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authorShauren <shauren.trinity@gmail.com>2024-01-14 00:06:36 +0100
committerfunjoker <funjoker109@gmail.com>2024-01-14 19:54:47 +0100
commite0f408b6d1c2c372d3d038be9655efa50b2f55dc (patch)
tree2a7d91c69cb657f8bc739b6b504a9e14b42e30b0 /src
parent27f772ac0df7be45e3267d003e6b16bfbc0f24c4 (diff)
Core/Spells: Kill incorrect attribute implementation
(cherry picked from commit 8b183ddac3b77eea47eae578226ce8b928d262b8) (cherry picked from commit c5f7e6cbd7354f8e0f0e732f3d1e1093a0640a7a)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 2092fedc2d7..d09491ca09b 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3846,7 +3846,7 @@ void Spell::_cast(bool skipCheck)
creatureCaster->ReleaseSpellFocus(this);
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
- if ((m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_NO_HARMFUL_THREAT))
+ if (m_spellInfo->HasHitDelay() && !m_spellInfo->IsChanneled())
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start