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-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp7
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h1
2 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 6ded1919862..02c533ee68b 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -73,13 +73,6 @@ void PossessedAI::JustDied(Unit* /*u*/)
me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
}
-void PossessedAI::KilledUnit(Unit* victim)
-{
- // We killed a creature, disable victim's loot
- if (victim->GetTypeId() == TYPEID_UNIT)
- me->RemoveDynamicFlag(UNIT_DYNFLAG_LOOTABLE);
-}
-
void CritterAI::JustEngagedWith(Unit* /*who*/)
{
if (!me->HasUnitState(UNIT_STATE_FLEEING))
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index 272ab21cbbd..1d000bc2433 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -46,7 +46,6 @@ class TC_GAME_API PossessedAI : public CreatureAI
void EnterEvadeMode(EvadeReason /*why*/) override { }
void JustDied(Unit*) override;
- void KilledUnit(Unit* victim) override;
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};