale(uint32 entry) const + { + ItemSetNameLocaleMap::const_iterator itr = mItemSetNameLocaleMap.find(entry); + if (itr == mItemSetNameLocaleMap.end())return NULL; + return &itr->second; + } QuestLocale const* GetQuestLocale(uint32 entry) const { QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry); @@ -1045,6 +1062,9 @@ class ObjectMgr HalfNameMap PetHalfName0; HalfNameMap PetHalfName1; + typedef UNORDERED_MAP<uint32, ItemSetNameEntry> ItemSetNameMap; + ItemSetNameMap mItemSetNameMap; + MapObjectGuids mMapObjectGuids; CreatureDataMap mCreatureDataMap; CreatureLinkedRespawnMap mCreatureLinkedRespawnMap; @@ -1052,6 +1072,7 @@ class ObjectMgr GameObjectDataMap mGameObjectDataMap; GameObjectLocaleMap mGameObjectLocaleMap; ItemLocaleMap mItemLocaleMap; + ItemSetNameLocaleMap mItemSetNameLocaleMap; QuestLocaleMap mQuestLocaleMap; NpcTextLocaleMap mNpcTextLocaleMap; PageTextLocaleMap mPageTextLocaleMap; diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index 897ee7dcfd3..e9b9004804a 100644 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -1003,40 +1003,25 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) recv_data.read_skip<uint64>(); // guid sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); - ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); - if (pProto) + ItemSetNameEntry const *pName = objmgr.GetItemSetNameEntry(itemid); + if (pName) { - std::string Name; - Name = pProto->Name1; - + std::string Name = pName->name; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - Name = il->Name[loc_idx]; - } + ItemSetNameLocale const *isnl = objmgr.GetItemSetNameLocale(itemid); + if (isnl) + if (isnl->Name.size() > size_t(loc_idx) && !isnl->Name[loc_idx].empty()) + Name = isnl->Name[loc_idx]; } - // guess size - WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10)); - data << uint32(pProto->ItemId); + + WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+Name.size()+1+4)); + data << uint32(itemid); data << Name; - data << uint32(pProto->InventoryType); + data << uint32(pName->InventoryType); SendPacket(&data); - return; } -// This is a BS check, there are lots of items listed in Item.dbc that do not even exist on official -- so we can NEVER get the data for them. -// If you *really* want to spam your error log -- uncomment this. -/* else - { - // listed in dbc or not expected to exist unknown item - if (sItemStore.LookupEntry(itemid)) - sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid); - else - sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid); - } */ } void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 0f34fc83ffb..0041bbaecc8 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1320,6 +1320,7 @@ void World::SetInitialWorldSettings() objmgr.LoadCreatureLocales(); objmgr.LoadGameObjectLocales(); objmgr.LoadItemLocales(); + objmgr.LoadItemSetNameLocales(); objmgr.LoadQuestLocales(); objmgr.LoadNpcTextLocales(); objmgr.LoadPageTextLocales(); @@ -1332,7 +1333,7 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Page Texts..."); objmgr.LoadPageTexts(); - sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts + sLog.outString("Loading Game Object Templates..."); // must be after LoadPageTexts objmgr.LoadGameobjectInfo(); sLog.outString("Loading Spell Rank Data..."); @@ -1371,9 +1372,12 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Item Random Enchantments Table..."); LoadRandomEnchantmentsTable(); - sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts + sLog.outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts objmgr.LoadItemPrototypes(); + sLog.outString("Loading Item set names..."); // must be after LoadItemPrototypes + objmgr.LoadItemSetNames(); + sLog.outString("Loading Creature Model Based Info Data..."); objmgr.LoadCreatureModelInfo(); @@ -1408,15 +1412,15 @@ void World::SetInitialWorldSettings() objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() sLog.outString("Loading Vehicle Accessories..."); - objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates() + objmgr.LoadVehicleAccessories(); // must be after LoadCreatureTemplates() - sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances() + sLog.outString("Loading Creature Respawn Data..."); // must be after PackInstances() objmgr.LoadCreatureRespawnTimes(); sLog.outString("Loading Gameobject Data..."); objmgr.LoadGameobjects(); - sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() + sLog.outString("Loading Gameobject Respawn Data..."); // must be after PackInstances() objmgr.LoadGameobjectRespawnTimes(); sLog.outString("Loading Objects Pooling Data..."); @@ -1440,7 +1444,7 @@ void World::SetInitialWorldSettings() sLog.outString("Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); objmgr.LoadNPCSpellClickSpells(); - sLog.outString("Loading SpellArea Data..."); // must be after quest load + sLog.outString("Loading SpellArea Data..."); // must be after quest load spellmgr.LoadSpellAreas(); sLog.outString("Loading AreaTrigger definitions..."); @@ -1603,7 +1607,7 @@ void World::SetInitialWorldSettings() sLog.outString(">>> Scripts loaded"); sLog.outString(); - sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls + sLog.outString("Loading Scripts text locales..."); // must be after Load*Scripts calls objmgr.LoadDbScriptStrings(); sLog.outString("Loading CreatureEventAI Texts..."); @@ -1671,7 +1675,7 @@ void World::SetInitialWorldSettings() sLog.outString("Starting Arena Season..."); gameeventmgr.StartArenaSeason(); - sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP + sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP LoadWorldStates(); ///- Initialize Looking For Group |