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-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 4fed0e2ba6b..c04f03c9cbb 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -785,7 +785,7 @@ void WorldSession::Handle_NULL(WorldPackets::Null& null)
void WorldSession::Handle_EarlyProccess(WorldPackets::Null& null)
{
- TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
+ TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s"
, GetOpcodeNameForLogging(null.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 9e1324cfb0e..a7ecdc5e406 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1171,7 +1171,7 @@ class TC_GAME_API WorldSession
public: // opcodes handlers
void Handle_NULL(WorldPackets::Null& null); // not used
- void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::OnRead
+ void Handle_EarlyProccess(WorldPackets::Null& null); // just mark packets processed in WorldSocket::ReadDataHandler
void LogUnprocessedTail(WorldPacket const* packet);
void HandleCharEnum(CharacterDatabaseQueryHolder const& holder);