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-rw-r--r--src/bindings/scripts/Makefile.am6
-rw-r--r--src/bindings/scripts/ScriptMgr.cpp14
-rw-r--r--src/bindings/scripts/VC80/80ScriptDev2.vcproj44
-rw-r--r--src/bindings/scripts/VC90/90ScriptDev2.vcproj48
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp5
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp315
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp164
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp311
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp311
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/def_nexus.h34
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp255
-rw-r--r--src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp22
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp4
-rw-r--r--src/game/AchievementMgr.cpp12
-rw-r--r--src/game/AchievementMgr.h10
-rw-r--r--src/game/Creature.cpp12
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/CreatureAI.cpp4
-rw-r--r--src/game/CreatureAIRegistry.cpp1
-rw-r--r--src/game/CreatureAISelector.cpp11
-rw-r--r--src/game/CreatureEventAI.cpp9
-rw-r--r--src/game/FleeingMovementGenerator.cpp8
-rw-r--r--src/game/GridNotifiers.h2
-rw-r--r--src/game/InstanceData.cpp6
-rw-r--r--src/game/InstanceData.h6
-rw-r--r--src/game/Item.cpp6
-rw-r--r--src/game/Map.cpp91
-rw-r--r--src/game/Map.h7
-rw-r--r--src/game/MapInstanced.cpp6
-rw-r--r--src/game/MapInstanced.h1
-rw-r--r--src/game/MapManager.cpp2
-rw-r--r--src/game/NullCreatureAI.cpp11
-rw-r--r--src/game/NullCreatureAI.h9
-rw-r--r--src/game/Pet.cpp4
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/TemporarySummon.cpp21
-rw-r--r--src/game/Unit.cpp25
-rw-r--r--src/game/Unit.h3
-rw-r--r--src/game/World.cpp42
74 files changed, 1350 insertions, 670 deletions
diff --git a/src/bindings/scripts/Makefile.am b/src/bindings/scripts/Makefile.am
index 8d871dfcf25..466236c3418 100644
--- a/src/bindings/scripts/Makefile.am
+++ b/src/bindings/scripts/Makefile.am
@@ -270,6 +270,12 @@ scripts/zone/naxxramas/boss_sapphiron.cpp \
scripts/zone/naxxramas/boss_thaddius.cpp \
scripts/zone/naxxramas/instance_naxxramas.cpp \
scripts/zone/netherstorm/netherstorm.cpp \
+scripts/zone/nexus/nexus/boss_magus_telestra.cpp \
+scripts/zone/nexus/nexus/boss_anomalus.cpp \
+scripts/zone/nexus/nexus/boss_ormorok.cpp \
+scripts/zone/nexus/nexus/boss_keristrasza.cpp \
+scripts/zone/nexus/nexus/def_nexus.h \
+scripts/zone/nexus/nexus/instance_nexus.cpp \
scripts/zone/onyxias_lair/boss_onyxia.cpp \
scripts/zone/orgrimmar/orgrimmar.cpp \
scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp \
diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp
index e98ea3395cb..0a440fb8c10 100644
--- a/src/bindings/scripts/ScriptMgr.cpp
+++ b/src/bindings/scripts/ScriptMgr.cpp
@@ -401,6 +401,13 @@ extern void AddSC_instance_naxxramas();
//Netherstorm
extern void AddSC_netherstorm();
+//The Nexus
+extern void AddSC_boss_magus_telestra();
+extern void AddSC_boss_anomalus();
+extern void AddSC_boss_ormorok();
+extern void AddSC_boss_keristrasza();
+extern void AddSC_instance_nexus();
+
//Onyxia's Lair
extern void AddSC_boss_onyxia();
@@ -1286,6 +1293,13 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf")
//Netherstorm
AddSC_netherstorm();
+ //The Nexus
+ AddSC_boss_magus_telestra();
+ AddSC_boss_anomalus();
+ AddSC_boss_ormorok();
+ AddSC_boss_keristrasza();
+ AddSC_instance_nexus();
+
//Onyxia's Lair
AddSC_boss_onyxia();
diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
index 1a39f5b3947..afe05d56e58 100644
--- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj
@@ -2514,22 +2514,30 @@
<Filter
Name="Nexus"
>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_anomalus.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_keristrasza.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_magus_telestra.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_ormorok.cpp"
- >
- </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_magus_telestra.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_anomalus.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_ormorok.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_keristrasza.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\def_nexus.h"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\instance_nexus.cpp"
+ >
+ </File>
<File
RelativePath="..\scripts\zone\nexus\nexus\commander_kolurg.cpp"
>
@@ -2539,10 +2547,6 @@
>
</File>
<File
- RelativePath="..\scripts\zone\nexus\nexus\def_nexus.h"
- >
- </File>
- <File
RelativePath="..\scripts\zone\nexus\nexus\instance_nexus.cpp"
>
</File>
diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
index cfcbcc54059..bf6ee205867 100644
--- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj
+++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj
@@ -2513,22 +2513,30 @@
<Filter
Name="Nexus"
>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_anomalus.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_keristrasza.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_magus_telestra.cpp"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\boss_ormorok.cpp"
- >
- </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_magus_telestra.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_anomalus.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_ormorok.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\boss_keristrasza.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\def_nexus.h"
+ >
+ </File>
+ <File
+ RelativePath="..\scripts\zone\nexus\nexus\instance_nexus.cpp"
+ >
+ </File>
<File
RelativePath="..\scripts\zone\nexus\nexus\commander_kolurg.cpp"
>
@@ -2537,14 +2545,6 @@
RelativePath="..\scripts\zone\nexus\nexus\commander_stoutbeard.cpp"
>
</File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\def_nexus.h"
- >
- </File>
- <File
- RelativePath="..\scripts\zone\nexus\nexus\instance_nexus.cpp"
- >
- </File>
</Filter>
<Filter
Name="Oculus"
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp
index 57584769cfa..fbe926ffba0 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp
@@ -37,7 +37,7 @@ struct TRINITY_DLL_DECL instance_sethekk_halls : public ScriptedInstance
IkissDoor = NULL;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
index f99f9a130aa..34bda60c1b7 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
@@ -240,9 +240,9 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
void MoveInLineOfSight(Unit *who)
{
- if(who && !m_creature->getVictim() && m_creature->canStartAttack(who))
- AttackStart(who);
- if (!Intro && who && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who))
+ ScriptedAI::MoveInLineOfSight(who);
+
+ if (!Intro && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who))
{
DoScriptText(SAY_INTRO, m_creature);
Intro = true;
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
index 37194a89b21..cc63d253d1b 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
@@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
return false;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -78,7 +78,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -193,7 +193,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp b/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
index 595a05a727f..9e35d95cdcd 100644
--- a/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
+++ b/src/bindings/scripts/scripts/zone/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
@@ -69,9 +69,9 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch(creature_entry)
+ switch(creature->GetEntry())
{
case 29309: Elder_Nadox = creature->GetGUID(); break;
case 29308: Prince_Taldaram = creature->GetGUID(); break;
@@ -142,7 +142,7 @@ struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp b/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
index 7e0252f2009..a054e9ab2d8 100644
--- a/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
+++ b/src/bindings/scripts/scripts/zone/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
@@ -64,9 +64,9 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch(creature_entry)
+ switch(creature->GetEntry())
{
case 28684: Krikthir = creature->GetGUID(); break;
case 28921: Hadronox = creature->GetGUID(); break;
@@ -130,7 +130,7 @@ struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
index 3f71e2070ab..b0259a09518 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
@@ -129,7 +129,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -305,7 +305,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
index d9f3ecd808a..d84bd96791d 100644
--- a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
+++ b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp
@@ -131,7 +131,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -267,7 +267,7 @@ struct TRINITY_DLL_DECL instance_blackrock_depths : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
index 697134cd82d..e988782ad60 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp
@@ -149,7 +149,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance
player->SendUpdateWorldState(WORLD_STATE_BM,0);
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
if (creature->GetEntry() == C_MEDIVH)
MedivhGUID = creature->GetGUID();
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
index 77ba7fd7ce2..b6a9f0fecae 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
@@ -434,14 +434,10 @@ void hyjalAI::EnterCombat(Unit *who)
void hyjalAI::MoveInLineOfSight(Unit *who)
{
- if(IsDummy)return;
- if (IsBeingEscorted && !GetAttack())
- return;
-
- if(m_creature->getVictim() || !m_creature->canStartAttack(who))
+ if(IsDummy)
return;
- AttackStart(who);
+ npc_escortAI::MoveInLineOfSight(who);
}
void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
index cdcd6cb6b66..df0b1a7d9c1 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
@@ -94,7 +94,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
return false;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -120,7 +120,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
HandleGameObject(DoorGUID, open, NULL);
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -281,7 +281,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
index 3c34e42cee5..dc9946e468a 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
@@ -96,7 +96,7 @@ struct TRINITY_DLL_DECL instance_old_hillsbrad : public ScriptedInstance
debug_log("TSCR: Instance Old Hillsbrad: UpdateOHWorldState, but PlayerList is empty!");
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
index 4e104fc2846..da3e6e15c8e 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
@@ -104,7 +104,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
return false;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
index 55ef0716638..b2a58ef7ed1 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
@@ -105,7 +105,7 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -115,7 +115,7 @@ struct TRINITY_DLL_DECL instance_steam_vault : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
index 72498f388ec..c80f77f0f0f 100644
--- a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
+++ b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp
@@ -141,7 +141,7 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
index 4790bf1f97d..68e15fd0282 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
@@ -629,7 +629,7 @@ CreatureAI* GetAI_npc_dkc1_gothik(Creature *_Creature)
return new npc_dkc1_gothikAI(_Creature);
}
-// npc 28912 quest 17217 boss 29001 go 191092
+// npc 28912 quest 17217 boss 29001 mob 29007 go 191092
void AddSC_the_scarlet_enclave()
{
diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
index aaded603f80..6ee3aba6d12 100644
--- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
+++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
@@ -649,22 +649,16 @@ struct TRINITY_DLL_DECL npc_infused_crystalAI : public Scripted_NoMovementAI
WaveTimer = 0;
}
- void EnterCombat(Unit* who){}
-
void MoveInLineOfSight(Unit* who)
{
- if( who->GetTypeId() == TYPEID_PLAYER && !m_creature->canStartAttack(who) && !Progress)
+ if(!Progress && who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 10.0f))
{
if( CAST_PLR(who)->GetQuestStatus(QUEST_POWERING_OUR_DEFENSES) == QUEST_STATUS_INCOMPLETE )
{
- float Radius = 10.0;
- if( m_creature->IsWithinDistInMap(who, Radius) )
- {
- PlayerGUID = who->GetGUID();
- WaveTimer = 1000;
- EndTimer = 60000;
- Progress = true;
- }
+ PlayerGUID = who->GetGUID();
+ WaveTimer = 1000;
+ EndTimer = 60000;
+ Progress = true;
}
}
}
diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
index 4c90fdf49a8..b2199e08576 100644
--- a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
+++ b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp
@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -83,7 +83,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
index 035bd8aadfe..224f9bfe2a4 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
@@ -42,7 +42,7 @@ struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
Sewer2GUID = 0;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
index 9893c3c6849..c106924d5b7 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
@@ -42,12 +42,12 @@ struct TRINITY_DLL_DECL instance_ramparts : public ScriptedInstance
}
- void OnObjectCreate(GameObject* pGo)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
- switch(pGo->GetEntry())
+ switch(go->GetEntry())
{
- case 185168: m_uiChestNGUID = pGo->GetGUID(); break;
- case 185169: m_uiChestHGUID = pGo->GetGUID(); break;
+ case 185168: m_uiChestNGUID = go->GetGUID(); break;
+ case 185169: m_uiChestHGUID = go->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
index 8f3a28e02a3..872c074373d 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
@@ -71,7 +71,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -84,7 +84,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
index b606ff0f97e..cc39ec22e63 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
@@ -45,7 +45,7 @@ struct TRINITY_DLL_DECL instance_shattered_halls : public ScriptedInstance
Encounter[i] = NOT_STARTED;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch( go->GetEntry() )
{
@@ -53,9 +53,9 @@ struct TRINITY_DLL_DECL instance_shattered_halls : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch( creature_entry )
+ switch(creature->GetEntry())
{
case 16807: nethekurseGUID = creature->GetGUID(); break;
}
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index 12c7c3fa2ad..df0ac6851af 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -170,10 +170,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
void MoveInLineOfSight(Unit *who)
{
if(!Intro && !Flying)
- {
- if(!m_creature->getVictim() && m_creature->canStartAttack(who))
- ScriptedAI::AttackStart(who);
- }
+ ScriptedAI::MoveInLineOfSight(who);
}
void MovementInform(uint32 type, uint32 id)
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index 62ad6fcf42c..e469a19707e 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -126,7 +126,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
return 0;
}
- void OnCreatureCreate(Creature *creature, uint32 entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch (creature->GetEntry())
{
@@ -210,7 +210,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -249,7 +249,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
index 57484cb5ef4..952bd4fc0b1 100644
--- a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
+++ b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp
@@ -113,7 +113,7 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -123,7 +123,7 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
index bfaa583e033..5050238ee92 100644
--- a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
+++ b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp
@@ -95,7 +95,7 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance
};
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -124,9 +124,9 @@ struct TRINITY_DLL_DECL instance_molten_core : public ScriptedInstance
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch (creature_entry)
+ switch (creature->GetEntry())
{
case ID_LUCIFRON:
Lucifron = creature->GetGUID();
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
index 92f276e07d8..0220935873e 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
@@ -1,121 +1,256 @@
-/* Script Data Start
-SDName: Boss anomalus
-SDAuthor: LordVanMartin
-SD%Complete:
-SDComment:
-SDCategory:
-Script Data End */
-
-/*** SQL START ***
-update creature_template set scriptname = '' where entry = '';
-*** SQL END ***/
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Boss_Anomalus
+SD%Complete:
+SDComment:
+SDCategory: The Nexus, The Nexus
+EndScriptData */
+
#include "precompiled.h"
+#include "def_nexus.h"
//Spells
-#define SPELL_SPARK_1 47751
-#define SPELL_SPARK_2 57062
+#define SPELL_SPARK_N 47751
+#define SPELL_SPARK_H 57062
#define SPELL_RIFT_SHIELD 47748
-#define SPELL_CHARGE_RIFT 47747
-#define SPELL_ARCANE_ATTRACTION 57063
-#define SPELL_CREATE_RIFT 47743 //Dummy ---> summons (npc 26918) "Chaotic Rift", which spawns "Crazed Mana Wraith"s (npc 26746)
+#define SPELL_CHARGE_RIFT 47747 //Works wrong (affect players, not rifts)
+#define SPELL_CREATE_RIFT 47743 //Don't work, using WA
+#define SPELL_ARCANE_ATTRACTION 57063 //No idea, when it's used
-#define MOB_CRAZED_MANA_WRAITH 26746
-#define NPC_CHAOTIC_RIFT 26918
+#define MOB_CRAZED_MANA_WRAITH 26746
+#define MOB_CHAOTIC_RIFT 26918
+#define SPELL_CHAOTIC_ENERGY_BURST 47688
+#define SPELL_CHARGED_CHAOTIC_ENERGY_BURST 47737
+#define SPELL_ARCANEFORM 48019 //Chaotic Rift visual
//Yell
-#define SAY_AGGRO -1576000
-#define SAY_KILL -1576001
-#define SAY_DEATH -1576002
-#define SAY_RIFT -1576003
-#define SAY_SHIELD -1576004
+#define SAY_AGGRO -1576010
+#define SAY_DEATH -1576011
+#define SAY_RIFT -1576012
+#define SAY_SHIELD -1576013
+
+float RiftLocation[6][3]=
+{
+ {652.64, -273.70, -8.75},
+ {634.45, -265.94, -8.44},
+ {620.73, -281.17, -9.02},
+ {626.10, -304.67, -9.44},
+ {639.87, -314.11, -9.49},
+ {651.72, -297.44, -9.37}
+};
struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
{
- boss_anomalusAI(Creature *c) : ScriptedAI(c) {}
+ boss_anomalusAI(Creature *c) : ScriptedAI(c)
+ {
+ pInstance = c->GetInstanceData();
+ Reset();
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
+
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
- void Reset() {}
- void EnterCombat(Unit* who)
+ uint8 Phase;
+ uint32 SPELL_SPARK_Timer;
+ uint32 SPELL_CREATE_RIFT_Timer;
+ uint64 ChaoticRiftGUID;
+
+ void Reset()
+ {
+ Phase = 0;
+ SPELL_SPARK_Timer = 5000;
+ SPELL_CREATE_RIFT_Timer = 25000;
+ ChaoticRiftGUID = 0;
+
+ if(pInstance)
+ pInstance->SetData(DATA_ANOMALUS_EVENT, NOT_STARTED);
+ }
+
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff)
+
+ void UpdateAI(const uint32 diff)
{
- //Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
+ {
return;
+ }
+
+ if (m_creature->HasAura(SPELL_RIFT_SHIELD))
+ {
+ Unit* Rift;
+ if (ChaoticRiftGUID)
+ Rift = Unit::GetUnit((*m_creature), ChaoticRiftGUID);
+ if (Rift && Rift->isDead())
+ {
+ m_creature->RemoveAurasDueToSpell(SPELL_RIFT_SHIELD);
+ ChaoticRiftGUID = 0;
+ }
+ return;
+ } else
+ ChaoticRiftGUID = 0;
- //Source DBM
- if((((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 80) && ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) > 77))
- || (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 55) && ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) > 52))
- || (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 30) && ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) > 27)))
+ if ((Phase == 0) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.75))
+ {
+ Phase = 1;
+ DoScriptText(SAY_SHIELD, m_creature);
+ DoCast(m_creature, SPELL_RIFT_SHIELD);
+
+ int tmp = rand()%(2);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if ((Phase == 1) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.50))
+ {
+ Phase = 2;
+ DoScriptText(SAY_SHIELD , m_creature);
+ DoCast(m_creature,SPELL_RIFT_SHIELD);
+
+ int tmp = rand()%(2);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if ((Phase == 2) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
+ {
+ Phase = 3;
+ DoScriptText(SAY_SHIELD , m_creature);
+ DoCast(m_creature,SPELL_RIFT_SHIELD);
+
+ int tmp = rand()%(2);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if (SPELL_SPARK_Timer < diff)
{
- //Summon rift at a random location
- }
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, HeroicMode ? SPELL_SPARK_H : SPELL_SPARK_N);
+ SPELL_SPARK_Timer = 5000;
+ }else SPELL_SPARK_Timer -=diff;
+
+ if (SPELL_CREATE_RIFT_Timer < diff)
+ {
+ DoScriptText(SAY_RIFT , m_creature);
- DoMeleeAttackIfReady();
+ int tmp = rand()%(2);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ SPELL_CREATE_RIFT_Timer = 25000;
+ }else SPELL_CREATE_RIFT_Timer -=diff;
+
+ DoMeleeAttackIfReady();
}
- void JustDied(Unit* killer)
+
+ void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
- }
- void KilledUnit(Unit *victim)
- {
- if(victim == m_creature)
- return;
- DoScriptText(SAY_KILL, m_creature);
+ if (pInstance)
+ pInstance->SetData(DATA_ANOMALUS_EVENT, DONE);
}
};
-/*######
-## Crazed Mana Wraiths
-######*/
-#define SPELL_ARCANE_MISSILES 33833
-
-struct TRINITY_DLL_DECL mob_crazed_mana_wraithAI : public ScriptedAI
+struct TRINITY_DLL_DECL mob_chaotic_riftAI : public Scripted_NoMovementAI
{
- mob_crazed_mana_wraithAI(Creature *c) : ScriptedAI(c) {}
+ mob_chaotic_riftAI(Creature *c) : Scripted_NoMovementAI(c)
+ {
+ pInstance = c->GetInstanceData();
+ Reset();
+ }
- void Reset() {}
- void EnterCombat(Unit* who) {}
- void UpdateAI(const uint32 diff)
- {
- //Return since we have no target
- if(!UpdateVictim())
- return;
+ ScriptedInstance* pInstance;
- DoMeleeAttackIfReady();
- }
- void JustDied(Unit* killer) {}
-};
+ uint32 SPELL_CHAOTIC_ENERGY_BURST_Timer;
+ uint32 SUMMON_CRAZED_MANA_WRAITH_Timer;
-/*######
-## Chaotic Rift
-######*/
-#define SPELL_CHAOTIC_ENERGY_BURST 47688
-#define SPELL_CHARGED_CHAOTIC_ENERGY_BURST 47737
+ void Reset()
+ {
+ SPELL_CHAOTIC_ENERGY_BURST_Timer = 1000;
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
+ m_creature->SetDisplayId(25206); //For some reason in DB models for ally and horde are different.
+ //Model for ally (1126) does not show auras. Horde model works perfect.
+ //Set model to horde number
+ DoCast(m_creature, SPELL_ARCANEFORM, false);
+ }
-struct TRINITY_DLL_DECL npc_chaotic_riftAI : public ScriptedAI
-{
- npc_chaotic_riftAI(Creature *c) : ScriptedAI(c) {}
-
- void Reset() {}
- void EnterCombat(Unit* who) {}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 diff)
{
- //Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
+ {
return;
+ }
- DoMeleeAttackIfReady();
- }
- void JustDied(Unit* killer) {}
+ if (SPELL_CHAOTIC_ENERGY_BURST_Timer < diff)
+ {
+ Unit* Anomalus = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ANOMALUS));
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
+ DoCast(target, SPELL_CHARGED_CHAOTIC_ENERGY_BURST);
+ else
+ DoCast(target, SPELL_CHAOTIC_ENERGY_BURST);
+ SPELL_CHAOTIC_ENERGY_BURST_Timer = 1000;
+ }else SPELL_CHAOTIC_ENERGY_BURST_Timer -=diff;
+
+ if (SUMMON_CRAZED_MANA_WRAITH_Timer < diff)
+ {
+ Creature* Wraith = m_creature->SummonCreature(MOB_CRAZED_MANA_WRAITH, m_creature->GetPositionX()+1, m_creature->GetPositionY()+1, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Wraith)
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Wraith->AI()->AttackStart(target);
+ Unit* Anomalus = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ANOMALUS));
+ if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
+ else
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 10000;
+ }else SUMMON_CRAZED_MANA_WRAITH_Timer -=diff;
+ }
};
-CreatureAI* GetAI_npc_chaotic_rift(Creature *_Creature)
+CreatureAI* GetAI_mob_chaotic_rift(Creature *_Creature)
{
- return new npc_chaotic_riftAI (_Creature);
+ return new mob_chaotic_riftAI (_Creature);
}
CreatureAI* GetAI_boss_anomalus(Creature *_Creature)
@@ -123,11 +258,6 @@ CreatureAI* GetAI_boss_anomalus(Creature *_Creature)
return new boss_anomalusAI (_Creature);
}
-CreatureAI* GetAI_mob_crazed_mana_wraith(Creature *_Creature)
-{
- return new boss_anomalusAI (_Creature);
-}
-
void AddSC_boss_anomalus()
{
Script *newscript;
@@ -136,14 +266,9 @@ void AddSC_boss_anomalus()
newscript->Name="boss_anomalus";
newscript->GetAI = &GetAI_boss_anomalus;
newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="mob_crazed_mana_wraith";
- newscript->GetAI = &GetAI_mob_crazed_mana_wraith;
- newscript->RegisterSelf();
-
+
newscript = new Script;
- newscript->Name="npc_chaotic_rift";
- newscript->GetAI = &GetAI_npc_chaotic_rift;
+ newscript->Name="mob_chaotic_rift";
+ newscript->GetAI = &GetAI_mob_chaotic_rift;
newscript->RegisterSelf();
}
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
index c2b6d3d4a8b..ed7a3e6867e 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
@@ -1,74 +1,152 @@
-/* Script Data Start
-SDName: Boss keristrasza
-SDAuthor: LordVanMartin
-SD%Complete:
-SDComment:
-SDCategory:
-Script Data End */
-
-/*** SQL START ***
-update creature_template set scriptname = 'boss_maiden_of_grief' where entry = '';
-*** SQL END ***/
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Boss_Keristrasza
+SD%Complete:
+SDComment:
+SDCategory: The Nexus, The Nexus
+EndScriptData */
+
#include "precompiled.h"
+#include "def_nexus.h"
//Spells
+#define SPELL_FROZEN_PRISON 47854
#define SPELL_TAIL_SWEEP 50155
-#define SPELL_CRYSTAL_CHAINS 50997
+#define SPELL_CRYSTAL_CHAINS 50997
#define SPELL_ENRAGE 8599
-#define SPELL_CRYSTALFIRE_BREATH_1 48096
-#define SPELL_CRYSTALFIRE_BREATH_2 57091
-#define SPELL_CRYSTALIZE 48179
-#define SPELL_INTENSE_COLD 48095 //stackable debuff
+#define SPELL_CRYSTALFIRE_BREATH_N 48096
+#define SPELL_CRYSTALFIRE_BREATH_H 57091
+#define SPELL_CRYSTALIZE 48179
+#define SPELL_INTENSE_COLD 48094
//Yell
-#define SAY_AGGRO -1576005
-#define SAY_SLAY -1576006
-#define SAY_ENRAGE -1576007
-#define SAY_DEATH -1576008
-#define SAY_CRYSTAL_NOVA -1576009
+#define SAY_AGGRO -1576040
+#define SAY_SLAY -1576041
+#define SAY_ENRAGE -1576042
+#define SAY_DEATH -1576043
+#define SAY_CRYSTAL_NOVA -1576044
struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
{
- boss_keristraszaAI(Creature *c) : ScriptedAI(c) {}
+ boss_keristraszaAI(Creature *c) : ScriptedAI(c)
+ {
+ pInstance = c->GetInstanceData();
+ HeroicMode = m_creature->GetMap()->IsHeroic();
+ Reset();
+ }
+
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
+
+ uint32 CRYSTALFIRE_BREATH_Timer;
+ uint32 CRYSTAL_CHAINS_CRYSTALIZE_Timer;
+ uint32 TAIL_SWEEP_Timer;
+ bool Enrage;
- bool enraged;
+ void Reset()
+ {
+ CRYSTALFIRE_BREATH_Timer = 14000;
+ CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
+ TAIL_SWEEP_Timer = 5000;
+ Enrage = false;
+ m_creature->RemoveAurasDueToSpell(SPELL_INTENSE_COLD);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ if (pInstance && pInstance->GetData(DATA_KERISTRASZA_FREED) == DONE)
+ {
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ }else{
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->CastSpell(m_creature, SPELL_FROZEN_PRISON, false);
+ }
+ }
- void Reset()
+ void MoveInLineOfSight(Unit *who)
{
- enraged = false;
+ if (pInstance && pInstance->GetData(DATA_KERISTRASZA_FREED) != DONE && pInstance->GetData(DATA_MAGUS_TELESTRA_EVENT) == DONE &&
+ pInstance->GetData(DATA_ANOMALUS_EVENT) == DONE && pInstance->GetData(DATA_ORMOROK_EVENT) == DONE &&
+ m_creature->IsHostileTo(who) && m_creature->IsWithinDist(who, 15.0f, false))
+ {
+ pInstance->SetData(DATA_KERISTRASZA_FREED, DONE);
+ }
+ if (pInstance->GetData(DATA_KERISTRASZA_FREED) == DONE)
+ {
+ m_creature->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ ScriptedAI::MoveInLineOfSight(who);
+ }
}
- void EnterCombat(Unit* who)
+
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
+ DoCast(m_creature, SPELL_INTENSE_COLD);
}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff)
+
+ void UpdateAI(const uint32 diff)
{
- //Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
+ {
return;
+ }
+
+ if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
+ {
+ DoScriptText(SAY_ENRAGE , m_creature);
+ DoCast(m_creature, SPELL_ENRAGE);
+ Enrage = true;
+ }
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) == 10)
+ if (CRYSTALFIRE_BREATH_Timer < diff)
{
- if(!enraged)
- {
- DoScriptText(SAY_ENRAGE, m_creature);
- DoCast(m_creature, SPELL_ENRAGE);
- enraged = true;
- }
- }
+ DoCast(m_creature->getVictim(), HeroicMode ? SPELL_CRYSTALFIRE_BREATH_H : SPELL_CRYSTALFIRE_BREATH_N);
+ CRYSTALFIRE_BREATH_Timer = 14000;
+ }else CRYSTALFIRE_BREATH_Timer -=diff;
+
+ if (TAIL_SWEEP_Timer < diff)
+ {
+ DoCast(m_creature, SPELL_TAIL_SWEEP);
+ TAIL_SWEEP_Timer = 5000;
+ }else TAIL_SWEEP_Timer -=diff;
- DoMeleeAttackIfReady();
+ if (CRYSTAL_CHAINS_CRYSTALIZE_Timer < diff)
+ {
+ DoScriptText(SAY_CRYSTAL_NOVA , m_creature);
+ if (HeroicMode)
+ DoCast(m_creature, SPELL_CRYSTALIZE);
+ else
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CRYSTAL_CHAINS);
+ CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
+ }else CRYSTAL_CHAINS_CRYSTALIZE_Timer -= diff;
+
+ DoMeleeAttackIfReady();
}
- void JustDied(Unit* killer)
+
+ void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
}
+
void KilledUnit(Unit *victim)
{
- if(victim == m_creature)
- return;
DoScriptText(SAY_SLAY, m_creature);
}
};
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
index f3d9e72267f..8132b99b014 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
@@ -1,103 +1,278 @@
-/* Script Data Start
-SDName: Boss magus_telestra
-SDAuthor: LordVanMartin
-SD%Complete:
-SDComment:
-SDCategory:
-Script Data End */
-
-/*** SQL START ***
-update creature_template set scriptname = '' where entry = '';
-*** SQL END ***/
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Boss_Magus_Telestra
+SD%Complete:
+SDComment:
+SDCategory: The Nexus, The Nexus
+EndScriptData */
+
#include "precompiled.h"
#include "def_nexus.h"
-
//Spells
-//phase 1
-#define SPELL_ICE_NOVA 47772
-#define SPELL_ICE_NOVA 56935
-#define SPELL_FIREBOMB 47773
-#define SPELL_FIREBOMB 56934
-#define SPELL_GAVITY_WELL 47756
-
-//Phase 2 -->50% HP (3 clones, Frost, Fire, Arcane)
-//Frost Magus (npc 26930)
-#define FROST_MAGUS_VISUAL 47706 //Dummy
-#define SPELL_BLIZZARD_N 47727
-#define SPELL_ICE_BARB_N 47729
-//heroic
-#define SPELL_BLIZZARD_H 56936
-#define SPELL_ICE_BARB_H 56937
-
-//Fire Magus (npc 26928)
-#define FIRE_MAGUS_VISUAL 47705 //Dummy
-#define SPELL_FIRE_BLAST 47721
-#define SPELL_SCORCH 47723
-//heroic
-#define SPELL_FIRE_BLAST_H 56939
-#define SPELL_SCORCH_H 56938
-
-//Arcane Magus (npc 26929)
-#define ARCANE_MAGUS_VISUAL 47704 //Dummy
-#define SPELL_CRITTER 47731
-#define SPELL_TIME_STOP 47736
+#define SPELL_ICE_NOVA_N 47772
+#define SPELL_ICE_NOVA_H 56935
+#define SPELL_FIREBOMB_N 47773
+#define SPELL_FIREBOMB_H 56934
+#define SPELL_GRAVITY_WELL 47756
+#define SPELL_TELESTRA_BACK 47714
+
+float CenterOfRoom[1][4] =
+{
+ {504.80, 89.07, -16.12, 6.27}
+};
+
+//At 50% HP - 3 clones, Frost, Fire, Arcane (and in 10% HP in Heroic)
+#define MOB_FIRE_MAGUS 26928
+#define MOB_FROST_MAGUS 26930
+#define MOB_ARCANE_MAGUS 26929
+
+#define SPELL_FIRE_MAGUS_VISUAL 47705
+#define SPELL_FROST_MAGUS_VISUAL 47706
+#define SPELL_ARCANE_MAGUS_VISUAL 47704
//Yell
-#define SAY_AGGRO -1576010
-#define SAY_KILL -1576011
-#define SAY_DEATH -1576012
-#define SAY_MERGE -1576013
-#define SAY_SPLIT_1 -1576014
-#define SAY_SPLIT_2 -1576015
+#define SAY_AGGRO -1576000
+#define SAY_KILL -1576001
+#define SAY_DEATH -1576002
+#define SAY_MERGE -1576003
+#define SAY_SPLIT_1 -1576004
+#define SAY_SPLIT_2 -1576005
struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
{
- boss_magus_telestraAI(Creature *c) : ScriptedAI(c) {}
+ boss_magus_telestraAI(Creature* c) : ScriptedAI(c)
+ {
+ pInstance = c->GetInstanceData();
+ Reset();
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
+
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
- bool splited;
- uint64 Magus_frost,
- Magus_fire,
- Magus_arcane;
+ uint64 FireMagusGUID;
+ uint64 FrostMagusGUID;
+ uint64 ArcaneMagusGUID;
+ bool FireMagusDead;
+ bool FrostMagusDead;
+ bool ArcaneMagusDead;
+
+ uint32 AppearDelay_Timer;
+ bool AppearDelay;
+
+ uint8 Phase;
+
+ uint32 SPELL_ICE_NOVA_Timer;
+ uint32 SPELL_FIREBOMB_Timer;
+ uint32 SPELL_GRAVITY_WELL_Timer;
void Reset()
{
- splited = false;
+ Phase = 0;
+ //These times are probably wrong
+ SPELL_ICE_NOVA_Timer = 7000;
+ SPELL_FIREBOMB_Timer = 0;
+ SPELL_GRAVITY_WELL_Timer = 15000;
+
+ FireMagusGUID = 0;
+ FrostMagusGUID = 0;
+ ArcaneMagusGUID = 0;
+
+ AppearDelay = false;
+
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetVisibility(VISIBILITY_ON);
+
+ if(pInstance)
+ pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
}
- void EnterCombat(Unit* who)
+
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff)
+
+ uint64 SplitPersonality(uint32 entry)
+ {
+ Creature* Summoned = m_creature->SummonCreature(entry, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Summoned)
+ {
+ switch (entry)
+ {
+ case MOB_FIRE_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_FIRE_MAGUS_VISUAL, false);
+ break;
+ }
+ case MOB_FROST_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_FROST_MAGUS_VISUAL, false);
+ break;
+ }
+ case MOB_ARCANE_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_ARCANE_MAGUS_VISUAL, false);
+ break;
+ }
+ }
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Summoned->AI()->AttackStart(target);
+ return Summoned->GetGUID();
+ }
+ return 0;
+ }
+
+ void UpdateAI(const uint32 diff)
{
//Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
+ {
return;
+ }
- if(!splited)
+ if (AppearDelay)
{
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 50)
+ m_creature->StopMoving();
+ m_creature->AttackStop();
+ if (AppearDelay_Timer < diff)
{
- DoScriptText(SAY_SPLIT_1, m_creature);
- //HandleSplit
- splited = true;
- }
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ AppearDelay = false;
+ }else AppearDelay_Timer -= diff;
+ return;
}
- DoMeleeAttackIfReady();
+
+ if ((Phase == 1)||(Phase == 3))
+ {
+ Unit* FireMagus;
+ Unit* FrostMagus;
+ Unit* ArcaneMagus;
+ if (FireMagusGUID)
+ FireMagus = Unit::GetUnit((*m_creature), FireMagusGUID);
+ if (FrostMagusGUID)
+ FrostMagus = Unit::GetUnit((*m_creature), FrostMagusGUID);
+ if (ArcaneMagusGUID)
+ ArcaneMagus = Unit::GetUnit((*m_creature), ArcaneMagusGUID);
+ if (FireMagus && FireMagus->isDead())
+ FireMagusDead = true;
+ if (FrostMagus && FrostMagus->isDead())
+ FrostMagusDead = true;
+ if (ArcaneMagus && ArcaneMagus->isDead())
+ ArcaneMagusDead = true;
+ if (FireMagusDead && FrostMagusDead && ArcaneMagusDead)
+ {
+ m_creature->GetMotionMaster()->Clear();
+ m_creature->Relocate(CenterOfRoom[0][0], CenterOfRoom[0][1], CenterOfRoom[0][2], CenterOfRoom[0][3]);
+ DoCast(m_creature, SPELL_TELESTRA_BACK);
+ m_creature->SetVisibility(VISIBILITY_ON);
+ if (Phase == 1)
+ Phase = 2;
+ if (Phase == 3)
+ Phase = 4;
+ FireMagusGUID = 0;
+ FrostMagusGUID = 0;
+ ArcaneMagusGUID = 0;
+ AppearDelay = true;
+ AppearDelay_Timer = 4000;
+ DoScriptText(SAY_MERGE, m_creature);
+ }else
+ return;
+ }
+
+ if ((Phase == 0) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.5)))
+ {
+ Phase = 1;
+ m_creature->CastStop();
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
+ FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
+ ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
+ FireMagusDead = false;
+ FrostMagusDead = false;
+ ArcaneMagusDead = false;
+ switch(rand()%2)
+ {
+ case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
+ case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
+ }
+ return;
+ }
+
+ if (HeroicMode && (Phase == 2) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.1)))
+ {
+ Phase = 3;
+ m_creature->CastStop();
+ m_creature->SetVisibility(VISIBILITY_OFF);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
+ FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
+ ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
+ FireMagusDead = false;
+ FrostMagusDead = false;
+ ArcaneMagusDead = false;
+ switch(rand()%2)
+ {
+ case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
+ case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
+ }
+ return;
+ }
+
+ if (SPELL_ICE_NOVA_Timer < diff)
+ {
+ m_creature->CastStop();
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, HeroicMode ? SPELL_ICE_NOVA_H : SPELL_ICE_NOVA_N);
+ SPELL_ICE_NOVA_Timer = 15000;
+ }else SPELL_ICE_NOVA_Timer -=diff;
+
+ if (SPELL_GRAVITY_WELL_Timer < diff)
+ {
+ m_creature->CastStop();
+ if (Unit* target = m_creature->getVictim())
+ DoCast(target, SPELL_GRAVITY_WELL);
+ SPELL_GRAVITY_WELL_Timer = 15000;
+ }else SPELL_GRAVITY_WELL_Timer -=diff;
+
+ if (SPELL_FIREBOMB_Timer < diff)
+ {
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, HeroicMode ? SPELL_FIREBOMB_H : SPELL_FIREBOMB_N);
+ SPELL_FIREBOMB_Timer = 2000;
+ }else SPELL_FIREBOMB_Timer -=diff;
+
+ DoMeleeAttackIfReady();
}
+
void JustDied(Unit* killer)
- {
+ {
DoScriptText(SAY_DEATH, m_creature);
- }
+ if (pInstance)
+ pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);
+ }
+
void KilledUnit(Unit *victim)
{
- if(victim == m_creature)
- return;
DoScriptText(SAY_KILL, m_creature);
}
};
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
index eacaf771071..51c12bbdb6a 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
@@ -1,79 +1,288 @@
-/* Script Data Start
-SDName: Boss ormorok
-SDAuthor: LordVanMartin
-SD%Complete:
-SDComment:
-SDCategory:
-Script Data End */
-
-/*** SQL START ***
-update creature_template set scriptname = '' where entry = '';
-*** SQL END ***/
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Boss_Ormorok
+SD%Complete:
+SDComment:
+SDCategory: The Nexus, The Nexus
+EndScriptData */
+
#include "precompiled.h"
+#include "def_nexus.h"
//Spells
-#define SPELL_CRYSTAL_SPIKES_1 47958
-#define SPELL_CRYSTAL_SPIKES_2 57082
-#define SPELL_CRYSTAL_SPIKES_3 57083
+#define SPELL_CRYSTAL_SPIKES_N 47958 //Don't work, using walkaround
+#define SPELL_CRYSTAL_SPIKES_H 57082 //Don't work, using walkaround
+//Walkaround for spells Crystal Spikes -----------------
+#define SPELL_CRYSTALL_SPIKE_DAMAGE_N 47944
+#define SPELL_CRYSTALL_SPIKE_DAMAGE_H 57067
+#define SPELL_CRYSTAL_SPIKE_PREVISUAL 50442
+#define MOB_CRYSTAL_SPIKE 27099
+//------------------------------------------------------
#define SPELL_SPELL_REFLECTION 47981
#define SPELL_TRAMPLE_N 48016
#define SPELL_TRAMPLE_H 57066
-#define SPELL_FRENZY_N 48017
-#define SPELL_FRENZY_H 57086
+#define SPELL_FRENZY 48017
#define SPELL_SUMMON_CRYSTALLINE_TANGLER 61564 //summons npc 32665
+#define MOB_CRYSTALLINE_TANGLER 32665
+#define SPELL_ROOTS 28858 //proper spell id is unknown
//Yell
-#define SAY_AGGRO -1576016
-#define SAY_KILL -1576017
-#define SAY_DEATH -1576018
-#define SAY_REFLECT -1576019
-#define SAY_ICE_SPIKES -1576020
+#define SAY_AGGRO -1576020
+#define SAY_DEATH -1576021
+#define SAY_REFLECT -1576022
+#define SAY_CRYSTAL_SPIKES -1576023
+#define SAY_KILL -1576024
+
+#define SPIKE_DISTANCE 5.0f
struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
{
- boss_ormorokAI(Creature *c) : ScriptedAI(c) {}
+ boss_ormorokAI(Creature *c) : ScriptedAI(c)
+ {
+ pInstance = c->GetInstanceData();
+ Reset();
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
- bool frenzy;
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
+ bool Frenzy;
+ bool CrystalSpikes;
+ uint8 CrystalSpikes_Count;
+ float BaseX;
+ float BaseY;
+ float BaseZ;
+ float BaseO;
+ float SpikeXY[4][2];
- void Reset()
- {
- frenzy = false;
- }
- void EnterCombat(Unit* who)
+ uint32 SPELL_CRYSTAL_SPIKES_Timer;
+ uint32 CRYSTAL_SPIKES_Timer;
+ uint32 SPELL_TRAMPLE_Timer;
+ uint32 SPELL_FRENZY_Timer;
+ uint32 SPELL_SPELL_REFLECTION_Timer;
+ uint32 SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer;
+
+ void Reset()
+ {
+ SPELL_CRYSTAL_SPIKES_Timer = 12000;
+ SPELL_TRAMPLE_Timer = 10000;
+ SPELL_SPELL_REFLECTION_Timer = 30000;
+ SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
+ Frenzy = false;
+ CrystalSpikes = false;
+ if(pInstance)
+ pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
+ }
+
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff)
+
+ void UpdateAI(const uint32 diff)
{
- //Return since we have no target
- if(!UpdateVictim())
+ if (!UpdateVictim())
+ {
return;
+ }
+ if (CrystalSpikes)
+ if (CRYSTAL_SPIKES_Timer < diff)
+ {
+ SpikeXY[0][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
+ SpikeXY[0][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
+ SpikeXY[1][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
+ SpikeXY[1][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
+ SpikeXY[2][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
+ SpikeXY[2][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
+ SpikeXY[3][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
+ SpikeXY[3][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
+ for (uint8 i = 0; i < 4; i++)
+ Creature* Spike = m_creature->SummonCreature(MOB_CRYSTAL_SPIKE, SpikeXY[i][0], SpikeXY[i][1], BaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7000);
+ if (++CrystalSpikes_Count >= 13)
+ CrystalSpikes = false;
+ CRYSTAL_SPIKES_Timer = 200;
+ }else CRYSTAL_SPIKES_Timer -= diff;
- if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) == 25)
+ if (!Frenzy && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
{
- if(!frenzy)
- {
- DoCast(m_creature, SPELL_FRENZY_N);
- frenzy = true;
- }
- }
+ DoCast(m_creature, SPELL_FRENZY);
+ Frenzy = true;
+ }
- DoMeleeAttackIfReady();
+ if (SPELL_TRAMPLE_Timer < diff)
+ {
+ DoCast(m_creature, HeroicMode ? SPELL_TRAMPLE_H : SPELL_TRAMPLE_N);
+ SPELL_TRAMPLE_Timer = 10000;
+ }else SPELL_TRAMPLE_Timer -= diff;
+
+ if (SPELL_SPELL_REFLECTION_Timer < diff)
+ {
+ DoScriptText(SAY_REFLECT, m_creature);
+ DoCast(m_creature, SPELL_SPELL_REFLECTION);
+ SPELL_SPELL_REFLECTION_Timer = 30000;
+ }else SPELL_SPELL_REFLECTION_Timer -= diff;
+
+ if (SPELL_CRYSTAL_SPIKES_Timer < diff)
+ {
+ DoScriptText(SAY_CRYSTAL_SPIKES, m_creature);
+ CrystalSpikes = true;
+ CrystalSpikes_Count = 1;
+ CRYSTAL_SPIKES_Timer = 0;
+ BaseX = m_creature->GetPositionX();
+ BaseY = m_creature->GetPositionY();
+ BaseZ = m_creature->GetPositionZ();
+ BaseO = m_creature->GetOrientation();
+ SPELL_CRYSTAL_SPIKES_Timer = 20000;
+ }else SPELL_CRYSTAL_SPIKES_Timer -=diff;
+
+ if (HeroicMode && (SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer < diff))
+ {
+ Creature* Crystalline_Tangler = m_creature->SummonCreature(MOB_CRYSTALLINE_TANGLER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Crystalline_Tangler)
+ {
+ Unit* target = NULL;
+ uint8 Healer = 0;
+ for (uint8 j = 1; j<=4; j++)
+ {
+ switch (j)
+ {
+ case 1: Healer = CLASS_PRIEST; break;
+ case 2: Healer = CLASS_PALADIN; break;
+ case 3: Healer = CLASS_DRUID; break;
+ case 4: Healer = CLASS_SHAMAN; break;
+ }
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
+ {
+ Unit* pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
+ {
+ target = pTemp;
+ break;
+ }
+ }
+ if (target)
+ break;
+ }
+ if (!target)
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ {
+ Crystalline_Tangler->AI()->AttackStart(target);
+ Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
+ }
+ }
+ SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
+ }else SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer -=diff;
+
+ DoMeleeAttackIfReady();
}
- void JustDied(Unit* killer)
+
+ void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
+ if (pInstance)
+ pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
}
- void KilledUnit(Unit *victim)
+
+ void KilledUnit(Unit *victim)
{
- if(victim == m_creature)
- return;
DoScriptText(SAY_KILL, m_creature);
}
+
};
+struct TRINITY_DLL_DECL mob_crystal_spikeAI : public Scripted_NoMovementAI
+{
+ mob_crystal_spikeAI(Creature *c) : Scripted_NoMovementAI(c)
+ {
+ Reset();
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
+
+ bool HeroicMode;
+
+ uint32 SPELL_CRYSTALL_SPIKE_DAMAGE_Timer;
+ uint32 SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer;
+
+ void Reset()
+ {
+ SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 3700;
+ SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 1000;
+ m_creature->SetLevel(80); //
+ m_creature->setFaction(16); //Walkaround to be independent from data in DB
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer < diff)
+ {
+ DoCast(m_creature, SPELL_CRYSTAL_SPIKE_PREVISUAL);
+ SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 10000;
+ }else SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer -=diff;
+
+ if (SPELL_CRYSTALL_SPIKE_DAMAGE_Timer < diff)
+ {
+ DoCast(m_creature, HeroicMode ? SPELL_CRYSTALL_SPIKE_DAMAGE_H : SPELL_CRYSTALL_SPIKE_DAMAGE_N);
+ SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 10000;
+ }else SPELL_CRYSTALL_SPIKE_DAMAGE_Timer -=diff;
+ }
+};
+
+struct TRINITY_DLL_DECL mob_crystalline_tanglerAI : public ScriptedAI
+{
+ mob_crystalline_tanglerAI(Creature *c) : ScriptedAI(c)
+ {
+ Reset();
+ }
+
+ uint32 SPELL_ROOTS_Timer;
+
+ void Reset()
+ {
+ SPELL_ROOTS_Timer = 1000;
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (SPELL_ROOTS_Timer < diff)
+ {
+ if (m_creature->IsWithinDist(m_creature->getVictim(), 5.0f, false))
+ {
+ DoCast(m_creature->getVictim(), SPELL_ROOTS);
+ SPELL_ROOTS_Timer = 15000;
+ }
+ }else SPELL_ROOTS_Timer -=diff;
+ }
+};
+
+CreatureAI* GetAI_mob_crystal_spike(Creature *_Creature)
+{
+ return new mob_crystal_spikeAI (_Creature);
+}
+
+CreatureAI* GetAI_mob_crystalline_tangler(Creature *_Creature)
+{
+ return new mob_crystalline_tanglerAI (_Creature);
+}
+
CreatureAI* GetAI_boss_ormorok(Creature *_Creature)
{
return new boss_ormorokAI (_Creature);
@@ -85,6 +294,16 @@ void AddSC_boss_ormorok()
newscript = new Script;
newscript->Name="boss_ormorok";
- newscript->GetAI = &GetAI_boss_ormorok;
+ newscript->GetAI = GetAI_boss_ormorok;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="mob_crystal_spike";
+ newscript->GetAI = &GetAI_mob_crystal_spike;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name="mob_crystalline_tangler";
+ newscript->GetAI = &GetAI_mob_crystalline_tangler;
newscript->RegisterSelf();
}
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/def_nexus.h b/src/bindings/scripts/scripts/zone/nexus/nexus/def_nexus.h
index d868c72adf6..59fb3528f69 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/def_nexus.h
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/def_nexus.h
@@ -1,35 +1,11 @@
#ifndef DEF_NEXUS_H
#define DEF_NEXUS_H
-#define DATA_ANOMALUSDEAD 1
-#define DATA_ANOMALUS_DEATH 2
-#define DATA_ORMOROKDDEAD 3
-#define DATA_ORMOROK_DEATH 4
+#define DATA_MAGUS_TELESTRA_EVENT 1
+#define DATA_ANOMALUS_EVENT 2
+#define DATA_ORMOROK_EVENT 3
+#define DATA_KERISTRASZA_FREED 4
-#define DATA_MAGUSTELESTRADEAD 5
-#define DATA_MAGUSTELESTRA_DEATH 6
-#define DATA_MAGUSTELESTRA_A_DEAD 7
-#define DATA_MAGUSTELESTRA_A_DEATH 8
-#define DATA_MAGUSTELESTRA_F_DEAD 9
-#define DATA_MAGUSTELESTRA_F_DEATH 10
-#define DATA_MAGUSTELESTRA_FI_DEAD 11
-#define DATA_MAGUSTELESTRA_FI_DEATH 12
+#define DATA_ANOMALUS 5
-#define DATA_KERISTRASZADEAD 13
-#define DATA_KERISTRASZA_DEATH 14
-#define DATA_COMMANDER_KOLURGDEAD 15
-#define DATA_COMMANDER_KOLURG_DEATH 16
-#define DATA_COMMANDER_STOUTBEARDDEAD 17
-#define DATA_COMMANDER_STOUTBEARD_DEATH 18
-#define DATA_ANOMALUS 19
-#define DATA_ORMOROK 20
-
-#define DATA_MAGUSTELESTRA 21
-#define DATA_MAGUSTELESTRA_A 22
-#define DATA_MAGUSTELESTRA_F 23
-#define DATA_MAGUSTELESTRA_FI 24
-
-#define DATA_KERISTRASZA 25
-#define DATA_COMMANDER_KOLURG 26
-#define DATA_COMMANDER_STOUTBEARD 27
#endif
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
index 01d0ade1e25..e953fbc9b29 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
@@ -1,145 +1,176 @@
+/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/* ScriptData
+SDName: Instance_Nexus
+SD%Complete:
+SDComment:
+SDCategory: The Nexus, The Nexus
+EndScriptData */
+
#include "precompiled.h"
#include "def_nexus.h"
+#define NUMBER_OF_ENCOUNTERS 4
+
struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
{
instance_nexus(Map *Map) : ScriptedInstance(Map) {Initialize();};
- uint64 Anomalus,
- Ormorok,
- Magus_telestra,
- Magus_frost,
- Magus_fire,
- Magus_arcane,
- keristrasza,
- Commander_kolurg,
- Commander_stoutbeard;
- bool IsBossDied[9];
+ std::string strInstData;
+ uint64 Anomalus;
+ uint32 Encounters[NUMBER_OF_ENCOUNTERS];
void Initialize()
{
- Anomalus = 0;
- Ormorok = 0;
- Magus_telestra =0;
- Magus_frost =0;
- Magus_fire =0;
- Magus_arcane =0;
- keristrasza =0;
- Commander_kolurg = 0;
- Commander_stoutbeard = 0;
- IsBossDied[0] = false;
- IsBossDied[1] = false;
- IsBossDied[2] = false;
- IsBossDied[3] = false;
- IsBossDied[4] = false;
- IsBossDied[5] = false;
- IsBossDied[6] = false;
- IsBossDied[7] = false;
- IsBossDied[8] = false;
+ Anomalus = 0;
+ for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++)
+ Encounters[i] = NOT_STARTED;
}
- bool IsEncounterInProgress() const
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
- //not active
- return false;
+ Map::PlayerList const& players = instance->GetPlayers();
+ uint32 TeamInInstance;
+
+ if (!players.isEmpty())
+ {
+ if (Player* pPlayer = players.begin()->getSource())
+ {
+ TeamInInstance = pPlayer->GetTeam();
+ }
+ }
+ switch(pCreature->GetEntry())
+ {
+ case 26763: Anomalus = pCreature->GetGUID(); break;
+ case 26800:
+ {
+ //26799
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24358);
+ break;
+ }
+ case 26802:
+ {
+ //26801
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24354);
+ break;
+ }
+ case 26805:
+ {
+ //26803
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24357);
+ break;
+ }
+ case 27949:
+ {
+ //27947
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24352);
+ break;
+ }
+ case 26796:
+ {
+ //26798
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24352);
+ break;
+ }
+ }
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+
+ uint64 GetData64(uint32 uiIdentifier)
{
- switch(creature->GetEntry())
+ switch(uiIdentifier)
{
- case 26763: Anomalus = creature->GetGUID(); break;
- case 26794: Ormorok = creature->GetGUID(); break;
- case 26731: Magus_telestra = creature->GetGUID(); break;
- case 26930: Magus_frost = creature->GetGUID(); break;
- case 26928: Magus_fire = creature->GetGUID(); break;
- case 26926: Magus_arcane = creature->GetGUID(); break;
- case 26723: keristrasza = creature->GetGUID(); break;
- case 26798: Commander_kolurg = creature->GetGUID(); break;
- case 26796: Commander_stoutbeard = creature->GetGUID(); break;
+ case DATA_ANOMALUS:
+ return Anomalus;
}
+ return 0;
}
- uint32 GetData(uint32 type)
+
+ uint32 GetData(uint32 identifier)
{
- switch(type)
+ switch(identifier)
{
- case DATA_ANOMALUSDEAD:
- if(IsBossDied[0])
- return 1;
- break;
- case DATA_ORMOROKDDEAD:
- if(IsBossDied[1])
- return 1;
- break;
- case DATA_MAGUSTELESTRADEAD:
- if(IsBossDied[2])
- return 1;
- break;
- case DATA_MAGUSTELESTRA_A_DEAD:
- if(IsBossDied[3])
- return 1;
- break;
- case DATA_MAGUSTELESTRA_F_DEAD:
- if(IsBossDied[4])
- return 1;
- break;
- case DATA_MAGUSTELESTRA_FI_DEAD:
- if(IsBossDied[5])
- return 1;
- break;
- case DATA_KERISTRASZADEAD:
- if(IsBossDied[6])
- return 1;
- break;
- case DATA_COMMANDER_KOLURGDEAD:
- if(IsBossDied[7])
- return 1;
- break;
- case DATA_COMMANDER_STOUTBEARDDEAD:
- if(IsBossDied[8])
- return 1;
- break;
+ case DATA_MAGUS_TELESTRA_EVENT: return Encounters[0];
+ case DATA_ANOMALUS_EVENT: return Encounters[1];
+ case DATA_ORMOROK_EVENT: return Encounters[2];
+ case DATA_KERISTRASZA_FREED: return Encounters[3];
}
-
return 0;
}
- uint64 GetData64 (uint32 identifier)
+ void SetData(uint32 identifier, uint32 data)
{
- return 0;
+ switch(identifier)
+ {
+ case DATA_MAGUS_TELESTRA_EVENT: Encounters[0] = data; break;
+ case DATA_ANOMALUS_EVENT: Encounters[1] = data; break;
+ case DATA_ORMOROK_EVENT: Encounters[2] = data; break;
+ case DATA_KERISTRASZA_FREED: Encounters[3] = data; break;
+ }
+
+ if (data == DONE)
+ {
+ OUT_SAVE_INST_DATA;
+
+ std::ostringstream saveStream;
+ saveStream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " "
+ << Encounters[3];
+
+ strInstData = saveStream.str();
+
+ SaveToDB();
+ OUT_SAVE_INST_DATA_COMPLETE;
+ }
+ }
+
+ std::string GetSaveData()
+ {
+ return strInstData;
}
- void SetData(uint32 type, uint32 data)
+ void Load(const char* chrIn)
{
- switch(type)
+ if (!chrIn)
{
- case DATA_ANOMALUS_DEATH:
- IsBossDied[0] = true;
- break;
- case DATA_ORMOROK_DEATH:
- IsBossDied[1] = true;
- break;
- case DATA_MAGUSTELESTRA_DEATH:
- IsBossDied[2] = true;
- break;
- case DATA_MAGUSTELESTRA_A_DEATH:
- IsBossDied[3] = true;
- break;
- case DATA_MAGUSTELESTRA_F_DEATH:
- IsBossDied[4] = true;
- break;
- case DATA_MAGUSTELESTRA_FI_DEAD:
- IsBossDied[5] = true;
- break;
- case DATA_KERISTRASZA_DEATH:
- IsBossDied[6] = true;
- break;
- case DATA_COMMANDER_KOLURG_DEATH:
- IsBossDied[7] = true;
- break;
- case DATA_COMMANDER_STOUTBEARD_DEATH:
- IsBossDied[8] = true;
- break;
+ OUT_LOAD_INST_DATA_FAIL;
+ return;
}
+
+ OUT_LOAD_INST_DATA(chrIn);
+
+ std::istringstream loadStream(chrIn);
+ loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3];
+
+ for(uint8 i = 1; i < NUMBER_OF_ENCOUNTERS; ++i)
+ {
+ if (Encounters[i] == IN_PROGRESS)
+ Encounters[i] = NOT_STARTED;
+ }
+
+ OUT_LOAD_INST_DATA_COMPLETE;
}
};
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
index 4c1bd810388..ec694063a1b 100644
--- a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
+++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
@@ -64,7 +64,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
Encounter[i] = NOT_STARTED;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -73,9 +73,9 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch(creature_entry)
+ switch(creature->GetEntry())
{
case ENTRY_HORSEMAN: HorsemanGUID = creature->GetGUID(); break;
case ENTRY_HEAD: HeadGUID = creature->GetGUID(); break;
diff --git a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
index d99546fbcea..b98de35d038 100644
--- a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
+++ b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp
@@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL instance_scholomance : public ScriptedInstance
Encounter[i] = NOT_STARTED;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
index fc8970c6f8a..fb8b14c368e 100644
--- a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
+++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp
@@ -82,7 +82,7 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature* pCreature, uint32 uiCreature)
+ void OnCreatureCreate(Creature* pCreature, bool add)
{
switch(pCreature->GetEntry())
{
@@ -91,7 +91,7 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL instance_shadowfang_keep : public ScriptedInstance
std::string GetSaveData()
{
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
index 988667ebe5c..71d9b66aa4c 100644
--- a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
+++ b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp
@@ -150,7 +150,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -162,7 +162,7 @@ struct TRINITY_DLL_DECL instance_stratholme : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
index 72c062c865a..f8c7dde1ca2 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp
@@ -119,9 +119,9 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature* creature, uint32 entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch(entry)
+ switch(creature->GetEntry())
{
case 24850: Kalecgos_Dragon = creature->GetGUID(); break;
case 24891: Kalecgos_Human = creature->GetGUID(); break;
@@ -139,17 +139,17 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* gobj)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
- switch(gobj->GetEntry())
+ switch(go->GetEntry())
{
- case 188421: ForceField = gobj->GetGUID(); break;
- case 188075: FireBarrier = gobj->GetGUID(); break;
- case 187979: Gate[0] = gobj->GetGUID(); break;
- case 187770: Gate[1] = gobj->GetGUID(); break;
- case 187896: Gate[2] = gobj->GetGUID(); break;
- case 187990: Gate[3] = gobj->GetGUID(); break;
- case 188118: Gate[4] = gobj->GetGUID(); break;
+ case 188421: ForceField = go->GetGUID(); break;
+ case 188075: FireBarrier = go->GetGUID(); break;
+ case 187979: Gate[0] = go->GetGUID(); break;
+ case 187770: Gate[1] = go->GetGUID(); break;
+ case 187896: Gate[2] = go->GetGUID(); break;
+ case 187990: Gate[3] = go->GetGUID(); break;
+ case 188118: Gate[4] = go->GetGUID(); break;
}
}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
index a0d21e302b5..ec52a8b116e 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp
@@ -91,7 +91,7 @@ struct TRINITY_DLL_DECL instance_arcatraz : public ScriptedInstance
return false;
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -107,7 +107,7 @@ struct TRINITY_DLL_DECL instance_arcatraz : public ScriptedInstance
}
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
if (creature->GetEntry() == MELLICHAR)
MellicharGUID = creature->GetGUID();
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
index 55ef8c60bbd..d6e7ee20f2b 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp
@@ -75,7 +75,7 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
index e8806b62957..907cf6c67d5 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
@@ -33,10 +33,6 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance
uint32 Encounters[ENCOUNTERS];
- void OnCreatureCreate (Creature *creature, uint32 creature_entry)
- {
- }
-
void Initialize()
{
for(uint8 i = 0; i < ENCOUNTERS; ++i)
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
index 9048591b774..9b5a3f4f5f3 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
@@ -59,9 +59,9 @@ struct TRINITY_DLL_DECL instance_temple_of_ahnqiraj : public ScriptedInstance
CthunPhase = 0;
}
- void OnCreatureCreate (Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch (creature_entry)
+ switch (creature->GetEntry())
{
case 15263: SkeramGUID = creature->GetGUID(); break;
case 15544: VemGUID = creature->GetGUID(); break;
diff --git a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
index 3da5e679cab..119d0b1c885 100644
--- a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
+++ b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp
@@ -57,7 +57,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
std::vector<uint64> earthenGuardian;
std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
- void OnObjectCreate (GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch (go->GetEntry())
{
@@ -238,9 +238,9 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance
}
- void OnCreatureCreate (Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch (creature_entry) {
+ switch (creature->GetEntry()) {
case 4857: // Stone Keeper
SetFrozenState (creature);
stoneKeeper.push_back(creature->GetGUID());
diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
index d483006642d..44147a4e5c5 100644
--- a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
+++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
@@ -105,9 +105,9 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
return NULL;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch(creature_entry)
+ switch(creature->GetEntry())
{
case 23953: Keleseth = creature->GetGUID(); break;
case 24201: Dalronn = creature->GetGUID(); break;
@@ -116,7 +116,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject* go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
@@ -242,7 +242,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
str_data = saveStream.str();
OUT_SAVE_INST_DATA_COMPLETE;
- return str_data.c_str();
+ return str_data;
}
void Load(const char* in)
diff --git a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
index 8ff01927908..22477bb4b4f 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
@@ -104,7 +104,7 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
return false;
}
- void OnCreatureCreate(Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
switch(creature->GetEntry())
{
@@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance
}
}
- void OnObjectCreate(GameObject *go)
+ void OnGameObjectCreate(GameObject *go, bool add)
{
switch(go->GetEntry())
{
diff --git a/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp b/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp
index eb3cbd1d495..e09335bba92 100644
--- a/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp
+++ b/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp
@@ -37,9 +37,9 @@ struct TRINITY_DLL_DECL instance_zulgurub : public ScriptedInstance
uint64 ThekalGUID;
uint64 JindoGUID;
- void OnCreatureCreate (Creature *creature, uint32 creature_entry)
+ void OnCreatureCreate(Creature *creature, bool add)
{
- switch (creature_entry)
+ switch (creature->GetEntry())
{
case 11347:
LorKhanGUID = creature->GetGUID();
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 75588c7094a..7080c5dcd0b 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -205,6 +205,14 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
+ if(team.team != ALLIANCE && team.team != HORDE)
+ {
+ sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
+ criteria->ID, criteria->requiredType,dataType,gender.gender);
+ return false;
+ }
+ return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_data` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,dataType);
return false;
@@ -265,6 +273,10 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui
return source->GetMap()->GetSpawnMode()==difficalty.difficalty;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return ((Player*)target)->GetTeam() == team.team;
}
return false;
}
diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h
index 5cf5fe46a60..4931ca302f6 100644
--- a/src/game/AchievementMgr.h
+++ b/src/game/AchievementMgr.h
@@ -53,12 +53,13 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female
- ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement createria complete if not all requirement implemented and listed in table
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement creteria complete if not all requirement implemented and listed in table
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
};
-#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 14 // maximum value in AchievementCriteriaDataType enum
+#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 15 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
@@ -128,6 +129,11 @@ struct AchievementCriteriaData
{
uint32 maxcount;
} map_players;
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14
+ struct
+ {
+ uint32 team;
+ } team;
// ...
struct
{
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 7f249b36fbd..4e4cd734d5f 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1646,15 +1646,17 @@ bool Creature::IsWithinSightDist(Unit const* u) const
return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER));
}
-bool Creature::canStartAttack(Unit const* who) const
+bool Creature::canStartAttack(Unit const* who, bool force) const
{
- if(isCivilian() || IsNeutralToAll()
+ if(isCivilian()
|| !who->isInAccessiblePlaceFor(this)
- || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE
- || !IsWithinDistInMap(who, GetAttackDistance(who)))
+ || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return false;
- if(!canAttack(who, false))
+ if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who))))
+ return false;
+
+ if(!canAttack(who, force))
return false;
return IsWithinLOSInMap(who);
diff --git a/src/game/Creature.h b/src/game/Creature.h
index ec02eb41742..4249e497c4b 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -643,7 +643,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsWithinSightDist(Unit const* u) const;
- bool canStartAttack(Unit const* u) const;
+ bool canStartAttack(Unit const* u, bool force) const;
float GetAttackDistance(Unit const* pl) const;
Unit* SelectNearestTarget(float dist = 0) const;
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 143dfec99d3..1c3179b2e23 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -100,11 +100,11 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
if(me->getVictim())
return;
- if(me->canStartAttack(who))
+ if(me->canStartAttack(who, false))
AttackStart(who);
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- && me->canAttack(who->getVictim()))
+ && me->canStartAttack(who->getVictim(), true))
AttackStart(who->getVictim());
}
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index d4b30508563..03c12afaaf6 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -37,6 +37,7 @@ namespace AIRegistry
void Initialize()
{
(new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
+ (new CreatureAIFactory<TriggerAI>("TriggerAI"))->RegisterSelf();
(new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
(new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
(new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index bcec34781b0..65e50a2e41b 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -60,12 +60,17 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
else if(creature->isGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");
- else if(creature->HasSummonMask(SUMMON_MASK_GUARDIAN))
+ else if(creature->isGuardian())
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI");
- else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
- ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ else if(creature->isTrigger())
+ {
+ if(creature->m_spells[0])
+ ai_factory = ai_registry.GetRegistryItem("TriggerAI");
+ else
+ ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ }
else if(creature->GetCreatureType() == CREATURE_TYPE_CRITTER)
ai_factory = ai_registry.GetRegistryItem("CritterAI");
}
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 834741fd2ae..3eb3a75c874 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -957,11 +957,12 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
}
}
- //if (m_creature->isCivilian() && m_creature->IsNeutralToAll())
- // return;
-
- if(me->canStartAttack(who))
+ if(me->canStartAttack(who, false))
AttackStart(who);
+ else if(who->getVictim() && me->IsFriendlyTo(who)
+ && me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
+ && me->canStartAttack(who->getVictim(), true))
+ AttackStart(who->getVictim());
}
void CreatureEventAI::SpellHit(Unit* pUnit, const SpellEntry* pSpell)
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 31fc350af70..27c4490801d 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -45,7 +45,7 @@ FleeingMovementGenerator<T>::_setTargetLocation(T &owner)
if(!_getPoint(owner, x, y, z))
return;
- owner.addUnitState(UNIT_STAT_FLEEING);
+ owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
Traveller<T> traveller(owner);
i_destinationHolder.SetDestination(traveller, x, y, z);
}
@@ -304,7 +304,7 @@ FleeingMovementGenerator<T>::Initialize(T &owner)
_Init(owner);
owner.CastStop();
- owner.addUnitState(UNIT_STAT_FLEEING);
+ owner.addUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
owner.SetUInt64Value(UNIT_FIELD_TARGET, 0);
owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
@@ -353,7 +353,7 @@ void
FleeingMovementGenerator<T>::Finalize(T &owner)
{
owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
- owner.clearUnitState(UNIT_STAT_FLEEING);
+ owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim())
owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID());
}
@@ -413,7 +413,7 @@ template bool FleeingMovementGenerator<Creature>::Update(Creature &, const uint3
void TimedFleeingMovementGenerator::Finalize(Unit &owner)
{
- owner.clearUnitState(UNIT_STAT_FLEEING);
+ owner.clearUnitState(UNIT_STAT_FLEEING | UNIT_STAT_ROAMING);
if (Unit* victim = owner.getVictim())
{
if (owner.isAlive())
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 667891c0e38..5418bd09b16 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -997,7 +997,7 @@ namespace Trinity
}
else
{
- if(!m_creature->canStartAttack(u))
+ if(!m_creature->canStartAttack(u, false))
return false;
}
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index bb4bfe5e8fc..cca4d7ca786 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -53,12 +53,6 @@ bool InstanceData::IsEncounterInProgress() const
return false;
}
-//This will be removed in the future, just compitiable with Mangos
-void InstanceData::OnCreatureCreate(Creature *creature, bool add)
-{
- OnCreatureCreate(creature, creature->GetEntry());
-}
-
void InstanceData::LoadMinionData(const MinionData *data)
{
while(data->entry)
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index f3d45cc0cf6..d5be00580ea 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -138,12 +138,6 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
//Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player *) {}
- //Called when a gameobject is created
- void OnGameObjectCreate(GameObject *go, bool add) { OnObjectCreate(go); }
-
- //called on creature creation
- void OnCreatureCreate(Creature *, bool add);
-
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 06268f2fef7..3be555cbaba 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -1002,6 +1002,12 @@ bool Item::IsBindedNotWith( Player const* player ) const
bool ItemRequiredTarget::IsFitToRequirements( Unit* pUnitTarget ) const
{
+ if(pUnitTarget->GetTypeId() != TYPEID_UNIT)
+ return false;
+
+ if(pUnitTarget->GetEntry() != m_uiTargetEntry)
+ return false;
+
switch(m_uiType)
{
case ITEM_TARGET_TYPE_CREATURE:
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 3af876f6fde..e3da8480719 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -370,16 +370,16 @@ void Map::AddNotifier(T*)
template<>
void Map::AddNotifier(Player* obj)
{
- obj->m_Notified = false;
- obj->m_IsInNotifyList = false;
+ //obj->m_Notified = false;
+ //obj->m_IsInNotifyList = false;
AddUnitToNotify(obj);
}
template<>
void Map::AddNotifier(Creature* obj)
{
- obj->m_Notified = false;
- obj->m_IsInNotifyList = false;
+ //obj->m_Notified = false;
+ //obj->m_IsInNotifyList = false;
AddUnitToNotify(obj);
}
@@ -561,25 +561,21 @@ bool Map::loaded(const GridPair &p) const
void Map::RelocationNotify()
{
- //Move backlog to notify list
- for(std::vector<uint64>::iterator iter = i_unitsToNotifyBacklog.begin(); iter != i_unitsToNotifyBacklog.end(); ++iter)
- {
- if(Unit *unit = ObjectAccessor::GetObjectInWorld(*iter, (Unit*)NULL))
- {
- i_unitsToNotify.push_back(unit);
- }
- }
- i_unitsToNotifyBacklog.clear();
+ i_lock = true;
//Notify
for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
{
Unit *unit = *iter;
- if(unit->m_Notified || !unit->IsInWorld() || unit->GetMapId() != GetId())
+ if(!unit)
+ continue;
+
+ unit->m_NotifyListPos = -1;
+
+ if(unit->m_Notified)
continue;
unit->m_Notified = true;
- unit->m_IsInNotifyList = false;
float dist = abs(unit->GetPositionX() - unit->oldX) + abs(unit->GetPositionY() - unit->oldY);
if(dist > 10.0f)
@@ -592,10 +588,10 @@ void Map::RelocationNotify()
if(unit->GetTypeId() == TYPEID_PLAYER)
{
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
- if(((Player*)unit)->m_seer != unit)
+ //if(((Player*)unit)->m_seer != unit)
VisitAll(((Player*)unit)->m_seer->GetPositionX(), ((Player*)unit)->m_seer->GetPositionY(), World::GetMaxVisibleDistance() + dist, notifier);
- else
- VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), World::GetMaxVisibleDistance() + dist, notifier);
+ //else
+ //VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), World::GetMaxVisibleDistance() + dist, notifier);
notifier.Notify();
}
else
@@ -605,31 +601,55 @@ void Map::RelocationNotify()
}
}
for(std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
+ if(*iter)
+ (*iter)->m_Notified = false;
+ i_unitsToNotify.clear();
+
+ i_lock = false;
+
+ if(!i_unitsToNotifyBacklog.empty())
{
- (*iter)->m_Notified = false;
+ i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
+ i_unitsToNotifyBacklog.clear();
}
- i_unitsToNotify.clear();
}
void Map::AddUnitToNotify(Unit* u)
{
- if(u->m_IsInNotifyList)
- return;
+ if(u->m_NotifyListPos < 0)
+ {
+ u->oldX = u->GetPositionX();
+ u->oldY = u->GetPositionY();
- u->m_IsInNotifyList = true;
- u->oldX = u->GetPositionX();
- u->oldY = u->GetPositionY();
+ if(i_lock)
+ {
+ u->m_NotifyListPos = i_unitsToNotifyBacklog.size();
+ i_unitsToNotifyBacklog.push_back(u);
+ }
+ else
+ {
+ u->m_NotifyListPos = i_unitsToNotify.size();
+ i_unitsToNotify.push_back(u);
+ }
+ }
+}
+void Map::RemoveUnitFromNotify(int32 slot)
+{
if(i_lock)
- i_unitsToNotifyBacklog.push_back(u->GetGUID());
+ {
+ assert(slot < i_unitsToNotifyBacklog.size());
+ i_unitsToNotifyBacklog[slot] = NULL;
+ }
else
- i_unitsToNotify.push_back(u);
+ {
+ assert(slot < i_unitsToNotify.size());
+ i_unitsToNotify[slot] = NULL;
+ }
}
void Map::Update(const uint32 &t_diff)
{
- i_lock = false;
-
resetMarkedCells();
Trinity::ObjectUpdater updater(t_diff);
@@ -734,10 +754,7 @@ void Map::Update(const uint32 &t_diff)
}
}
- i_lock = true;
-
MoveAllCreaturesInMoveList();
- RelocationNotify();
RemoveAllObjectsInRemoveList();
// Don't unload grids if it's battleground, since we may have manually added GOs,creatures, those doesn't load from DB at grid re-load !
@@ -2109,11 +2126,11 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
i_grids[x][y] = grid;
}
-void Map::DoDelayedMovesAndRemoves()
-{
- MoveAllCreaturesInMoveList();
- RemoveAllObjectsInRemoveList();
-}
+//void Map::DoDelayedMovesAndRemoves()
+//{
+ //MoveAllCreaturesInMoveList();
+ //RemoveAllObjectsInRemoveList();
+//}
void Map::AddObjectToRemoveList(WorldObject *obj)
{
diff --git a/src/game/Map.h b/src/game/Map.h
index 9e9f7a9d402..514308c699a 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -340,6 +340,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
virtual void MoveAllCreaturesInMoveList();
virtual void RemoveAllObjectsInRemoveList();
+ virtual void RelocationNotify();
bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
@@ -373,7 +374,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
void AddObjectToRemoveList(WorldObject *obj);
void AddObjectToSwitchList(WorldObject *obj, bool on);
- void DoDelayedMovesAndRemoves();
+ //void DoDelayedMovesAndRemoves();
virtual bool RemoveBones(uint64 guid, float x, float y);
@@ -388,7 +389,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
void AddUnitToNotify(Unit* unit);
- void RelocationNotify();
+ void RemoveUnitFromNotify(int32 slot);
void SendToPlayers(WorldPacket const* data) const;
@@ -496,7 +497,7 @@ class MANGOS_DLL_SPEC Map : public GridRefManager<NGridType>, public MaNGOS::Obj
time_t i_gridExpiry;
bool i_lock;
- std::vector<uint64> i_unitsToNotifyBacklog;
+ std::vector<Unit*> i_unitsToNotifyBacklog;
std::vector<Unit*> i_unitsToNotify;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index df0fca8016c..ca106d6506c 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -77,6 +77,12 @@ void MapInstanced::RemoveAllObjectsInRemoveList()
Map::RemoveAllObjectsInRemoveList();
}
+void MapInstanced::RelocationNotify()
+{
+ for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
+ i->second->RelocationNotify();
+}
+
bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
{
bool remove_result = false;
diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h
index 70e59065577..bbca6ca0abb 100644
--- a/src/game/MapInstanced.h
+++ b/src/game/MapInstanced.h
@@ -37,6 +37,7 @@ class TRINITY_DLL_DECL MapInstanced : public Map
void Update(const uint32&);
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
+ void RelocationNotify();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll();
bool CanEnter(Player* player);
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index d75ba22b19a..43c778858b5 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -270,7 +270,7 @@ MapManager::Update(uint32 diff)
void MapManager::DoDelayedMovesAndRemoves()
{
for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
- iter->second->DoDelayedMovesAndRemoves();
+ iter->second->RelocationNotify();
}
bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index be59ed6e40d..5547ad8f059 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -20,6 +20,7 @@
#include "NullCreatureAI.h"
#include "Creature.h"
+#include "TemporarySummon.h"
void PassiveAI::UpdateAI(const uint32)
{
@@ -68,3 +69,13 @@ void CritterAI::EnterEvadeMode()
me->SetControlled(false, UNIT_STAT_FLEEING);
CreatureAI::EnterEvadeMode();
}
+
+void TriggerAI::UpdateAI(const uint32 diff)
+{
+ if(!casted)
+ {
+ casted = true;
+ if(me->m_spells[0] && me->isSummon())
+ me->CastSpell(me, me->m_spells[0], false, 0, 0, ((TempSummon*)me)->GetSummonerGUID());
+ }
+}
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index 2f481c0a758..84031f179b0 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -75,5 +75,14 @@ class TRINITY_DLL_DECL CritterAI : public PassiveAI
void EnterEvadeMode();
};
+class TRINITY_DLL_DECL TriggerAI : public NullCreatureAI
+{
+ public:
+ explicit TriggerAI(Creature *c) : NullCreatureAI(c), casted(false) {}
+ void UpdateAI(const uint32);
+ private:
+ bool casted;
+};
+
#endif
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 18b2de26c70..89979ef439a 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -204,12 +204,12 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
case SUMMON_PET:
petlevel=owner->getLevel();
- SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); //class=mage
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
- SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
+ SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); //class=warrior,gender=none,power=focus
SetSheath(SHEATH_STATE_MELEE);
SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 7099b7e3945..2ffd1a8fb58 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -6489,7 +6489,7 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
return;
// not apply mods for broken item
- if(item->IsBroken() && apply)
+ if(item->IsBroken())
return;
ItemPrototype const *proto = item->GetProto();
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 7a405fc57ec..b481afb4bce 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -176,12 +176,22 @@ void TempSummon::InitStats(uint32 duration)
if(m_type == TEMPSUMMON_MANUAL_DESPAWN)
m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+ Unit *owner = GetSummoner();
+
+ if(owner && isTrigger() && m_spells[0])
+ {
+ setFaction(owner->getFaction());
+ SetLevel(owner->getLevel());
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ m_ControlledByPlayer = true;
+ }
+
if(!m_Properties)
return;
- if(uint32 slot = m_Properties->Slot)
+ if(owner)
{
- if(Unit *owner = GetSummoner())
+ if(uint32 slot = m_Properties->Slot)
{
if(owner->m_SummonSlot[slot] && owner->m_SummonSlot[slot] != GetGUID())
{
@@ -204,13 +214,6 @@ void TempSummon::InitSummon()
{
if(owner->GetTypeId()==TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled)
((Creature*)owner)->AI()->JustSummoned(this);
-
- if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && m_spells[0])
- {
- setFaction(owner->getFaction());
- SetLevel(owner->getLevel());
- CastSpell(this, m_spells[0], false, 0, 0, m_summonerGUID);
- }
}
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7704e4e0daa..39a14825573 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -80,7 +80,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
+, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_Vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0)
{
@@ -10450,8 +10450,7 @@ void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
- if(IsInWorld())
- SetToNotify();
+ SetToNotify();
if(x == VISIBILITY_GROUP_STEALTH)
DestroyForNearbyPlayers();
@@ -11685,7 +11684,8 @@ void Unit::AddToWorld()
{
WorldObject::AddToWorld();
m_Notified = false;
- m_IsInNotifyList = false;
+ //assert(m_NotifyListPos < 0); instance : crash
+ m_NotifyListPos = -1;
SetToNotify();
}
}
@@ -11704,6 +11704,12 @@ void Unit::RemoveFromWorld()
RemoveNotOwnSingleTargetAuras();
ExitVehicle();
+ if(m_NotifyListPos >= 0)
+ {
+ GetMap()->RemoveUnitFromNotify(m_NotifyListPos);
+ m_NotifyListPos = -1;
+ }
+
if(GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
@@ -13229,11 +13235,9 @@ bool Unit::HandleAuraRaidProcFromCharge( AuraEffect* triggeredByAura )
void Unit::SetToNotify()
{
- if(m_IsInNotifyList)
- return;
-
- if(Map *map = GetMap())
- map->AddUnitToNotify(this);
+ // it is called somewhere when obj is not in world (crash when log in instance)
+ if(m_NotifyListPos < 0)
+ GetMap()->AddUnitToNotify(this);
}
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
@@ -13668,7 +13672,7 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type)
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
//to prevent client crash
- //SetFlag(UNIT_FIELD_BYTES_0, 2048);
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, (uint8)CLASS_MAGE);
//just to enable stat window
if(GetCharmInfo())
@@ -13763,6 +13767,7 @@ void Unit::RemoveCharmedBy(Unit *charmer)
CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo();
if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
{
+ SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
if(GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 65621ca02b7..5dea3b3304b 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1722,7 +1722,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// relocation notification
void SetToNotify();
- bool m_Notified, m_IsInNotifyList;
+ bool m_Notified;
+ int32 m_NotifyListPos;
float oldX, oldY;
void SetReducedThreatPercent(uint32 pct, uint64 guid)
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 5ab3c46a036..92453ce1f52 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1500,7 +1500,7 @@ void World::SetInitialWorldSettings()
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, startstring, uptime) VALUES('%u', " UI64FMTD ", '%s', 0)",
realmID, uint64(m_startTime), isoDate);
- m_timers[WUPDATE_OBJECTS].SetInterval(0);
+ m_timers[WUPDATE_OBJECTS].SetInterval(IN_MILISECONDS/2);
m_timers[WUPDATE_SESSIONS].SetInterval(0);
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS);
@@ -1698,14 +1698,9 @@ void World::Update(uint32 diff)
auctionmgr.Update();
}
- RecordTimeDiff(NULL);
/// <li> Handle session updates when the timer has passed
- if (m_timers[WUPDATE_SESSIONS].Passed())
- {
- m_timers[WUPDATE_SESSIONS].Reset();
-
- UpdateSessions(diff);
- }
+ RecordTimeDiff(NULL);
+ UpdateSessions(diff);
RecordTimeDiff("UpdateSessions");
/// <li> Handle weather updates when the timer has passed
@@ -1754,26 +1749,29 @@ void World::Update(uint32 diff)
}
/// <li> Handle all other objects
- if (m_timers[WUPDATE_OBJECTS].Passed())
+ ///- Update objects when the timer has passed (maps, transport, creatures,...)
+ MapManager::Instance().Update(diff); // As interval = 0
+
+ if(m_timers[WUPDATE_OBJECTS].Passed())
{
m_timers[WUPDATE_OBJECTS].Reset();
- ///- Update objects when the timer has passed (maps, transport, creatures,...)
- MapManager::Instance().Update(diff); // As interval = 0
+ MapManager::Instance().DoDelayedMovesAndRemoves();
+ }
+ ///- Process necessary scripts
+ if (!m_scriptSchedule.empty())
+ {
RecordTimeDiff(NULL);
- ///- Process necessary scripts
- if (!m_scriptSchedule.empty())
- ScriptsProcess();
+ ScriptsProcess();
RecordTimeDiff("UpdateScriptsProcess");
+ }
- sBattleGroundMgr.Update(diff);
- RecordTimeDiff("UpdateBattleGroundMgr");
+ sBattleGroundMgr.Update(diff);
+ RecordTimeDiff("UpdateBattleGroundMgr");
- sOutdoorPvPMgr.Update(diff);
- RecordTimeDiff("UpdateOutdoorPvPMgr");
- }
+ sOutdoorPvPMgr.Update(diff);
+ RecordTimeDiff("UpdateOutdoorPvPMgr");
- RecordTimeDiff(NULL);
// execute callbacks from sql queries that were queued recently
UpdateResultQueue();
RecordTimeDiff("UpdateResultQueue");
@@ -1795,10 +1793,6 @@ void World::Update(uint32 diff)
m_timers[WUPDATE_EVENTS].Reset();
}
- /// </ul>
- ///- Move all creatures with "delayed move" and remove and delete all objects with "delayed remove"
- //MapManager::Instance().DoDelayedMovesAndRemoves();
-
// update the instance reset times
sInstanceSaveManager.Update();