diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 568def188c3..e7f5b64716b 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -33,7 +33,7 @@ struct Condition; enum ConditionTypes { // value1 value2 value3 CONDITION_NONE = 0, // 0 0 0 always true - CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex + CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too) CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id |