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-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp122
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp16
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp16
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp22
-rw-r--r--src/server/game/Chat/Chat.cpp14
-rw-r--r--src/server/game/Entities/Player/Player.cpp224
-rw-r--r--src/server/game/Events/GameEventMgr.cpp100
-rw-r--r--src/server/game/Handlers/MailHandler.cpp6
-rw-r--r--src/server/game/Mails/Mail.cpp4
-rw-r--r--src/server/game/Movement/MotionMaster.cpp52
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp16
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp18
-rw-r--r--src/server/game/Spells/SpellEffects.cpp34
-rw-r--r--src/server/game/Spells/SpellMgr.cpp156
-rw-r--r--src/server/scripts/Commands/cs_character.cpp12
-rw-r--r--src/server/scripts/Commands/cs_send.cpp10
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp2
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp4
18 files changed, 414 insertions, 414 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index ac8e0298a44..40cb643bbb5 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -46,7 +46,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, dataType);
return false;
}
@@ -81,7 +81,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
return false;
}
break;
@@ -96,7 +96,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, creature.id);
return false;
}
@@ -104,13 +104,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
@@ -118,7 +118,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, health.percent);
return false;
}
@@ -126,7 +126,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) contains a wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag);
return false;
}
@@ -137,19 +137,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
if (!spellEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
@@ -158,7 +158,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
if (!sAreaTableStore.LookupEntry(area.id))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) contains a wrong area id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, area.id);
return false;
}
@@ -166,7 +166,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
if (value.compType >= COMP_TYPE_MAX)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) has wrong ComparisionType in value2 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, value.compType);
return false;
}
@@ -174,7 +174,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, level.minlevel);
return false;
}
@@ -182,7 +182,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, gender.gender);
return false;
}
@@ -190,7 +190,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.",
criteria->ID, criteria->requiredType, dataType);
return false;
}
@@ -198,7 +198,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) contains a wrong difficulty value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, difficulty.difficulty);
return false;
}
@@ -206,7 +206,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, map_players.maxcount);
return false;
}
@@ -214,7 +214,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, team.team);
return false;
}
@@ -222,7 +222,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
if (drunk.state >= MAX_DRUNKEN)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, drunk.state);
return false;
}
@@ -230,7 +230,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, holiday.id);
return false;
}
@@ -240,7 +240,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) contains an unknown quality state value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
return false;
}
@@ -248,7 +248,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
if (!sMapStore.LookupEntry(map_id.mapId))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) has unknown map id in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) contains an unknown map id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, map_id.mapId);
return false;
}
@@ -256,19 +256,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.",
criteria->ID, criteria->requiredType, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
@@ -276,13 +276,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
if (!sCharTitlesStore.LookupEntry(known_title.title_id))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) have unknown title_id in value1 (%u), ignore.",
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType, dataType, known_title.title_id);
return false;
}
return true;
default:
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
return false;
}
}
@@ -377,14 +377,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
Map* map = source->GetMap();
if (!map->IsDungeon())
{
- TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
+ TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in a non-dungeon/non-raid map %u",
dataType, criteria_id, map->GetId());
return false;
}
InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
if (!instance)
{
- TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
+ TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in map %u, but the map does not have an instance script.",
dataType, criteria_id, map->GetId());
return false;
}
@@ -601,8 +601,8 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
- // we will remove not existed criteria for all characters
- TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
+ // Removing non-existing criteria data for all characters
+ TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
@@ -1066,7 +1066,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
}
- // std case: not exist in DBC, not triggered in code as result
+ // std case: does not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
@@ -1404,7 +1404,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if (entry->timeLimit)
{
- // has to exist else we wouldn't be here
+ // has to exist, otherwise we wouldn't be here
timedCompleted = IsCompletedCriteria(entry, sAchievementMgr->GetAchievement(entry->referredAchievement));
// Client expects this in packet
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
@@ -1655,14 +1655,14 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria,
if (!RequirementsSatisfied(criteria, achievement, miscValue1, miscValue2, unit))
{
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied",
+ TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->requiredType));
return false;
}
if (!ConditionsSatisfied(criteria))
{
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions not satisfied",
+ TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied",
criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->requiredType));
return false;
}
@@ -2273,7 +2273,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
++loaded;
}
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria in %u ms", loaded, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria in %u ms.", loaded, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
@@ -2302,7 +2302,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast<AchievementEntry*>(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar)
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
@@ -2330,7 +2330,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!criteria)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id);
continue;
}
@@ -2340,7 +2340,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (scriptName.length()) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName);
}
@@ -2396,7 +2396,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!achievement)
continue;
- // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
+ // There are many achievements with these criteria, use hardcoded check at this moment to pick a simple case
if (achievement->ID == 1282)
break;
@@ -2433,7 +2433,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, NULL))
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not contain expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -2459,8 +2459,8 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
if (!achievement)
{
- // Remove non existent achievements from all characters
- TC_LOG_ERROR("achievement", "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
+ // Remove non-existing achievements from all characters
+ TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
@@ -2473,7 +2473,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %lu realm first completed achievements in %u ms.", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
@@ -2500,7 +2500,7 @@ void AchievementGlobalMgr::LoadRewards()
AchievementEntry const* achievement = GetAchievement(entry);
if (!achievement)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement entry (Entry: %u), ignored.", entry);
continue;
}
@@ -2516,19 +2516,19 @@ void AchievementGlobalMgr::LoadRewards()
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not contain title or item reward data. Ignored.", entry);
continue;
}
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains the title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
@@ -2538,7 +2538,7 @@ void AchievementGlobalMgr::LoadRewards()
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
@@ -2548,41 +2548,41 @@ void AchievementGlobalMgr::LoadRewards()
{
if (!sObjectMgr->GetCreatureTemplate(reward.sender))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains an item reward. Item will not be rewarded.", entry);
if (!reward.subject.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains a mail subject.", entry);
if (!reward.text.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains mail text.", entry);
if (reward.mailTemplate)
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data but has mailTemplate.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but has a mailTemplate.", entry);
}
if (reward.mailTemplate)
{
if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid mailTemplate (%u).", entry, reward.mailTemplate);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using an invalid mailTemplate (%u).", entry, reward.mailTemplate);
reward.mailTemplate = 0;
}
else if (!reward.subject.empty() || !reward.text.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
}
if (reward.itemId)
{
if (!sObjectMgr->GetItemTemplate(reward.itemId))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", entry, reward.itemId);
reward.itemId = 0;
}
}
@@ -2592,7 +2592,7 @@ void AchievementGlobalMgr::LoadRewards()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
@@ -2607,7 +2607,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
if (!result)
{
- TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
return;
}
@@ -2619,7 +2619,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
if (m_achievementRewards.find(entry) == m_achievementRewards.end())
{
- TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) contains locale strings for a non-existing achievement reward.", entry);
continue;
}
@@ -2634,7 +2634,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms.", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 34326d09e2f..e69d0f3085c 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -285,7 +285,7 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos)
if (Creature* creature = SpawnCreature(entry, pos, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::InitStalker: Could not spawn Stalker (Creature entry %u), zone messages will be unavailable!", entry);
}
void Battlefield::KickAfkPlayers()
@@ -544,10 +544,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (BfGraveyard* graveyard = m_GraveyardList.at(id))
return graveyard;
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u not existed", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u does not exist.", id);
}
else
- TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u cant be found", id);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::GetGraveyardById Id:%u could not be found.", id);
return NULL;
}
@@ -765,7 +765,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Can't create creature entry: %u, map not found.", entry);
return nullptr;
}
@@ -782,7 +782,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: entry %u does not exist.", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnCreature: Entry %u does not exist.", entry);
return nullptr;
}
@@ -805,8 +805,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
GameObject* go = new GameObject;
if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY))
{
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
- TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Gameobject template %u could not be found in the database! Battlefield has not been created!", entry);
+ TC_LOG_ERROR("bg.battlefield", "Battlefield::SpawnGameObject: Could not create gameobject template %u! Battlefield has not been created!", entry);
delete go;
return NULL;
}
@@ -907,7 +907,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- TC_LOG_ERROR("misc", "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
+ TC_LOG_ERROR("misc", "OutdoorPvP: GO %u is not a capture point!", capturePoint->GetEntry());
return false;
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 062d4702d43..8942ca7a18e 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -536,7 +536,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- TC_LOG_ERROR("bg.battleground", "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
+ TC_LOG_ERROR("bg.battleground", "Battleground ID %u could not be found in BattlemasterList.dbc. The battleground was not created.", bgTypeId);
continue;
}
@@ -554,14 +554,14 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
if (bgTemplate.MaxPlayersPerTeam == 0 || bgTemplate.MinPlayersPerTeam > bgTemplate.MaxPlayersPerTeam)
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u).",
bgTemplate.Id, bgTemplate.MinPlayersPerTeam, bgTemplate.MaxPlayersPerTeam);
continue;
}
if (bgTemplate.MinLevel == 0 || bgTemplate.MaxLevel == 0 || bgTemplate.MinLevel > bgTemplate.MaxLevel)
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has bad values for MinLevel (%u) and MaxLevel (%u)",
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains bad values for MinLevel (%u) and MaxLevel (%u).",
bgTemplate.Id, bgTemplate.MinLevel, bgTemplate.MaxLevel);
continue;
}
@@ -575,7 +575,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTemplate.Id, startId);
continue;
}
@@ -586,7 +586,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
}
else
{
- TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u has non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
+ TC_LOG_ERROR("sql.sql", "Table `battleground_template` for id %u contains a non-existing WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTemplate.Id, startId);
continue;
}
}
@@ -788,7 +788,7 @@ BattlegroundTypeId BattlegroundMgr::BGTemplateId(BattlegroundQueueTypeId bgQueue
case BATTLEGROUND_QUEUE_5v5:
return BATTLEGROUND_AA;
default:
- return BattlegroundTypeId(0); // used for unknown template (it existed and do nothing)
+ return BattlegroundTypeId(0); // used for unknown template (it exists and does nothing)
}
}
@@ -892,7 +892,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR("sql.sql", "Table `battlemaster_entry` contains entry %u for a non-existing battleground type %u, ignored.", entry, bgTypeId);
continue;
}
@@ -912,7 +912,7 @@ void BattlegroundMgr::CheckBattleMasters()
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_BATTLEMASTER) && mBattleMastersMap.find(itr->second.Entry) == mBattleMastersMap.end())
{
- TC_LOG_ERROR("sql.sql", "CreatureTemplate (Entry: %u) has UNIT_NPC_FLAG_BATTLEMASTER but no data in `battlemaster_entry` table. Removing flag!", itr->second.Entry);
+ TC_LOG_ERROR("sql.sql", "Creature_Template Entry: %u has UNIT_NPC_FLAG_BATTLEMASTER, but no data in the `battlemaster_entry` table. Removing flag.", itr->second.Entry);
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_BATTLEMASTER;
}
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 626bcacbf27..e52106a8efe 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -171,7 +171,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!player)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneJoinedPoint: Player (%s) not found!", m_PlayersNearPoint[EY_POINTS_MAX][j].ToString().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneJoinedPoint: Player (%s) could not be found!", m_PlayersNearPoint[EY_POINTS_MAX][j].ToString().c_str());
++j;
continue;
}
@@ -212,8 +212,8 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
if (!player)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneLeftPoint Player (%s) not found!", m_PlayersNearPoint[i][j].ToString().c_str());
- //move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY:CheckSomeoneLeftPoint Player (%s) could not be found!", m_PlayersNearPoint[i][j].ToString().c_str());
+ //move non-existing players to "free space" - this will cause many errors showing in log, but it is a very important bug
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
continue;
@@ -498,7 +498,7 @@ bool BattlegroundEY::SetupBattleground()
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
)
{
- TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn some object Battleground not created!");
+ TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn some objects. The battleground was not created.");
return false;
}
@@ -515,21 +515,21 @@ bool BattlegroundEY::SetupBattleground()
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
)
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Cannot spawn buff");
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Could not spawn Speedbuff Fel Reaver.");
}
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, TEAM_ALLIANCE))
{
- TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
+ TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, TEAM_HORDE))
{
- TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
+ TC_LOG_ERROR("sql.sql", "BatteGroundEY: Failed to spawn spirit guide. The battleground was not created.");
return false;
}
@@ -595,7 +595,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
if (obj)
obj->Delete();
else
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s)", GetDroppedFlagGUID().ToString().c_str());
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Unknown dropped flag (%s).", GetDroppedFlagGUID().ToString().c_str());
SetDroppedFlagGUID(ObjectGuid::Empty);
}
@@ -767,7 +767,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* player, uint32 Point)
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, GetTeamIndexByTeamId(Team)))
- TC_LOG_ERROR("bg.battleground", "BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
+ TC_LOG_ERROR("bg.battleground", "BatteGroundEY: Failed to spawn spirit guide. point: %u, team: %u, graveyard_id: %u",
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
// SpawnBGCreature(Point, RESPAWN_IMMEDIATELY);
@@ -917,7 +917,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
if (!entry)
{
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Not found the main team graveyard. Graveyard system isn't working!");
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY: The main team graveyard could not be found. The graveyard system will not be operational!");
return NULL;
}
@@ -934,7 +934,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if (!entry)
- TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Not found graveyard: %u", m_CapturingPointTypes[i].GraveYardId);
+ TC_LOG_ERROR("bg.battleground", "BattlegroundEY: Graveyard %u could not be found.", m_CapturingPointTypes[i].GraveYardId);
else
{
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index 8fe0810f3b9..aa0f6ce09fc 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -360,7 +360,7 @@ bool ChatHandler::SetDataForCommandInTable(std::vector<ChatCommand>& table, char
// expected subcommand by full name DB content
else if (*text)
{
- TC_LOG_ERROR("sql.sql", "Table `command` have unexpected subcommand '%s' in command '%s', skip.", text, fullcommand.c_str());
+ TC_LOG_ERROR("sql.sql", "Table `command` contains an unexpected subcommand '%s' in command '%s', skipped.", text, fullcommand.c_str());
return false;
}
@@ -376,9 +376,9 @@ bool ChatHandler::SetDataForCommandInTable(std::vector<ChatCommand>& table, char
if (!cmd.empty())
{
if (&table == &getCommandTable())
- TC_LOG_ERROR("sql.sql", "Table `command` have not existed command '%s', skip.", cmd.c_str());
+ TC_LOG_ERROR("sql.sql", "Table `command` contains a non-existing command '%s', skipped.", cmd.c_str());
else
- TC_LOG_ERROR("sql.sql", "Table `command` have not existed subcommand '%s' in command '%s', skip.", cmd.c_str(), fullcommand.c_str());
+ TC_LOG_ERROR("sql.sql", "Table `command` contains a non-existing subcommand '%s' in command '%s', skipped.", cmd.c_str(), fullcommand.c_str());
}
return false;
@@ -486,7 +486,7 @@ bool ChatHandler::ShowHelpForSubCommands(std::vector<ChatCommand> const& table,
std::string list;
for (uint32 i = 0; i < table.size(); ++i)
{
- // must be available (ignore handler existence for show command with possible available subcommands)
+ // must be available (ignore handler existence to show command with possible available subcommands)
if (!isAvailable(table[i]))
continue;
@@ -525,7 +525,7 @@ bool ChatHandler::ShowHelpForCommand(std::vector<ChatCommand> const& table, cons
{
for (uint32 i = 0; i < table.size(); ++i)
{
- // must be available (ignore handler existence for show command with possible available subcommands)
+ // must be available (ignore handler existence to show command with possible available subcommands)
if (!isAvailable(table[i]))
continue;
@@ -555,7 +555,7 @@ bool ChatHandler::ShowHelpForCommand(std::vector<ChatCommand> const& table, cons
{
for (uint32 i = 0; i < table.size(); ++i)
{
- // must be available (ignore handler existence for show command with possible available subcommands)
+ // must be available (ignore handler existence to show command with possible available subcommands)
if (!isAvailable(table[i]))
continue;
@@ -1100,7 +1100,7 @@ bool ChatHandler::extractPlayerTarget(char* args, Player** player, ObjectGuid* p
*player_name = pl ? pl->GetName() : "";
}
- // some from req. data must be provided (note: name is empty if player not exist)
+ // some from req. data must be provided (note: name is empty if player does not exist)
if ((!player || !*player) && (!player_guid || !*player_guid) && (!player_name || player_name->empty()))
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 450e9af3945..a60bfb4a444 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -213,7 +213,7 @@ void PlayerTaxi::AppendTaximaskTo(ByteBuffer& data, bool all)
if (all)
{
for (uint8 i = 0; i < TaxiMaskSize; ++i)
- data << uint32(sTaxiNodesMask[i]); // all existed nodes
+ data << uint32(sTaxiNodesMask[i]); // all existing nodes
}
else
{
@@ -605,7 +605,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
+ TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
return false;
}
@@ -618,7 +618,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!cEntry)
{
- TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
+ TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
return false;
}
@@ -633,14 +633,14 @@ bool Player::Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo
if (!IsValidGender(createInfo->Gender))
{
- TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%u) - refusing to do so",
+ TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with an invalid gender (%u) - refusing to do so",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender);
return false;
}
if (!ValidateAppearance(createInfo->Race, createInfo->Class, createInfo->Gender, createInfo->HairStyle, createInfo->HairColor, createInfo->Face, createInfo->FacialHair, createInfo->Skin, true))
{
- TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with invalid appearance attributes - refusing to do so",
+ TC_LOG_ERROR("entities.player", "Player::Create: Possible hacking attempt: Account %u tried to create a character named '%s' with invalid appearance attributes - refusing to do so",
GetSession()->GetAccountId(), m_name.c_str());
return false;
}
@@ -962,9 +962,9 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
if (!IsAlive())
{
- if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
+ if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage.
{
- TC_LOG_DEBUG("entities.player", "We are fall to death, loosing 10 percents durability");
+ TC_LOG_DEBUG("entities.player", "You have died from falling, losing 10 percent total armor durability.");
DurabilityLossAll(0.10f, false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -1551,7 +1551,7 @@ void Player::setDeathState(DeathState s)
{
if (!cur)
{
- TC_LOG_ERROR("entities.player", "setDeathState: attempt to kill a dead player %s(%d)", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "setDeathState: Attempted to kill a dead player %s(%d)", GetName().c_str(), GetGUID().GetCounter());
return;
}
@@ -1824,7 +1824,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if (GetSession()->Expansion() < mEntry->Expansion())
{
- TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG("maps", "Player %s using client without required expansion tried teleporting to non accessible map %u", GetName().c_str(), mapid);
if (Transport* transport = GetTransport())
{
@@ -3164,12 +3164,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting spell for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
return false;
}
@@ -3179,12 +3179,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spellId);
+ TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u learning not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::addTalent: Broken spell #%u, learning this spell is not allowed.", spellId);
return false;
}
@@ -3229,12 +3229,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore. Deleting for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Non-existing spell #%u requested from SpellStore.", spellId);
return false;
}
@@ -3244,12 +3244,12 @@ bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed. Deleting this spell for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u learning not allowed.", spellId);
+ TC_LOG_ERROR("spells", "Player::addSpell: Broken spell #%u, learning this spell is not allowed.", spellId);
return false;
}
@@ -3966,7 +3966,7 @@ bool Player::ResetTalents(bool no_cost)
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
- // skip non-existant talent ranks
+ // skip non-existing talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
const SpellInfo* _spellEntry = sSpellMgr->GetSpellInfo(talentInfo->RankID[rank]);
@@ -4817,7 +4817,7 @@ void Player::OfflineResurrect(ObjectGuid const& guid, SQLTransaction& trans)
Corpse* Player::CreateCorpse()
{
- // prevent existence 2 corpse for player
+ // prevent the existence of 2 corpses for one player
SpawnCorpseBones();
uint32 _pb, _pb2, _cfb1, _cfb2;
@@ -5042,7 +5042,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
{
- TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
+ TC_LOG_ERROR("entities.player.items", "RepairDurability: Wrong item level %u", ditemProto->ItemLevel);
return TotalCost;
}
@@ -5066,7 +5066,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
{
if (GetGuildId() == 0)
{
- TC_LOG_DEBUG("entities.player.items", "You are not member of a guild");
+ TC_LOG_DEBUG("entities.player.items", "You are not member of a guild.");
return TotalCost;
}
@@ -5081,7 +5081,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
else if (!HasEnoughMoney(costs))
{
- TC_LOG_DEBUG("entities.player.items", "You do not have enough money");
+ TC_LOG_DEBUG("entities.player.items", "You do not have enough money.");
return TotalCost;
}
else
@@ -5291,7 +5291,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
+ TC_LOG_ERROR("spells", "ERROR in HandleBaseModValue(): Non-existing BaseModGroup or wrong BaseModType!");
return;
}
@@ -5317,7 +5317,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- TC_LOG_ERROR("spells", "trial to access non existed BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR("spells", "Attempt to access non-existing BaseModGroup or wrong BaseModType!");
return 0.0f;
}
@@ -5331,7 +5331,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
{
if (modGroup >= BASEMOD_END)
{
- TC_LOG_ERROR("spells", "wrong BaseModGroup in GetTotalBaseModValue()!");
+ TC_LOG_ERROR("spells", "Wrong BaseModGroup in GetTotalBaseModValue()!");
return 0.0f;
}
@@ -6269,20 +6269,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellMgr->GetSpellInfo(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): spell does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
return false;
}
if (!HasSpell(action))
{
- TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player don't known this spell", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Spell action %u not added into button %u for player %s (GUID: %u): player does not know this spell", action, button, GetName().c_str(), GetGUID().GetCounter());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
- TC_LOG_DEBUG("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player", "Item action %u not added into button %u for player %s (GUID: %u): item does not exist", action, button, GetName().c_str(), GetGUID().GetCounter());
return false;
}
break;
@@ -6304,7 +6304,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
if (!IsActionButtonDataValid(button, action, type))
return NULL;
- // it create new button (NEW state) if need or return existed
+ // it create new button (NEW state) if need or return existing
ActionButton& ab = m_actionButtons[button];
// set data and update to CHANGED if not NEW
@@ -7950,7 +7950,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player.items", "WORLD: unknown Item spellid %i", spellData.SpellId);
+ TC_LOG_ERROR("entities.player.items", "WORLD: Unknown item spellid %i", spellData.SpellId);
continue;
}
@@ -8050,7 +8050,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring.", proto->ItemId, learn_spell_id);
SendEquipError(EQUIP_ERR_NONE, item, NULL);
return;
}
@@ -8079,7 +8079,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: %u) has wrong spell id %u, ignoring.", proto->ItemId, spellData.SpellId);
continue;
}
@@ -8106,7 +8106,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell Enchant %i casts unknown spell %i.", pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -9362,7 +9362,7 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
- TC_LOG_DEBUG("entities.player", "GetXPRestBonus: Player %s (%u) gain %u xp (+%u Rested Bonus). Rested points=%f", GetName().c_str(), GetGUID().GetCounter(), xp+rested_bonus, rested_bonus, GetRestBonus());
+ TC_LOG_DEBUG("entities.player", "GetXPRestBonus: Player %s (%u) gains %u xp (+%u Rested Bonus). Rested points=%f", GetName().c_str(), GetGUID().GetCounter(), xp+rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
@@ -9394,7 +9394,7 @@ void Player::ResetPetTalents()
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- TC_LOG_ERROR("entities.player", "Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().GetCounter(), pet->GetTypeId());
+ TC_LOG_ERROR("entities.player", "Object (GUID: %u TypeId: %u) is considered pet-like, but doesn't have charm info!", pet->GetGUID().GetCounter(), pet->GetTypeId());
return;
}
pet->resetTalents();
@@ -10311,7 +10311,7 @@ InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, Ite
if (bag == skip_bag)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
- // skip not existed bag or self targeted bag
+ // skip non-existing bag or self targeted bag
Bag* pBag = GetBagByPos(bag);
if (!pBag || pBag == pSrcItem)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -11296,7 +11296,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
Item* pItem = GetItemByPos(pos);
- // Applied only to existed equipped item
+ // Applied only to existing equipped item
if (!pItem)
return EQUIP_ERR_OK;
@@ -11977,7 +11977,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
- TC_LOG_ERROR("entities.player", "Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
+ TC_LOG_ERROR("entities.player", "Weapon switch cooldown spell %u could not be found in Spell.dbc", cooldownSpell);
else
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
@@ -12225,7 +12225,7 @@ void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool
// store item
Item* pLastItem = StoreItem(dest, pItem, update);
- // only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
+ // only set if not merged to existing stack (pItem can be deleted already but we can compare pointers any way)
if (pLastItem == pItem)
{
// update owner for last item (this can be original item with wrong owner
@@ -12671,7 +12671,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
return;
}
- // not let split more existed items (can be only at cheating)
+ // not let split more existing items (can be only at cheating)
if (pSrcItem->GetCount() < count)
{
SendEquipError(EQUIP_ERR_TRIED_TO_SPLIT_MORE_THAN_COUNT, pSrcItem, NULL);
@@ -13967,7 +13967,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
VendorItemData const* vendorItems = creature->GetVendorItems();
if (!vendorItems || vendorItems->Empty())
{
- TC_LOG_ERROR("sql.sql", "Creature %s (Entry: %u GUID: %u DB GUID: %u) has UNIT_NPC_FLAG_VENDOR set but has an empty trading item list.", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId());
+ TC_LOG_ERROR("sql.sql", "Creature %s (Entry: %u GUID: %u DB GUID: %u) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId());
canTalk = false;
}
break;
@@ -14001,7 +14001,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
break;
case GOSSIP_OPTION_TRAINER:
if (getClass() != creature->GetCreatureTemplate()->trainer_class && creature->GetCreatureTemplate()->trainer_type == TRAINER_TYPE_CLASS)
- TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (GUID: %u) request wrong gossip menu: %u with wrong class: %u at Creature: %s (Entry: %u, Trainer Class: %u)",
+ TC_LOG_ERROR("sql.sql", "GOSSIP_OPTION_TRAINER:: Player %s (GUID: %u) requested wrong gossip menu: %u with wrong class: %u at Creature: %s (Entry: %u, Trainer Class: %u)",
GetName().c_str(), GetGUID().GetCounter(), menu->GetGossipMenu().GetMenuId(), getClass(), creature->GetName().c_str(), creature->GetEntry(), creature->GetCreatureTemplate()->trainer_class);
// no break;
case GOSSIP_OPTION_GOSSIP:
@@ -14017,7 +14017,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
default:
- TC_LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId);
+ TC_LOG_ERROR("sql.sql", "Creature entry %u has unknown gossip option %u for menu %u.", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId);
canTalk = false;
break;
}
@@ -14130,7 +14130,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{
- TC_LOG_ERROR("entities.player", "Player guid %u request invalid gossip option for GameObject entry %u", GetGUID().GetCounter(), source->GetEntry());
+ TC_LOG_ERROR("entities.player", "Player guid %u requested invalid gossip option for GameObject entry %u.", GetGUID().GetCounter(), source->GetEntry());
return;
}
}
@@ -14234,7 +14234,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
- TC_LOG_ERROR("entities.player", "a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "User (guid %u) requested battlegroundlist from an NPC who is not a battlemaster.", GetGUID().GetCounter());
return;
}
@@ -15193,7 +15193,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (1).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (1).", qInfo->GetQuestId());
}
return false;
}
@@ -15226,7 +15226,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (2).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (2).", qInfo->GetQuestId());
}
return false;
@@ -15242,7 +15242,7 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required quest (3).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestPreviousQuest: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required quest(s) (3).", qInfo->GetQuestId());
}
return false;
@@ -15260,7 +15260,7 @@ bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required class.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestClass: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player is not (one of) the required class(es).", qInfo->GetQuestId());
}
return false;
@@ -15279,7 +15279,7 @@ bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_QUEST_FAILED_WRONG_RACE);
- TC_LOG_DEBUG("misc", "SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (questId: %u) because player does not have required race.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestRace: Sent INVALIDREASON_QUEST_FAILED_WRONG_RACE (questId: %u) because player is not (one of) the required race(s).", qInfo->GetQuestId());
}
return false;
@@ -15295,7 +15295,7 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (min).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (min).", qInfo->GetQuestId());
}
return false;
}
@@ -15306,7 +15306,7 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (max).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (max).", qInfo->GetQuestId());
}
return false;
}
@@ -15319,7 +15319,7 @@ bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have required reputation (ReputationObjective2).", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not have the required reputation (ReputationObjective2).", qInfo->GetQuestId());
}
return false;
}
@@ -15348,7 +15348,7 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not meet conditions.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestConditions: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player does not meet the conditions.", qInfo->GetQuestId());
}
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
return false;
@@ -15394,7 +15394,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did daily quests in exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did all daily quests in exclusive group.", qInfo->GetQuestId());
}
return false;
@@ -15406,7 +15406,7 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player already did quest in exclusive group.", qInfo->GetQuestId());
+ TC_LOG_DEBUG("misc", "SatisfyQuestExclusiveGroup: Sent INVALIDREASON_DONT_HAVE_REQ (questId: %u) because player has already taken one or more quests in the exclusive group.", qInfo->GetQuestId());
}
return false;
}
@@ -16786,7 +16786,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
- TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load. ", name.c_str(), guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player %s %s not found in table `characters`, can't load.", name.c_str(), guid.ToString().c_str());
return false;
}
@@ -16798,7 +16798,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- TC_LOG_ERROR("entities.player", "Player %s loading from wrong account (is: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
+ TC_LOG_ERROR("entities.player", "Player %s attempts to load from wrong account (current: %u, should be: %u)", guid.ToString().c_str(), GetSession()->GetAccountId(), dbAccountId);
return false;
}
@@ -16830,7 +16830,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
uint8 gender = fields[5].GetUInt8();
if (!IsValidGender(gender))
{
- TC_LOG_ERROR("entities.player", "Player %s has wrong gender (%u), can't be loaded.", guid.ToString().c_str(), gender);
+ TC_LOG_ERROR("entities.player", "Player %s is the wrong gender (%u) and can't be loaded.", guid.ToString().c_str(), gender);
return false;
}
@@ -16845,7 +16845,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- TC_LOG_ERROR("entities.player", "Player %s has wrong race/class (%u/%u), can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
+ TC_LOG_ERROR("entities.player", "Player %s has an invalid race/class combination (%u/%u) and can't be loaded.", guid.ToString().c_str(), getRace(), getClass());
return false;
}
@@ -16880,7 +16880,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
GetByteValue(PLAYER_BYTES_2, 0), // facial hair
GetByteValue(PLAYER_BYTES, 0))) // skin color
{
- TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color), can't be loaded.", guid.ToString().c_str());
+ TC_LOG_ERROR("entities.player", "Player %s has wrong Appearance values (Hair/Skin/Color) and can't be loaded.", guid.ToString().c_str());
return false;
}
@@ -16896,7 +16896,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
InitDisplayIds();
- // cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
+ // cleanup inventory related item value fields (it will be filled correctly in _LoadInventory)
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid::Empty);
@@ -16906,7 +16906,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_items[slot] = NULL;
}
- TC_LOG_DEBUG("entities.player.loading", "Load Basic value of player %s is: ", m_name.c_str());
+ TC_LOG_DEBUG("entities.player.loading", "Load Basic values of player %s: ", m_name.c_str());
outDebugValues();
//Need to call it to initialize m_team (m_team can be calculated from race)
@@ -16975,7 +16975,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- TC_LOG_ERROR("entities.player", "Player %s have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",
+ TC_LOG_ERROR("entities.player", "Player %s has invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleporting player to default race/class location.",
guid.ToString().c_str(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
@@ -17016,7 +17016,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
//if (mapId == MAPID_INVALID) -- code kept for reference
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
{
- TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.",
+ TC_LOG_ERROR("entities.player", "Player %s was in BG in database, but BG was not found and entry point was invalid! Teleporting to default race/class locations.",
guid.ToString().c_str());
RelocateToHomebind();
}
@@ -17048,7 +17048,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
{
- TC_LOG_ERROR("entities.player", "Player %s have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
+ TC_LOG_ERROR("entities.player", "Player %s has invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleporting player to bind location.",
guid.ToString().c_str(), x, y, z, o);
m_movementInfo.transport.Reset();
@@ -17065,7 +17065,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
}
else
{
- TC_LOG_ERROR("entities.player", "Player %s have problems with transport guid (%u). Teleport to bind location.",
+ TC_LOG_ERROR("entities.player", "Player %s has problems with transport guid (%u). Teleporting to bind location.",
guid.ToString().c_str(), transLowGUID);
RelocateToHomebind();
@@ -17089,14 +17089,14 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (uint32 node_id = m_taxi.GetTaxiSource())
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
- if (!nodeEntry) // don't know taxi start node, to homebind
+ if (!nodeEntry) // don't know taxi start node, teleport to homebind
{
- TC_LOG_ERROR("entities.player", "Character %u have wrong data in taxi destination list, teleport to homebind.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Character %u has wrong data in taxi destination list. Teleporting player to homebind.", GetGUID().GetCounter());
RelocateToHomebind();
}
- else // have start node, to it
+ else // has start node, teleport to it
{
- TC_LOG_ERROR("entities.player", "Character %u have too short taxi destination list, teleport to original node.", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Character %u has too short taxi destination list. Teleporting player to original node.", GetGUID().GetCounter());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
@@ -17125,7 +17125,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
{
if (GetSession()->Expansion() < mapEntry->Expansion())
{
- TC_LOG_DEBUG("entities.player.loading", "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
+ TC_LOG_DEBUG("entities.player.loading", "Player %s is using client without required expansion, tried to log in to inaccessible map %u.", GetName().c_str(), mapId);
RelocateToHomebind();
}
@@ -17255,7 +17255,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
- TC_LOG_ERROR("entities.player", "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
+ TC_LOG_ERROR("entities.player", "Player can not have more than %u stable slots, but has %u in DB.", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
@@ -17263,7 +17263,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SQLQueryHolder *holder)
if (HasAtLoginFlag(AT_LOGIN_RENAME))
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) tried to login while forced to rename, can't load.'", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player (GUID: %u) tried to login while forced to rename, could not load player.", GetGUID().GetCounter());
return false;
}
@@ -17550,9 +17550,9 @@ void Player::_LoadActions(PreparedQueryResult result)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
- TC_LOG_ERROR("entities.player", " ...at loading, and will deleted in DB also");
+ TC_LOG_ERROR("entities.player", " ...at loading, and will also be deleted in DB.");
- // Will deleted in DB at next save (it can create data until save but marked as deleted)
+ // Will be deleted in DB at next save (it can create data until save but marked as deleted).
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
}
} while (result->NextRow());
@@ -17561,7 +17561,7 @@ void Player::_LoadActions(PreparedQueryResult result)
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
- TC_LOG_DEBUG("entities.player.loading", "Loading auras for player %u", GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.player.loading", "Loading auras for player %u.", GetGUID().GetCounter());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT casterGuid, spell, effectMask, recalculateMask, stackCount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
@@ -17594,7 +17594,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- TC_LOG_ERROR("entities.player", "Unknown aura (spellid %u), ignore.", spellid);
+ TC_LOG_ERROR("entities.player", "Unknown aura (spellid %u), ignored.", spellid);
continue;
}
@@ -17628,7 +17628,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
- TC_LOG_DEBUG("entities.player", "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
+ TC_LOG_DEBUG("entities.player", "Added aura spellid %u, effectmask %u.", spellInfo->Id, effmask);
}
}
while (result->NextRow());
@@ -17654,10 +17654,10 @@ void Player::_LoadGlyphAuras()
TC_LOG_ERROR("entities.player", "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
+ TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph slot entry %u on index %u.", m_name.c_str(), GetGlyphSlot(i), i);
}
else
- TC_LOG_ERROR("entities.player", "Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
+ TC_LOG_ERROR("entities.player", "Player %s has non-existing glyph entry %u on index %u.", m_name.c_str(), glyph, i);
// On any error remove glyph
SetGlyph(i, 0);
@@ -17787,7 +17787,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
item->SetState(ITEM_UNCHANGED, this);
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) by reason %u. Item will be sent by mail.",
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) for reason %u. Item will be sent by mail.",
GetGUID().GetCounter(), GetName().c_str(), item->GetGUID().GetCounter(), item->GetEntry(), bagGuid, slot, err);
item->DeleteFromInventoryDB(trans);
problematicItems.push_back(item);
@@ -17920,7 +17920,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has a broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
GetGUID().GetCounter(), GetName().c_str(), itemGuid, itemEntry);
remove = true;
}
@@ -17935,7 +17935,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player (GUID: %u, name: '%s') has an unknown item (entry: %u) in inventory. Deleting item.",
GetGUID().GetCounter(), GetName().c_str(), itemEntry);
Item::DeleteFromInventoryDB(trans, itemGuid);
Item::DeleteFromDB(trans, itemGuid);
@@ -17966,7 +17966,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!proto)
{
- TC_LOG_ERROR("entities.player", "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUID().GetCounter(), itemGuid, itemTemplate, mail->messageID);
+ TC_LOG_ERROR("entities.player", "Player %u has an unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUID().GetCounter(), itemGuid, itemTemplate, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -17982,7 +17982,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!item->LoadFromDB(itemGuid, ObjectGuid(HighGuid::Player, fields[13].GetUInt32()), fields, itemTemplate))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist!!! - item guid: %u, deleted from mail.", mail->messageID, itemGuid);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -18045,7 +18045,7 @@ void Player::_LoadMail()
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
- TC_LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
+ TC_LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) contains a non-existing MailTemplateId (%u), removing at load.", m->messageID, m->mailTemplateId);
m->mailTemplateId = 0;
}
@@ -18226,7 +18226,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
{
- TC_LOG_ERROR("entities.player", "Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Player (GUID: %u) has more than 25 daily quest records in `charcter_queststatus_daily`", GetGUID().GetCounter());
break;
}
@@ -18389,12 +18389,12 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (!mapEntry || !mapEntry->IsDungeon())
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d (%s)", GetName().c_str(), GetGUID().GetCounter(), mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to a non-existing or non-dungeon map %d (%s).", GetName().c_str(), GetGUID().GetCounter(), mapId, mapname.c_str());
deleteInstance = true;
}
else if (difficulty >= MAX_DIFFICULTY)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else
@@ -18402,12 +18402,12 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
if (!mapDiff)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) has a bind to a non-existing difficulty %d instance for map %u (%s).", GetName().c_str(), GetGUID().GetCounter(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else if (!perm && group)
{
- TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUID().GetCounter(), group->GetLowGUID(), mapId, mapname.c_str(), instanceId, difficulty);
+ TC_LOG_ERROR("entities.player", "_LoadBoundInstances: player %s(%d) is in group %d, but has a non-permanent character bind to map %d (%s), %d, %d.", GetName().c_str(), GetGUID().GetCounter(), group->GetLowGUID(), mapId, mapname.c_str(), instanceId, difficulty);
deleteInstance = true;
}
}
@@ -19318,7 +19318,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else
{
- TC_LOG_ERROR("entities.player", "Can't find %s but is in refundable storage for player %u ! Removing.", itr->ToString().c_str(), GetGUID().GetCounter());
+ TC_LOG_ERROR("entities.player", "Can't find %s, but is in refundable storage for player %u ! Removing.", itr->ToString().c_str(), GetGUID().GetCounter());
m_refundableItems.erase(itr);
}
}
@@ -19367,7 +19367,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
{
TC_LOG_ERROR("entities.player", "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().GetCounter(), test->GetGUID().GetCounter());
// save all changes to the item...
- if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
+ if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates
item->SaveToDB(trans);
// ...but do not save position in invntory
continue;
@@ -20126,8 +20126,8 @@ Pet* Player::GetPet() const
if (IsInWorld() && pet)
return pet;
- //there may be a guardian in slot
- //TC_LOG_ERROR("entities.player", "Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
+ // there may be a guardian in this slot
+ //TC_LOG_ERROR("entities.player", "Player::GetPet: Pet %u does not exist.", GUID_LOPART(pet_guid));
//const_cast<Player*>(this)->SetPetGUID(0);
}
@@ -20235,7 +20235,7 @@ void Player::StopCastingCharm()
if (GetCharmGUID())
{
- TC_LOG_FATAL("entities.player", "Player %s (%s) is not able to uncharm unit (%s)", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
+ TC_LOG_FATAL("entities.player", "Player %s (%s) is not able to uncharm unit (%s)!", GetName().c_str(), GetGUID().ToString().c_str(), GetCharmGUID().ToString().c_str());
if (charm->GetCharmerGUID())
{
TC_LOG_FATAL("entities.player", "Charmed unit has charmer %s", charm->GetCharmerGUID().ToString().c_str());
@@ -21340,7 +21340,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (!iece)
{
- TC_LOG_ERROR("entities.player", "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
+ TC_LOG_ERROR("entities.player", "Item %u has wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
@@ -21383,7 +21383,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uin
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
if ((uint32)count > maxCount)
{
- TC_LOG_ERROR("entities.player", "Player %s tried to buy %u item id %u, causing overflow", GetName().c_str(), (uint32)count, pProto->ItemId);
+ TC_LOG_ERROR("entities.player", "Player %s tried to buy %u item id %u, causing overflow.", GetName().c_str(), (uint32)count, pProto->ItemId);
count = (uint8)maxCount;
}
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
@@ -21477,7 +21477,7 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(m_HomebindTimer);
data << uint32(1);
GetSession()->SendPacket(&data);
- TC_LOG_DEBUG("maps", "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUID().GetCounter());
+ TC_LOG_DEBUG("maps", "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds.", GetName().c_str(), GetGUID().GetCounter());
}
}
@@ -21547,7 +21547,7 @@ void Player::UpdatePotionCooldown(Spell* spell)
// Call not from spell cast, send cooldown event for item spells if no in combat
if (!spell)
{
- // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions)
+ // spell/item pair let set proper cooldown (except non-existing charged spell cooldown spellmods for potions)
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx)
if (proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE)
@@ -23242,7 +23242,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
break;
}
default:
- TC_LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
+ TC_LOG_ERROR("entities.player", "HasItemFitToSpellRequirements: Spell requirement not handled for item class %u", spellInfo->EquippedItemClass);
break;
}
@@ -23894,7 +23894,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
if (apply)
{
- TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
+ TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s created seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
if (!AddGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
@@ -23910,7 +23910,7 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
}
else
{
- TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
+ TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player %s removed seer", GetName().c_str());
if (!RemoveGuidValue(PLAYER_FARSIGHT, target->GetGUID()))
{
@@ -24491,7 +24491,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (value == 0)
{
- TC_LOG_ERROR("entities.player", "Character %u has skill %u with value 0. Will be deleted.", GetGUID().GetCounter(), skill);
+ TC_LOG_ERROR("entities.player", "Character %u has skill %u with value 0. Skill will be deleted.", GetGUID().GetCounter(), skill);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
@@ -24828,7 +24828,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- TC_LOG_ERROR("entities.player", "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR("entities.player", "Talent.dbc contains talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
}
@@ -24965,7 +24965,7 @@ void Player::LearnPetTalent(ObjectGuid petGuid, uint32 talentId, uint32 talentRa
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- TC_LOG_ERROR("entities.player", "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR("entities.player", "Talent.dbc contains talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
}
@@ -25292,7 +25292,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
- TC_LOG_ERROR("entities.player", "Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
+ TC_LOG_ERROR("entities.player", "Player %s tried to save equipment set " UI64FMTD " (index %u), but that equipment set was not found!", GetName().c_str(), eqset.Guid, index);
return;
}
}
@@ -25635,7 +25635,7 @@ void Player::ActivateSpec(uint8 spec)
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
- // skip non-existant talent ranks
+ // skip non-existing talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
RemoveSpell(talentInfo->RankID[rank], true); // removes the talent, and all dependant, learned, and chained spells..
@@ -25679,7 +25679,7 @@ void Player::ActivateSpec(uint8 spec)
// learn highest talent rank that exists in newly activated spec
for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
{
- // skip non-existant talent ranks
+ // skip non-existing talent ranks
if (talentInfo->RankID[rank] == 0)
continue;
// if the talent can be found in the newly activated PlayerTalentMap
@@ -26235,7 +26235,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
- TC_LOG_ERROR("misc", "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ TC_LOG_ERROR("misc", "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates are not valid (X: %f Y: %f)", pet->GetGUID().GetCounter(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
return NULL;
}
@@ -26244,7 +26244,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, GetPhaseMask(), entry, pet_number))
{
- TC_LOG_ERROR("misc", "no such creature entry %u", entry);
+ TC_LOG_ERROR("misc", "No such creature entry %u", entry);
delete pet;
return NULL;
}
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index b2871786034..79584c6261e 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -221,7 +221,7 @@ void GameEventMgr::LoadFromDB()
uint8 event_id = fields[0].GetUInt8();
if (event_id == 0)
{
- TC_LOG_ERROR("sql.sql", "`game_event` game event entry 0 is reserved and can't be used.");
+ TC_LOG_ERROR("sql.sql", "`game_event`: game event entry 0 is reserved and can't be used.");
continue;
}
@@ -240,7 +240,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- TC_LOG_ERROR("sql.sql", "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event`: game event id (%i) is not a world event and has length = 0, thus cannot be used.", event_id);
continue;
}
@@ -248,7 +248,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- TC_LOG_ERROR("sql.sql", "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
+ TC_LOG_ERROR("sql.sql", "`game_event`: game event id (%i) contains nonexisting holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -259,7 +259,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -283,7 +283,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_save`: game event entry (%i) is out of range compared to max event entry in `game_event`.", event_id);
continue;
}
@@ -294,7 +294,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- TC_LOG_ERROR("sql.sql", "game_event_save includes event save for non-worldevent id %u", event_id);
+ TC_LOG_ERROR("sql.sql", "game_event_save includes event save for non-worldevent id %u.", event_id);
continue;
}
@@ -302,7 +302,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game event saves in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -326,7 +326,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -335,14 +335,14 @@ void GameEventMgr::LoadFromDB()
uint16 prerequisite_event = fields[1].GetUInt32();
if (prerequisite_event >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
+ TC_LOG_ERROR("sql.sql", "`game_event_prerequisite`: game event prerequisite id (%i) is out of range compared to max event id in `game_event`.", prerequisite_event);
continue;
}
mGameEvent[event_id].prerequisite_events.insert(prerequisite_event);
}
else
{
- TC_LOG_ERROR("sql.sql", "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
+ TC_LOG_ERROR("sql.sql", "game_event_prerequisiste includes event entry for non-worldevent id %u.", event_id);
continue;
}
@@ -350,7 +350,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u game event prerequisites in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -363,7 +363,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT guid, eventEntry FROM game_event_creature");
if (!result)
- TC_LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty.");
else
{
uint32 count = 0;
@@ -385,7 +385,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR("sql.sql", "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -396,7 +396,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u creatures in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -431,7 +431,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR("sql.sql", "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -442,7 +442,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobjects in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_model_equip`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -485,7 +485,7 @@ void GameEventMgr::LoadFromDB()
int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
{
- TC_LOG_ERROR("sql.sql", "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
+ TC_LOG_ERROR("sql.sql", "Table `game_event_model_equip` contains creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`. Setting entry to no equipment.",
guid, entry, newModelEquipSet.equipment_id);
continue;
}
@@ -497,7 +497,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u model/equipment changes in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -523,7 +523,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_creature_quest`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -534,7 +534,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -560,7 +560,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject_quest`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -571,7 +571,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -598,7 +598,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_quest_condition`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -610,7 +610,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quest event conditions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -635,7 +635,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_condition`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -648,7 +648,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u conditions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -673,7 +673,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_condition_save`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -684,7 +684,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- TC_LOG_ERROR("sql.sql", "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
+ TC_LOG_ERROR("sql.sql", "game_event_condition_save contains not present condition event id %u condition id %u.", event_id, condition);
continue;
}
@@ -692,7 +692,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u condition saves in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -718,7 +718,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_npcflag`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -728,7 +728,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u npcflags in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -753,13 +753,13 @@ void GameEventMgr::LoadFromDB()
if (!sObjectMgr->GetQuestTemplate(questId))
{
- TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
+ TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: quest id (%u) does not exist in `quest_template`.", questId);
continue;
}
if (eventEntry >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
+ TC_LOG_ERROR("sql.sql", "`game_event_seasonal_questrelation`: event id (%u) is out of range compared to max event in `game_event`.", eventEntry);
continue;
}
@@ -768,7 +768,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u quests additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -792,7 +792,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_npc_vendor`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -830,7 +830,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u vendor additions in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -854,7 +854,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- TC_LOG_ERROR("sql.sql", "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_battleground_holiday`: game event id (%u) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
@@ -864,7 +864,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u battleground holidays in game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -892,13 +892,13 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR("sql.sql", "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR("sql.sql", "`game_event_pool`: game event id (%i) is out of range compared to max event id in `game_event`.", event_id);
continue;
}
if (!sPoolMgr->CheckPool(entry))
{
- TC_LOG_ERROR("sql.sql", "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
+ TC_LOG_ERROR("sql.sql", "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <> 100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
continue;
}
@@ -909,7 +909,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u pools for game events in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
}
}
@@ -971,7 +971,7 @@ void GameEventMgr::StartArenaSeason()
if (!result)
{
- TC_LOG_ERROR("gameevent", "ArenaSeason (%u) must be an existant Arena Season", season);
+ TC_LOG_ERROR("gameevent", "ArenaSeason (%u) must be an existing Arena Season.", season);
return;
}
@@ -980,7 +980,7 @@ void GameEventMgr::StartArenaSeason()
if (eventId >= mGameEvent.size())
{
- TC_LOG_ERROR("gameevent", "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
+ TC_LOG_ERROR("gameevent", "EventEntry %u for ArenaSeason (%u) does not exist.", eventId, season);
return;
}
@@ -1171,7 +1171,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %zu)",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventCreatureGuids element %i (size: %zu).",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1198,7 +1198,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %zu)",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1231,7 +1231,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: %zu)",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventSpawn attempted access to out of range mGameEventPoolIds element %u (size: %zu).",
internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1246,7 +1246,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %zu)",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventCreatureGuids element %i (size: %zu).",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1276,7 +1276,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %zu)",
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventGameobjectGuids element %i (size: %zu).",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1305,7 +1305,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: %zu)", internal_event_id, mGameEventPoolIds.size());
+ TC_LOG_ERROR("gameevent", "GameEventMgr::GameEventUnspawn attempted access to out of range mGameEventPoolIds element %u (size: %zu).", internal_event_id, mGameEventPoolIds.size());
return;
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index aaf6ca39d09..36df5b64f1b 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -35,7 +35,7 @@ bool WorldSession::CanOpenMailBox(ObjectGuid guid)
{
if (!HasPermission(rbac::RBAC_PERM_COMMAND_MAILBOX))
{
- TC_LOG_WARN("cheat", "%s attempt open mailbox in cheating way.", _player->GetName().c_str());
+ TC_LOG_WARN("cheat", "%s attempted to open mailbox by using a cheat.", _player->GetName().c_str());
return false;
}
}
@@ -108,7 +108,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (!receiverGuid)
{
- TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
+ TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: non-existing!) with subject %s "
"and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
player->GetGUID().GetCounter(), receiverName.c_str(), subject.c_str(), body.c_str(),
items_count, money, COD, stationery, package);
@@ -117,7 +117,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
}
TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s "
- "includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ "including %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
player->GetGUID().GetCounter(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
body.c_str(), items_count, money, COD, stationery, package);
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index b0e8a1ebe02..bc31a3c8c06 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -49,8 +49,8 @@ MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery
break;
default:
m_messageType = MAIL_NORMAL;
- m_senderId = 0; // will show mail from not existed player
- TC_LOG_ERROR("misc", "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
+ m_senderId = 0; // will show mail from non-existing player
+ TC_LOG_ERROR("misc", "MailSender::MailSender - Mail message contains unexpected sender typeid (%u).", sender->GetTypeId());
break;
}
}
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 05948b987ad..2a57524cb3c 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -193,7 +193,7 @@ void MotionMaster::MoveRandom(float spawndist)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- TC_LOG_DEBUG("misc", "Creature (GUID: %u) start moving random", _owner->GetGUID().GetCounter());
+ TC_LOG_DEBUG("misc", "Creature (GUID: %u) started random movement.", _owner->GetGUID().GetCounter());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -204,22 +204,22 @@ void MotionMaster::MoveTargetedHome()
if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUID().GetCounter());
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUID().GetCounter());
+ TC_LOG_DEBUG("misc", "Pet or controlled creature (Entry: %u GUID: %u) is targeting home.", _owner->GetEntry(), _owner->GetGUID().GetCounter());
Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
if (target)
{
- TC_LOG_DEBUG("misc", "Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : ((Creature*)target)->GetSpawnId());
+ TC_LOG_DEBUG("misc", "Following %s (GUID: %u).", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : ((Creature*)target)->GetSpawnId());
Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
else
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempt targeted home", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to move towards target home.", _owner->GetGUID().GetCounter());
}
}
@@ -272,14 +272,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
//_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUID().GetCounter(),
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) follows %s (GUID: %u).", _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) follows %s (GUID: %u).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUID().GetCounter() : target->ToCreature()->GetSpawnId());
@@ -291,12 +291,12 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUID().GetCounter(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
@@ -307,7 +307,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -321,7 +321,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f).", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -371,7 +371,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, float speedZ, uint32 id, bool hasOrientation /* = false*/)
{
- TC_LOG_DEBUG("misc", "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUID().GetCounter(), x, y, z);
+ TC_LOG_DEBUG("misc", "Unit (GUID: %u) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
if (speedXY <= 0.1f)
return;
@@ -449,7 +449,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
- TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
+ TC_LOG_DEBUG("misc", "MotionMaster::MoveFall: unable to retrieve a proper height at map %u (x: %f, y: %f, z: %f).",
_owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
return;
}
@@ -478,12 +478,12 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed /*= SPEED_C
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUID().GetCounter(), x, y, z);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) charged point (X: %f Y: %f Z: %f).", _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) charged point (X: %f Y: %f Z: %f).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
@@ -506,7 +506,7 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempt to seek assistance", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to seek assistance.", _owner->GetGUID().GetCounter());
}
else
{
@@ -522,11 +522,11 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_ERROR("misc", "Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUID().GetCounter());
+ TC_LOG_ERROR("misc", "Player (GUID: %u) attempted to call distract assistance.", _owner->GetGUID().GetCounter());
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
@@ -539,14 +539,14 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUID().GetCounter(),
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) flees from %s (GUID: %u).", _owner->GetGUID().GetCounter(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) flees from %s (GUID: %u)%s.",
_owner->GetEntry(), _owner->GetGUID().GetCounter(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUID().GetCounter() : enemy->ToCreature()->GetSpawnId(),
@@ -564,20 +564,20 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (path < sTaxiPathNodesByPath.size())
{
- TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
+ TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u).", _owner->GetName().c_str(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
mgen->LoadPath(_owner->ToPlayer());
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
- TC_LOG_ERROR("misc", "%s attempt taxi to (not existed Path %u node %u)",
+ TC_LOG_ERROR("misc", "%s attempted taxi to (non-existing Path %u node %u).",
_owner->GetName().c_str(), path, pathnode);
}
}
else
{
- TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
+ TC_LOG_ERROR("misc", "Creature (Entry: %u GUID: %u) attempted taxi to (Path %u node %u).",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), path, pathnode);
}
}
@@ -589,11 +589,11 @@ void MotionMaster::MoveDistract(uint32 timer)
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u)", _owner->GetGUID().GetCounter(), timer);
+ TC_LOG_DEBUG("misc", "Player (GUID: %u) distracted (timer: %u).", _owner->GetGUID().GetCounter(), timer);
}
else
{
- TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) (timer: %u)",
+ TC_LOG_DEBUG("misc", "Creature (Entry: %u GUID: %u) distracted (timer: %u)",
_owner->GetEntry(), _owner->GetGUID().GetCounter(), timer);
}
@@ -645,7 +645,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
- TC_LOG_DEBUG("misc", "%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ TC_LOG_DEBUG("misc", "%s (GUID: %u) starts moving over path(Id:%u, repeatable: %s).",
_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
_owner->GetGUID().GetCounter(), path_id, repeatable ? "YES" : "NO");
}
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 36a7d147192..8860b391f48 100644
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -88,7 +88,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
- TC_LOG_ERROR("sql.sql", "Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
+ TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has a non-existing spell (ID: %i) in `reqSpell` field in the `skill_discovery_template` table.", spellId, reqSkillOrSpell);
reportedReqSpells.insert(absReqSkillOrSpell);
}
continue;
@@ -101,8 +101,8 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
- TC_LOG_ERROR("sql.sql", "Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
- " and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
+ TC_LOG_ERROR("sql.sql", "Spell (ID: %u) does not have any MECHANIC_DISCOVERY (28) value in the Mechanic field in spell.dbc"
+ " nor 100%% chance random discovery ability, but is listed for spellId %u (and maybe more) in the `skill_discovery_template` table.",
absReqSkillOrSpell, spellId);
reportedReqSpells.insert(absReqSkillOrSpell);
}
@@ -117,7 +117,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
- TC_LOG_ERROR("sql.sql", "Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
+ TC_LOG_ERROR("sql.sql", "Spell (ID: %u) is not listed in `SkillLineAbility.dbc`, but listed with `reqSpell`= 0 in the `skill_discovery_template` table.", spellId);
continue;
}
@@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable()
}
else
{
- TC_LOG_ERROR("sql.sql", "Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
+ TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has a negative value in `reqSpell` field in the `skill_discovery_template` table.", spellId);
continue;
}
@@ -135,7 +135,7 @@ void LoadSkillDiscoveryTable()
while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
- TC_LOG_ERROR("sql.sql", "Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
+ TC_LOG_ERROR("sql.sql", "Some items can't be successfully discovered, their chance field value is < 0.000001 in the `skill_discovery_template` DB table. List:\n%s", ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
@@ -149,10 +149,10 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
- TC_LOG_ERROR("sql.sql", "Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
+ TC_LOG_ERROR("sql.sql", "Spell (ID: %u) has got 100%% chance random discovery ability, but does not have data in the `skill_discovery_template` table.", spell_id);
}
- TC_LOG_INFO("server.loading", ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u skill discovery definitions in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 5213944cc90..f76e4623137 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -74,28 +74,28 @@ void LoadSkillPerfectItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
- TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing spell id in the `skill_perfect_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
- TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has a non-existing required specialization spell id %u in the `skill_perfect_item_template`!", spellId, requiredSpecialization);
continue;
}
float perfectCreateChance = fields[2].GetFloat();
if (perfectCreateChance <= 0.0f)
{
- TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in the `skill_perfect_item_template`!", spellId);
continue;
}
uint32 perfectItemType = fields[3].GetUInt32();
if (!sObjectMgr->GetItemTemplate(perfectItemType))
{
- TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references a non-existing perfect item id %u in the `skill_perfect_item_template`!", spellId, perfectItemType);
continue;
}
@@ -109,7 +109,7 @@ void LoadSkillPerfectItemTable()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
// struct to store information about extra item creation
@@ -161,28 +161,28 @@ void LoadSkillExtraItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
- TC_LOG_ERROR("sql.sql", "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing spell id in the `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
- TC_LOG_ERROR("sql.sql", "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
+ TC_LOG_ERROR("sql.sql", "Skill specialization %u has a non-existing required specialization spell id %u in the `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
- TC_LOG_ERROR("sql.sql", "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR("sql.sql", "Skill specialization %u has too low additional create chance in the `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
- TC_LOG_ERROR("sql.sql", "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR("sql.sql", "Skill specialization %u has 0 max number of extra items in the `skill_extra_item_template`!", spellId);
continue;
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9535ca291eb..f9bf33553cc 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -893,7 +893,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
- TC_LOG_ERROR("spells", "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_ERROR("spells", "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u.", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -944,7 +944,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
if (!spellInfo)
{
- TC_LOG_ERROR("spells", "Spell::EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_ERROR("spells", "Spell::EffectForceCast of spell %u: triggering unknown spell id %i.", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -996,7 +996,7 @@ void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
if (!spellInfo)
{
- TC_LOG_ERROR("spells", "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_ERROR("spells", "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i.", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1062,7 +1062,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
// If not exist data for dest location - return
if (!m_targets.HasDst())
{
- TC_LOG_ERROR("spells", "Spell::EffectTeleportUnits - does not have destination for spellId %u.", m_spellInfo->Id);
+ TC_LOG_ERROR("spells", "Spell::EffectTeleportUnits - does not have a destination for spellId %u.", m_spellInfo->Id);
return;
}
@@ -1393,7 +1393,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
if (!targetAura)
{
- TC_LOG_ERROR("spells", "Target (%s) has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("spells", "Target (%s) has the aurastate AURA_STATE_SWIFTMEND, but no matching aura.", unitTarget->GetGUID().ToString().c_str());
return;
}
@@ -1886,7 +1886,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
- TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!",
+ TC_LOG_ERROR("spells", "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn timer without being in GM mode!",
player->GetName().c_str(), player->GetGUID().GetCounter(), gameObjTarget->GetEntry(), gameObjTarget->GetGUID().GetCounter());
return;
}
@@ -2191,7 +2191,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
if (!properties)
{
- TC_LOG_ERROR("spells", "EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
+ TC_LOG_ERROR("spells", "EffectSummonType: Unhandled summon type %u.", m_spellInfo->Effects[effIndex].MiscValueB);
return;
}
@@ -2379,7 +2379,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
player->LearnSpell(spellToLearn, false);
- TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUID().GetCounter(), spellToLearn, m_caster->GetGUID().GetCounter());
+ TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID: %u", player->GetGUID().GetCounter(), spellToLearn, m_caster->GetGUID().GetCounter());
}
void Spell::EffectDispel(SpellEffIndex effIndex)
@@ -2758,7 +2758,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
}
if (!add_socket)
{
- TC_LOG_ERROR("spells", "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
+ TC_LOG_ERROR("spells", "Spell::EffectEnchantItemPrismatic: attempt to apply the enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u), but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not supported yet.",
m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
@@ -2823,7 +2823,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
- TC_LOG_ERROR("spells", "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
+ TC_LOG_ERROR("spells", "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW.", damage);
return;
}
@@ -2857,14 +2857,14 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (!enchant_id)
{
- TC_LOG_ERROR("spells", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
+ TC_LOG_ERROR("spells", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) has enchanting id 0.", m_spellInfo->Id, effIndex);
return;
}
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
- TC_LOG_ERROR("spells", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
+ TC_LOG_ERROR("spells", "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) has a non-existing enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
return;
}
@@ -3980,7 +3980,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 31893: spell_heal = 48084; break;
case 31883: spell_heal = 48085; break;
default:
- TC_LOG_ERROR("spells", "Unknown Lightwell spell caster %u", m_caster->GetEntry());
+ TC_LOG_ERROR("spells", "Unknown Lightwell spell caster %u.", m_caster->GetEntry());
return;
}
@@ -4219,7 +4219,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
return;
TC_LOG_DEBUG("spells", "Spell Effect: Stuck");
- TC_LOG_DEBUG("spells", "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", player->GetName().c_str(), player->GetGUID().GetCounter(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
+ TC_LOG_DEBUG("spells", "Player %s (guid %u) used the auto-unstuck feature at map %u (%f, %f, %f).", player->GetName().c_str(), player->GetGUID().GetCounter(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
if (player->IsInFlight())
return;
@@ -5101,7 +5101,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (!goinfo)
{
- TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "Gameobject (Entry: %u) does not exist and is not created by spell (ID: %u) cast.", name_id, m_spellInfo->Id);
return;
}
@@ -5742,7 +5742,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex)
if (!sSoundEntriesStore.LookupEntry(soundid))
{
- TC_LOG_ERROR("spells", "EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
+ TC_LOG_ERROR("spells", "EffectPlayMusic: Sound (Id: %u) does not exist in spell %u.", soundid, m_spellInfo->Id);
return;
}
@@ -5799,7 +5799,7 @@ void Spell::EffectPlaySound(SpellEffIndex effIndex)
if (!sSoundEntriesStore.LookupEntry(soundId))
{
- TC_LOG_ERROR("spells", "EffectPlaySound: Sound (Id: %u) not exist in spell %u.", soundId, m_spellInfo->Id);
+ TC_LOG_ERROR("spells", "EffectPlaySound: Sound (Id: %u) does not exist in spell %u.", soundId, m_spellInfo->Id);
return;
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index f5bb1c920fe..0f80d83e0ff 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -376,29 +376,29 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
{
if (spellInfo->Effects[i].ItemType == 0)
{
- // skip auto-loot crafting spells, its not need explicit item info (but have special fake items sometime)
+ // skip auto-loot crafting spells, it does not need explicit item info (but has special fake items sometimes).
if (!spellInfo->IsLootCrafting())
{
if (msg)
{
if (player)
- ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
+ ChatHandler(player->GetSession()).PSendSysMessage("The craft spell %u does not have a create item entry.", spellInfo->Id);
else
- TC_LOG_ERROR("sql.sql", "Craft spell %u not have create item entry.", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The craft spell %u does not have a create item entry.", spellInfo->Id);
}
return false;
}
}
- // also possible IsLootCrafting case but fake item must exist anyway
+ // also possible IsLootCrafting case but fake items must exist anyway
else if (!sObjectMgr->GetItemTemplate(spellInfo->Effects[i].ItemType))
{
if (msg)
{
if (player)
- ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
+ ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u has created a non-existing item in DB (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
- TC_LOG_ERROR("sql.sql", "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
+ TC_LOG_ERROR("sql.sql", "Craft spell %u has created a non-existing item in DB (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
return false;
}
@@ -434,9 +434,9 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
- ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
+ ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u refers a non-existing reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
- TC_LOG_ERROR("sql.sql", "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
+ TC_LOG_ERROR("sql.sql", "Craft spell %u refers to a non-existing reagent in DB, item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
@@ -455,7 +455,7 @@ uint32 SpellMgr::GetSpellDifficultyId(uint32 spellId) const
void SpellMgr::SetSpellDifficultyId(uint32 spellId, uint32 id)
{
if (uint32 i = GetSpellDifficultyId(spellId))
- TC_LOG_ERROR("spells", "SpellMgr::SetSpellDifficultyId: Spell %u has already spellDifficultyId %u. Will override with spellDifficultyId %u.", spellId, i, id);
+ TC_LOG_ERROR("spells", "SpellMgr::SetSpellDifficultyId: The spell %u already has spellDifficultyId %u. Will override with spellDifficultyId %u.", spellId, i, id);
mSpellDifficultySearcherMap[spellId] = id;
}
@@ -470,7 +470,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
if (mode >= MAX_DIFFICULTY)
{
- TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
+ TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: Incorrect difficulty for spell %u.", spellId);
return spellId; //return source spell
}
@@ -481,7 +481,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
- TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
+ TC_LOG_ERROR("spells", "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry was not found for spell %u. This should never happen.", spellId);
return spellId; //return source spell
}
@@ -874,7 +874,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, Spell
// For melee triggers
if (procSpell == NULL)
{
- // Check (if set) for school (melee attack have Normal school)
+ // Check (if set) for school (melee attack has Normal school)
if (spellProcEvent->schoolMask && (spellProcEvent->schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
return false;
}
@@ -894,7 +894,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, Spell
if (!(spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags))
return false;
hasFamilyMask = true;
- // Some spells are not considered as active even with have spellfamilyflags
+ // Some spells are not considered as active even with spellfamilyflags set
if (!(procEvent_procEx & PROC_EX_ONLY_ACTIVE_SPELL))
active = true;
}
@@ -1121,27 +1121,27 @@ SpellAreaForAreaMapBounds SpellMgr::GetSpellAreaForAreaMapBounds(uint32 area_id)
bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const
{
- if (gender != GENDER_NONE) // not in expected gender
+ if (gender != GENDER_NONE) // is not expected gender
if (!player || gender != player->getGender())
return false;
- if (raceMask) // not in expected race
+ if (raceMask) // is not expected race
if (!player || !(raceMask & player->getRaceMask()))
return false;
- if (areaId) // not in expected zone
+ if (areaId) // is not in expected zone
if (newZone != areaId && newArea != areaId)
return false;
- if (questStart) // not in expected required quest state
+ if (questStart) // is not in expected required quest state
if (!player || (((1 << player->GetQuestStatus(questStart)) & questStartStatus) == 0))
return false;
- if (questEnd) // not in expected forbidden quest state
+ if (questEnd) // is not in expected forbidden quest state
if (!player || (((1 << player->GetQuestStatus(questEnd)) & questEndStatus) == 0))
return false;
- if (auraSpell) // not have expected aura
+ if (auraSpell) // does not have expected aura
if (!player || (auraSpell > 0 && !player->HasAura(auraSpell)) || (auraSpell < 0 && player->HasAura(-auraSpell)))
return false;
@@ -1341,7 +1341,7 @@ void SpellMgr::LoadSpellRanks()
SpellInfo const* first = GetSpellInfo(lastSpell);
if (!first)
{
- TC_LOG_ERROR("sql.sql", "Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
+ TC_LOG_ERROR("sql.sql", "The spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
continue;
}
// check if chain is long enough
@@ -1358,14 +1358,14 @@ void SpellMgr::LoadSpellRanks()
SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
{
- TC_LOG_ERROR("sql.sql", "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
+ TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
valid = false;
break;
}
++curRank;
if (itr->second != curRank)
{
- TC_LOG_ERROR("sql.sql", "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
+ TC_LOG_ERROR("sql.sql", "The spell %u (rank %u) listed in `spell_ranks` for chain %u does not have a proper rank value (should be %u)!", itr->first, itr->second, lastSpell, curRank);
valid = false;
break;
}
@@ -1381,7 +1381,7 @@ void SpellMgr::LoadSpellRanks()
int32 addedSpell = itr->first;
if (mSpellInfoMap[addedSpell]->ChainEntry)
- TC_LOG_ERROR("sql.sql", "Spell %u (rank: %u, first: %u) listed in `spell_ranks` has already ChainEntry from dbc.", addedSpell, itr->second, lastSpell);
+ TC_LOG_ERROR("sql.sql", "The spell %u (rank: %u, first: %u) listed in `spell_ranks` already has ChainEntry from dbc.", addedSpell, itr->second, lastSpell);
mSpellChains[addedSpell].first = GetSpellInfo(lastSpell);
mSpellChains[addedSpell].last = GetSpellInfo(rankChain.back().first);
@@ -1435,26 +1435,26 @@ void SpellMgr::LoadSpellRequired()
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
- TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
+ TC_LOG_ERROR("sql.sql", "spell_id %u in `spell_required` table could not be found in dbc, skipped.", spell_id);
continue;
}
SpellInfo const* reqSpell = GetSpellInfo(spell_req);
if (!reqSpell)
{
- TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
+ TC_LOG_ERROR("sql.sql", "req_spell %u in `spell_required` table could not be found in dbc, skipped.", spell_req);
continue;
}
if (spell->IsRankOf(reqSpell))
{
- TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
+ TC_LOG_ERROR("sql.sql", "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped.", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
- TC_LOG_ERROR("sql.sql", "duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
+ TC_LOG_ERROR("sql.sql", "Duplicate entry of req_spell %u and spell_id %u in `spell_required`, skipped.", spell_req, spell_id);
continue;
}
@@ -1532,19 +1532,19 @@ void SpellMgr::LoadSpellLearnSpells()
if (!GetSpellInfo(spell_id))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` does not exist", spell_id);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` does not exist.", spell_id);
continue;
}
if (!GetSpellInfo(node.spell))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` learning non-existing spell %u.", spell_id, node.spell);
continue;
}
if (GetTalentSpellCost(node.spell))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_learn_spell` attempts learning talent spell %u, skipped.", spell_id, node.spell);
continue;
}
@@ -1586,7 +1586,7 @@ void SpellMgr::LoadSpellLearnSpells()
{
if (itr->second.spell == dbc_node.spell)
{
- TC_LOG_ERROR("sql.sql", "Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
+ TC_LOG_ERROR("sql.sql", "The spell %u is an auto-learn spell %u in spell.dbc and the record in `spell_learn_spell` is redundant. Please update your DB.",
spell, dbc_node.spell);
found = true;
break;
@@ -1663,7 +1663,7 @@ void SpellMgr::LoadSpellTargetPositions()
}
else
{
- TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
+ TC_LOG_ERROR("sql.sql", "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have a target TARGET_DEST_DB (17).", Spell_ID, effIndex);
continue;
}
@@ -1700,7 +1700,7 @@ void SpellMgr::LoadSpellTargetPositions()
if (found)
{
if (!sSpellMgr->GetSpellTargetPosition(i))
- TC_LOG_DEBUG("spells", "Spell (ID: %u) does not have record in `spell_target_position`", i);
+ TC_LOG_DEBUG("spells", "Spell (ID: %u) does not have a record in `spell_target_position`.", i);
}
}*/
@@ -1759,12 +1759,12 @@ void SpellMgr::LoadSpellGroups()
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_group` does not exist", itr->second);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` does not exist", itr->second);
mSpellGroupSpell.erase(itr++);
}
else if (spellInfo->GetRank() > 1)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_group` is not first rank of spell", itr->second);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_group` is not the first rank of the spell.", itr->second);
mSpellGroupSpell.erase(itr++);
}
else
@@ -1810,7 +1810,7 @@ void SpellMgr::LoadSpellGroupStackRules()
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
- TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
+ TC_LOG_ERROR("sql.sql", "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist.", stack_rule);
continue;
}
@@ -1818,7 +1818,7 @@ void SpellMgr::LoadSpellGroupStackRules()
if (spellGroup.first == spellGroup.second)
{
- TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
+ TC_LOG_ERROR("sql.sql", "SpellGroup id %u listed in `spell_group_stack_rules` does not exist.", group_id);
continue;
}
@@ -1862,18 +1862,18 @@ void SpellMgr::LoadSpellProcEvents()
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` does not exist", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` does not exist.", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u is listed in `spell_proc_event` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is not first rank of spell.", spellId);
continue;
}
}
@@ -1895,12 +1895,12 @@ void SpellMgr::LoadSpellProcEvents()
{
if (mSpellProcEventMap.find(spellInfo->Id) != mSpellProcEventMap.end())
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` already has its first rank in table.", spellInfo->Id);
break;
}
if (!spellInfo->ProcFlags && !spellProcEvent.procFlags)
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc_event` probably not triggered spell", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc_event` is probably not a triggered spell.", spellInfo->Id);
mSpellProcEventMap[spellInfo->Id] = spellProcEvent;
@@ -1948,18 +1948,18 @@ void SpellMgr::LoadSpellProcs()
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` does not exist", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` does not exist", spellId);
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` with all ranks, but spell has no ranks.", spellId);
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` is not first rank of spell.", spellId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` is not the first rank of the spell.", spellId);
continue;
}
}
@@ -1986,7 +1986,7 @@ void SpellMgr::LoadSpellProcs()
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_proc` already has its first rank in table.", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_proc` already has its first rank in the table.", spellInfo->Id);
break;
}
@@ -2007,42 +2007,42 @@ void SpellMgr::LoadSpellProcs()
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
if (procEntry.chance < 0)
{
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `chance` field", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `chance` field", spellInfo->Id);
procEntry.chance = 0;
}
if (procEntry.ratePerMinute < 0)
{
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ratePerMinute` field", spellInfo->Id);
procEntry.ratePerMinute = 0;
}
if (cooldown < 0)
{
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `cooldown` field", spellInfo->Id);
procEntry.cooldown = 0;
}
if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (procEntry.charges > 99)
{
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has too big value in `charges` field", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a too big `charges` field value.", spellInfo->Id);
procEntry.charges = 99;
}
if (!procEntry.typeMask)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `typeMask` value defined, proc will not be triggered.", spellInfo->Id);
if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `spellPhaseMask` value defined, but it is required for the defined `typeMask` value. Proc will not be triggered.", spellInfo->Id);
if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `spellPhaseMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id);
if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
- TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellInfo->Id);
+ TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `hitMask` value defined, but it will not be used for defined `typeMask` and `spellPhaseMask` values.", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
@@ -2081,7 +2081,7 @@ void SpellMgr::LoadSpellBonusess()
SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_bonus_data` does not exist", entry);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_bonus_data` does not exist.", entry);
continue;
}
@@ -2120,7 +2120,7 @@ void SpellMgr::LoadSpellThreats()
if (!GetSpellInfo(entry))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_threat` does not exist", entry);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_threat` does not exist.", entry);
continue;
}
@@ -2189,21 +2189,21 @@ void SpellMgr::LoadSpellPetAuras()
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_pet_auras` does not exist", spell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_pet_auras` does not exist.", spell);
continue;
}
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
{
- TC_LOG_ERROR("spells", "Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ TC_LOG_ERROR("spells", "The spell %u listed in `spell_pet_auras` does not have any dummy aura or dummy effect.", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
- TC_LOG_ERROR("sql.sql", "Aura %u listed in `spell_pet_auras` does not exist", aura);
+ TC_LOG_ERROR("sql.sql", "The aura %u listed in `spell_pet_auras` does not exist.", aura);
continue;
}
@@ -2281,7 +2281,7 @@ void SpellMgr::LoadSpellEnchantProcData()
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
- TC_LOG_ERROR("sql.sql", "Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
+ TC_LOG_ERROR("sql.sql", "The enchancment %u listed in `spell_enchant_proc_data` does not exist.", enchantId);
continue;
}
@@ -2325,7 +2325,7 @@ void SpellMgr::LoadSpellLinked()
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(trigger));
continue;
}
@@ -2333,13 +2333,13 @@ void SpellMgr::LoadSpellLinked()
for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
{
if (spellInfo->Effects[j].CalcValue() == abs(effect))
- TC_LOG_ERROR("sql.sql", "Spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack)", abs(trigger), abs(effect), j);
+ TC_LOG_ERROR("sql.sql", "The spell %u Effect: %u listed in `spell_linked_spell` has same bp%u like effect (possible hack).", abs(trigger), abs(effect), j);
}
spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_linked_spell` does not exist.", abs(effect));
continue;
}
@@ -2584,7 +2584,7 @@ void SpellMgr::LoadSpellAreas()
}
else
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` does not exist", spell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` does not exist", spell);
continue;
}
@@ -2613,20 +2613,20 @@ void SpellMgr::LoadSpellAreas()
if (!ok)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` already listed with similar requirements.", spell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` is already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !sAreaTableStore.LookupEntry(spellArea.areaId))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong area (%u) requirement.", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong start quest (%u) requirement.", spell, spellArea.questStart);
continue;
}
@@ -2634,7 +2634,7 @@ void SpellMgr::LoadSpellAreas()
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has a wrong ending quest (%u) requirement.", spell, spellArea.questEnd);
continue;
}
}
@@ -2644,13 +2644,13 @@ void SpellMgr::LoadSpellAreas()
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
@@ -2670,7 +2670,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that it autocasts itself from the aura.", spell, spellArea.auraSpell);
continue;
}
@@ -2686,7 +2686,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has the aura spell (%u) requirement that the spell itself autocasts from the aura.", spell, spellArea.auraSpell);
continue;
}
}
@@ -2694,13 +2694,13 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong race mask (%u) requirement.", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
- TC_LOG_ERROR("sql.sql", "Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
+ TC_LOG_ERROR("sql.sql", "The spell %u listed in `spell_area` has wrong gender (%u) requirement.", spell, spellArea.gender);
continue;
}
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index e048aabd4d7..eb1aa98f4ff 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -133,7 +133,7 @@ public:
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
- // account name will be empty for not existed account
+ // account name will be empty for nonexisting account
AccountMgr::GetName(info.accountId, info.accountName);
info.deleteDate = time_t(fields[3].GetUInt32());
foundList.push_back(info);
@@ -169,11 +169,11 @@ public:
if (!handler->GetSession())
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
- itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
+ itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
else
handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
- itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existed>" : itr->accountName.c_str(),
+ itr->guid.GetCounter(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
itr->accountId, dateStr.c_str());
}
@@ -193,7 +193,7 @@ public:
*/
static void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo, ChatHandler* handler)
{
- if (delInfo.accountName.empty()) // account not exist
+ if (delInfo.accountName.empty()) // account does not exist
{
handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.GetCounter(), delInfo.accountId);
return;
@@ -660,7 +660,7 @@ public:
if (newCharName.empty())
{
- // Drop not existed account cases
+ // Drop nonexisting account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr, handler);
}
@@ -810,7 +810,7 @@ public:
if (levelStr && isalpha(levelStr[0]))
{
nameStr = levelStr;
- levelStr = NULL; // current level will used
+ levelStr = NULL; // current level will be used
}
Player* target;
diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp
index 672db3a3ab0..31544543426 100644
--- a/src/server/scripts/Commands/cs_send.cpp
+++ b/src/server/scripts/Commands/cs_send.cpp
@@ -74,7 +74,7 @@ public:
std::string subject = msgSubject;
std::string text = msgText;
- // from console show not existed sender
+ // from console, use non-existing sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
/// @todo Fix poor design
@@ -173,7 +173,7 @@ public:
}
}
- // from console show not existed sender
+ // from console show nonexisting sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
// fill mail
@@ -185,7 +185,7 @@ public:
{
if (Item* item = Item::CreateItem(itr->first, itr->second, handler->GetSession() ? handler->GetSession()->GetPlayer() : 0))
{
- item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
+ item->SaveToDB(trans); // Save to prevent being lost at next mail load. If send fails, the item will be deleted.
draft.AddItem(item);
}
}
@@ -233,7 +233,7 @@ public:
std::string subject = msgSubject;
std::string text = msgText;
- // from console show not existed sender
+ // from console show nonexisting sender
MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -260,7 +260,7 @@ public:
if (!msgStr)
return false;
- ///- Check that he is not logging out.
+ /// - Check if player is logging out.
if (player->GetSession()->isLogingOut())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index 2f5d7b8364c..6309e7279c9 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -225,7 +225,7 @@ public:
if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
- titles &= ~titles2; // remove not existed titles
+ titles &= ~titles2; // remove non-existing titles
target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
handler->SendSysMessage(LANG_DONE);
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index 3a63f9718db..80b7b266f27 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -699,7 +699,7 @@ namespace MMAP
iv.polyMesh = rcAllocPolyMesh();
if (!iv.polyMesh)
{
- printf("%s alloc iv.polyMesh FIALED!\n", tileString);
+ printf("%s alloc iv.polyMesh FAILED!\n", tileString);
delete[] pmmerge;
delete[] dmmerge;
delete[] tiles;
@@ -710,7 +710,7 @@ namespace MMAP
iv.polyMeshDetail = rcAllocPolyMeshDetail();
if (!iv.polyMeshDetail)
{
- printf("%s alloc m_dmesh FIALED!\n", tileString);
+ printf("%s alloc m_dmesh FAILED!\n", tileString);
delete[] pmmerge;
delete[] dmmerge;
delete[] tiles;