diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7abb307bd33..9fdf3566571 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7218,7 +7218,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) return; // don't apply/remove mods if the weapon is disarmed - if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && !IsUseEquipedWeapon(true)) + if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED)) return; if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items |