diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 2092fedc2d7..d09491ca09b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3846,7 +3846,7 @@ void Spell::_cast(bool skipCheck) creatureCaster->ReleaseSpellFocus(this); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_NO_HARMFUL_THREAT)) + if (m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start |