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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e2872012842..3b88fa9c399 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -213,7 +213,7 @@ void Unit::Update( uint32 p_time )
// If this is set during update SetCantProc(false) call is missing somewhere in the code
// Having this would prevent spells from being proced, so let's crash
- assert(!m_procDeep)
+ assert(!m_procDeep);
if (CanHaveThreatList() && getThreatManager().isNeedUpdateToClient(p_time))
SendThreatListUpdate();