diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Chat.cpp | 1 | ||||
-rw-r--r-- | src/game/Chat.h | 1 | ||||
-rw-r--r-- | src/game/Level3.cpp | 9 | ||||
-rw-r--r-- | src/game/Player.cpp | 1 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 61 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 8 | ||||
-rw-r--r-- | src/game/Unit.cpp | 2 | ||||
-rw-r--r-- | src/game/Unit.h | 3 | ||||
-rw-r--r-- | src/game/World.cpp | 6 |
9 files changed, 8 insertions, 84 deletions
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index 98f02c1e4e6..4dcc603afc4 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -489,7 +489,6 @@ ChatCommand * ChatHandler::getCommandTable() { "spell_linked_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLinkedSpellCommand, "", NULL }, { "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL }, { "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL }, - { "spell_proc_item_enchant", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcItemEnchantCommand, "", NULL }, { "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL }, { "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL }, { "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL }, diff --git a/src/game/Chat.h b/src/game/Chat.h index c6bf1032662..be4ad5f31c2 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -405,7 +405,6 @@ class ChatHandler bool HandleReloadSpellLearnSpellCommand(const char* args); bool HandleReloadSpellLinkedSpellCommand(const char* args); bool HandleReloadSpellProcEventCommand(const char* args); - bool HandleReloadSpellProcItemEnchantCommand(const char* args); bool HandleReloadSpellBonusesCommand(const char* args); bool HandleReloadSpellScriptTargetCommand(const char* args); bool HandleReloadSpellScriptsCommand(const char* args); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index e17d1fc975a..5abc05260f1 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -651,7 +651,6 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*) HandleReloadSpellLinkedSpellCommand("a"); HandleReloadSpellProcEventCommand("a"); HandleReloadSpellBonusesCommand("a"); - HandleReloadSpellProcItemEnchantCommand("a"); HandleReloadSpellScriptTargetCommand("a"); HandleReloadSpellTargetPositionCommand("a"); HandleReloadSpellThreatsCommand("a"); @@ -1048,14 +1047,6 @@ bool ChatHandler::HandleReloadSpellBonusesCommand(const char*) return true; } -bool ChatHandler::HandleReloadSpellProcItemEnchantCommand(const char*) -{ - sLog.outString( "Re-Loading Spell Proc Item Enchant..." ); - spellmgr.LoadSpellProcItemEnchant(); - SendGlobalSysMessage("DB table `spell_proc_item_enchant` (item enchantment ppm) reloaded."); - return true; -} - bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) { sLog.outString( "Re-Loading SpellsScriptTarget..." ); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 701017a45a1..5659f14f28a 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7222,7 +7222,6 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 // Apply spell mods ApplySpellMod(pEnchant->spellid[s],SPELLMOD_CHANCE_OF_SUCCESS,chance); - //ApplySpellMod(spellInfo->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance); if (roll_chance_f(chance)) { diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 73aebc61490..f3e02e6d8f3 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1217,65 +1217,6 @@ void SpellMgr::LoadSpellProcEvents() sLog.outString( ">> Loaded %u extra spell proc event conditions", count ); } -/* -void SpellMgr::LoadSpellProcItemEnchant() -{ - mSpellProcItemEnchantMap.clear(); // need for reload case - - uint32 count = 0; - - // 0 1 - QueryResult *result = WorldDatabase.Query("SELECT entry, ppmRate FROM spell_proc_item_enchant"); - if( !result ) - { - - barGoLink bar( 1 ); - - bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded %u proc item enchant definitions", count ); - return; - } - - barGoLink bar( result->GetRowCount() ); - - do - { - Field *fields = result->Fetch(); - - bar.step(); - - uint32 entry = fields[0].GetUInt32(); - float ppmRate = fields[1].GetFloat(); - - SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); - - if (!spellInfo) - { - sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` does not exist", entry); - continue; - } - - if ( GetFirstSpellInChain(entry) != entry ) - { - sLog.outErrorDb("Spell %u listed in `spell_proc_item_enchant` is not first rank in chain", entry); - // prevent loading since it won't have an effect anyway - continue; - } - - mSpellProcItemEnchantMap[entry] = ppmRate; - - ++count; - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u proc item enchant definitions", count ); -} -*/ - void SpellMgr::LoadSpellBonusess() { mSpellBonusMap.clear(); // need for reload case @@ -3285,7 +3226,7 @@ bool IsDispelableBySpell(SpellEntry const * dispelSpell, uint32 spellId, bool de return def; } -void SpellMgr::LoadSpellProcItemEnchant() +void SpellMgr::LoadSpellEnchantProcData() { mSpellEnchantProcEventMap.clear(); // need for reload case diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index ca83be4a560..db1473bcb3b 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -526,7 +526,6 @@ typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap; #define ELIXIR_SHATTRATH_MASK 0x8 typedef std::map<uint32, uint8> SpellElixirMap; -typedef std::map<uint32, float> SpellProcItemEnchantMap; // Spell script target related declarations (accessed using SpellMgr functions) enum SpellScriptTargetType @@ -773,6 +772,8 @@ class SpellMgr return NULL; } + bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active); + SpellEnchantProcEntry const* GetSpellEnchantProcEvent(uint32 enchId) const { SpellEnchantProcEventMap::const_iterator itr = mSpellEnchantProcEventMap.find(enchId); @@ -781,8 +782,6 @@ class SpellMgr return NULL; } - bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active); - // Spell bonus data SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const { @@ -1057,7 +1056,6 @@ class SpellMgr void LoadSpellScriptTarget(); void LoadSpellElixirs(); void LoadSpellProcEvents(); - void LoadSpellProcItemEnchant(); void LoadSpellBonusess(); void LoadSpellTargetPositions(); void LoadSpellThreats(); @@ -1065,6 +1063,7 @@ class SpellMgr void LoadSpellPetAuras(); void LoadSpellCustomAttr(); void LoadEnchantCustomAttr(); + void LoadSpellEnchantProcData(); void LoadSpellLinked(); void LoadPetLevelupSpellMap(); void LoadPetDefaultSpells(); @@ -1082,7 +1081,6 @@ class SpellMgr SpellTargetPositionMap mSpellTargetPositions; SpellElixirMap mSpellElixirs; SpellProcEventMap mSpellProcEventMap; - SpellProcItemEnchantMap mSpellProcItemEnchantMap; SpellBonusMap mSpellBonusMap; SkillLineAbilityMap mSkillLineAbilityMap; SpellPetAuraMap mSpellPetAuraMap; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 20889177ea6..b0b3968d07c 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13686,9 +13686,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co if(Player* modOwner = GetSpellModOwner()) { modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); - //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance); } - return roll_chance_f(chance); } diff --git a/src/game/Unit.h b/src/game/Unit.h index f9bdba95dde..85f2ed154dd 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -111,7 +111,7 @@ enum SpellModOp SPELLMOD_CRIT_DAMAGE_BONUS = 15, SPELLMOD_RESIST_MISS_CHANCE = 16, SPELLMOD_JUMP_TARGETS = 17, - SPELLMOD_CHANCE_OF_SUCCESS = 18, // Only used with SPELL_AURA_ADD_FLAT_MODIFIER and affects proc spells + SPELLMOD_CHANCE_OF_SUCCESS = 18, SPELLMOD_ACTIVATION_TIME = 19, SPELLMOD_EFFECT_PAST_FIRST = 20, SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently @@ -120,7 +120,6 @@ enum SpellModOp SPELLMOD_SPELL_BONUS_DAMAGE = 24, // spellmod 25 SPELLMOD_PROC_PER_MINUTE = 26, - //SPELLMOD_FREQUENCY_OF_SUCCESS = 26, // Only used with SPELL_AURA_ADD_PCT_MODIFIER and affects used on proc spells SPELLMOD_MULTIPLE_VALUE = 27, SPELLMOD_RESIST_DISPEL_CHANCE = 28, SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell diff --git a/src/game/World.cpp b/src/game/World.cpp index 0f93322daad..db59f101389 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1250,15 +1250,15 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Spell Bonus Data..." ); spellmgr.LoadSpellBonusess(); - sLog.outString( "Loading Spell Proc Item Enchant..." ); - spellmgr.LoadSpellProcItemEnchant(); // must be after LoadSpellChains - sLog.outString( "Loading Aggro Spells Definitions..."); spellmgr.LoadSpellThreats(); sLog.outString( "Loading NPC Texts..." ); objmgr.LoadGossipText(); + sLog.outString( "Loading Enchant Spells Proc datas..."); + spellmgr.LoadSpellEnchantProcData(); + sLog.outString( "Loading Item Random Enchantments Table..." ); LoadRandomEnchantmentsTable(); |