diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/DataStores/DBCEnums.h | 2 | ||||
-rwxr-xr-x | src/server/game/DataStores/DBCStores.cpp | 4 | ||||
-rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 21 | ||||
-rwxr-xr-x | src/server/game/DataStores/DBCfmt.h | 1 |
4 files changed, 1 insertions, 27 deletions
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 9dd97f936ef..9371509d22a 100755 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -22,7 +22,7 @@ // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define -#define DEFAULT_MAX_LEVEL 80 +#define DEFAULT_MAX_LEVEL 85 // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 89061f1a19b..05c067046ac 100755 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -17,11 +17,9 @@ */ #include "DBCStores.h" - #include "Log.h" #include "SharedDefines.h" #include "SpellMgr.h" - #include "DBCfmt.h" #include <map> @@ -115,7 +113,6 @@ DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualit DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt); DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt); DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt); -DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt); //DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt); DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt); @@ -413,7 +410,6 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath,"ItemClass.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545 diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 994a7978272..2bf1a9a1291 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1153,27 +1153,6 @@ struct HolidaysEntry //uint32 unk54; // 54 }; -/*struct ItemEntry -{ - uint32 ID; // 0 - uint32 Class; // 1 - uint32 SubClass; // 2 some items have strnage subclasses - int32 Unk0; // 3 - int32 Material; // 4 - uint32 DisplayId; // 5 - uint32 InventoryType; // 6 - uint32 Sheath; // 7 -};*/ - -struct ItemClassEntry -{ - //uint32 id; // 0 - uint32 Class; // 1 equal to id - //uint32 unk2; // 2 looks like second class - //uint32 unk3; // 3 1 for weapons - //char* name; // 4 -}; - // common struct for: // ItemDamageAmmo.dbc // ItemDamageOneHand.dbc diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index 052c0aeba2b..0dfca379d8a 100755 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -83,7 +83,6 @@ const char ItemArmorShieldfmt[]="nifffffff"; const char ItemArmorTotalfmt[]="niffff"; const char ItemDamagefmt[]="nfffffffi"; const char ItemDisenchantLootfmt[]="niiiiii"; -const char ItemClassfmt[]="dixxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix"; |