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authorDDuarte <dnpd.dd@gmail.com>2014-11-04 15:13:09 +0000
committerDDuarte <dnpd.dd@gmail.com>2014-11-04 15:13:09 +0000
commite64da763db2dd016f5093a89c4fbee90db95e5fe (patch)
treeac81d474520a1701a5bbfe3ae608926d8d6d79ab /src
parent62759880a7281328cbb14ac3510a211f1e919132 (diff)
Core/Conditions: Correct a misleading comment regarding CONDITION_AURA
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 568def188c3..e7f5b64716b 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -33,7 +33,7 @@ struct Condition;
enum ConditionTypes
{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
- CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
+ CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id