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-rw-r--r--src/server/game/Handlers/AuthHandler.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/World/World.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 1d0bd5b404c..6afd1b5d476 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -65,7 +65,7 @@ void WorldSession::SendAuthResponse(uint32 code, bool queued, uint32 queuePos)
SendPacket(response.Write());
}
-void WorldSession::SendAuthWaitQue(uint32 position)
+void WorldSession::SendAuthWaitQueue(uint32 position)
{
if (position)
{
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index c04f03c9cbb..7fb41dc2026 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1173,7 +1173,7 @@ void WorldSession::InitializeSessionCallback(LoginDatabaseQueryHolder const& hol
if (!m_inQueue)
SendAuthResponse(ERROR_OK, false);
else
- SendAuthWaitQue(0);
+ SendAuthWaitQueue(0);
SetInQueue(false);
ResetTimeOutTime(false);
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index a7ecdc5e406..96debb5151b 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1042,7 +1042,7 @@ class TC_GAME_API WorldSession
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
- void SendAuthWaitQue(uint32 position);
+ void SendAuthWaitQueue(uint32 position);
void SendSetTimeZoneInformation();
void SendFeatureSystemStatus();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index d318257b6ad..0f3de384bf7 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -527,7 +527,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
// update position from iter to end()
// iter point to first not updated socket, position store new position
for (; iter != m_QueuedPlayer.end(); ++iter, ++position)
- (*iter)->SendAuthWaitQue(position);
+ (*iter)->SendAuthWaitQueue(position);
return found;
}