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-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index a01f5c67df4..bf5b398db6a 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -307,7 +307,7 @@ enum MovementFlags : uint32
MOVEMENTFLAG_SWIMMING = 0x00100000, // appears with fly flag also
MOVEMENTFLAG_ASCENDING = 0x00200000, // press "space" when flying
MOVEMENTFLAG_DESCENDING = 0x00400000,
- MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly AND also walk
+ MOVEMENTFLAG_CAN_FLY = 0x00800000, // Appears when unit can fly. For example, appears when a player sits on a mount.
MOVEMENTFLAG_FLYING = 0x01000000, // unit is actually flying. pretty sure this is only used for players. creatures use disable_gravity
MOVEMENTFLAG_SPLINE_ELEVATION = 0x02000000, // used for flight paths
MOVEMENTFLAG_WATERWALKING = 0x04000000, // prevent unit from falling through water