diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 24 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 9 | ||||
-rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp | 2 |
3 files changed, 19 insertions, 16 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 11f6f8d0f36..06c8f60a1fb 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -354,23 +354,18 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con bool CreatureAI::CheckBoundary(Position const* who) const { + if (!_boundary) + return true; + if (!who) who = me; - if (_boundary) - for (AreaBoundary const* areaBoundary : *_boundary) - if (!areaBoundary->IsWithinBoundary(who)) - return false; - - return true; + return (CreatureAI::IsInBounds(*_boundary, who) != _negateBoundary); } -bool CreatureAI::IsInBounds(CreatureBoundary const* boundary, Position const* pos) +bool CreatureAI::IsInBounds(CreatureBoundary const& boundary, Position const* pos) { - if (!boundary) - return true; - - for (AreaBoundary const* areaBoundary : *boundary) + for (AreaBoundary const* areaBoundary : boundary) if (!areaBoundary->IsWithinBoundary(pos)) return false; @@ -388,6 +383,13 @@ bool CreatureAI::CheckInRoom() } } +void CreatureAI::SetBoundary(CreatureBoundary const* boundary, bool negateBoundaries /*= false*/) +{ + _boundary = boundary; + _negateBoundary = negateBoundaries; + me->DoImmediateBoundaryCheck(); +} + Creature* CreatureAI::DoSummon(uint32 entry, const Position& pos, uint32 despawnTime, TempSummonType summonType) { return me->SummonCreature(entry, pos, summonType, despawnTime); diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 7e0f4142a6c..b4874e434d2 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -82,7 +82,6 @@ class TC_GAME_API CreatureAI : public UnitAI bool CheckBoundary(Position const* who = nullptr) const; - void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; me->DoImmediateBoundaryCheck(); } public: enum EvadeReason { @@ -95,7 +94,7 @@ class TC_GAME_API CreatureAI : public UnitAI void Talk(uint8 id, WorldObject const* whisperTarget = nullptr); - explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), m_MoveInLineOfSight_locked(false) { } + explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), _boundary(nullptr), _negateBoundary(false), m_MoveInLineOfSight_locked(false) { } virtual ~CreatureAI() { } @@ -192,11 +191,12 @@ class TC_GAME_API CreatureAI : public UnitAI virtual PlayerAI* GetAIForCharmedPlayer(Player* /*who*/) { return nullptr; } // intended for encounter design/debugging. do not use for other purposes. expensive. - int32 VisualizeBoundary(uint32 duration, Unit* owner=nullptr, bool fill=false) const; + int32 VisualizeBoundary(uint32 duration, Unit* owner = nullptr, bool fill = false) const; virtual bool CheckInRoom(); CreatureBoundary const* GetBoundary() const { return _boundary; } + void SetBoundary(CreatureBoundary const* boundary, bool negativeBoundaries = false); - static bool IsInBounds(CreatureBoundary const* boundary, Position const* who); + static bool IsInBounds(CreatureBoundary const& boundary, Position const* who); protected: virtual void MoveInLineOfSight(Unit* /*who*/); @@ -204,6 +204,7 @@ class TC_GAME_API CreatureAI : public UnitAI bool _EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); CreatureBoundary const* _boundary; + bool _negateBoundary; private: bool m_MoveInLineOfSight_locked; diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index aec3210763b..919f008c108 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -492,7 +492,7 @@ class npc_anubarak_anub_ar_assassin : public CreatureScript Position jumpTo; do jumpTo = GetRandomPositionAround(anubarak); - while (!CreatureAI::IsInBounds(boundary, &jumpTo)); + while (!CreatureAI::IsInBounds(*boundary, &jumpTo)); me->GetMotionMaster()->MoveJump(jumpTo, 40.0f, 40.0f); DoCastSelf(SPELL_ASSASSIN_VISUAL, true); } |