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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h4
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp14
-rw-r--r--src/server/game/Server/WorldSession.h5
3 files changed, 13 insertions, 10 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index 2138cbc9bae..689ae8da324 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -35,7 +35,7 @@ struct AuctionHouseEntry;
#define MAX_AUCTION_ITEMS 160
#define MAX_GETALL_RETURN 55000
-enum AuctionError
+enum AuctionError : uint8
{
ERR_AUCTION_OK = 0,
ERR_AUCTION_INVENTORY = 1,
@@ -48,7 +48,7 @@ enum AuctionError
ERR_AUCTION_RESTRICTED_ACCOUNT = 13
};
-enum AuctionAction
+enum AuctionAction : uint8
{
AUCTION_SELL_ITEM = 0,
AUCTION_CANCEL = 1,
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 148b678508b..ddbd93218bf 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -77,14 +77,14 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
}
//call this method when player bids, creates, or deletes auction
-void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
+void WorldSession::SendAuctionCommandResult(uint32 auctionItemId, AuctionAction command, AuctionError errorCode, InventoryResult bagResult)
{
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
- data << auctionId;
- data << Action;
- data << ErrorCode;
- if (!ErrorCode && Action)
- data << bidError; //when bid, then send 0, once...
+ data << int32(auctionItemId);
+ data << int32(command);
+ data << int32(errorCode);
+ if (errorCode == ERR_AUCTION_INVENTORY)
+ data << int32(bagResult);
SendPacket(&data);
}
@@ -526,7 +526,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
trans->Append(stmt);
}
- SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0);
+ SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK);
}
else
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 8b828ed77ad..f806fec586c 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -57,6 +57,9 @@ struct ItemTemplate;
struct MovementInfo;
struct Petition;
struct TradeStatusInfo;
+enum AuctionAction : uint8;
+enum AuctionError : uint8;
+enum InventoryResult : uint8;
namespace lfg
{
@@ -410,7 +413,7 @@ class TC_GAME_API WorldSession
bool SendItemInfo(uint32 itemid, WorldPacket data);
//auction
void SendAuctionHello(ObjectGuid guid, Creature* unit);
- void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
+ void SendAuctionCommandResult(uint32 auctionItemId, AuctionAction command, AuctionError errorCode, InventoryResult bagResult = InventoryResult(0));
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);