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-rw-r--r--src/game/Unit.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 90d4d6c166a..1bf919b133f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -7631,8 +7631,20 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Blade Barrier
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
+ {
if (this->GetTypeId() != TYPEID_PLAYER || !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
return false;
+ }
+
+ // Rime
+ else if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 56)
+ {
+ if (GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ // Howling Blast
+ ((Player*)this)->RemoveSpellCategoryCooldown(1248, true);
+ }
// Custom basepoints/target for exist spell
// dummy basepoints or other customs