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-rw-r--r--src/game/Unit.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 3cd0c4fb2c7..d267a99b69d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2799,8 +2799,14 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell))
attType = RANGED_ATTACK;
+ int32 attackerWeaponSkill;
+ // skill value for these spells (for example judgements) is 5* level
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !IsRangedWeaponSpell(spell))
+ attackerWeaponSkill = getLevel() * 5;
// bonus from skills is 0.04% per skill Diff
- int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+ else
+ attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
+
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));