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-rw-r--r--src/server/game/Combat/CombatManager.cpp8
-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.cpp28
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp34
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h6
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp6
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp4
-rw-r--r--src/server/scripts/Northrend/zone_dragonblight.cpp2
-rw-r--r--src/server/scripts/World/npcs_special.cpp2
15 files changed, 57 insertions, 57 deletions
diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp
index fbcad98cb50..18e4e011351 100644
--- a/src/server/game/Combat/CombatManager.cpp
+++ b/src/server/game/Combat/CombatManager.cpp
@@ -214,8 +214,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
if (!IsInCombatWith(ref.first))
{
Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) ||
- (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
continue;
SetInCombatWith(target);
}
@@ -225,8 +225,8 @@ void CombatManager::InheritCombatStatesFrom(Unit const* who)
if (!IsInCombatWith(ref.first))
{
Unit* target = ref.second->GetOther(who);
- if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) ||
- (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((_owner->IsImmuneToPC() && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) ||
+ (_owner->IsImmuneToNPC() && !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
continue;
SetInCombatWith(target);
}
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index f0d7cd163b0..d6c744dd43b 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -72,7 +72,7 @@ void ThreatReference::UpdateOnlineState()
{
if (a->GetTypeId() == TYPEID_UNIT && a->ToCreature()->IsTrigger())
return false;
- if (a->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (a->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (b->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC))
return false;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4d1ad9ba5be..08b57f37fed 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1984,8 +1984,8 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
return false;
// This set of checks is should be done only for creatures
- if ((IsImmuneToNPC() && !who->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
- || (IsImmuneToPC() && who->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)))
+ if ((IsImmuneToNPC() && !who->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
+ || (IsImmuneToPC() && who->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)))
return false;
// Do not attack non-combat pets
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 45a99197fbf..6e44854e77e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2487,9 +2487,9 @@ ReputationRank WorldObject::GetReactionTo(WorldObject const* target) const
Unit const* unit = ToUnit();
Unit const* targetUnit = target->ToUnit();
- if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
- if (targetUnit && targetUnit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (targetUnit && targetUnit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (selfPlayerOwner && targetPlayerOwner)
{
@@ -2724,24 +2724,24 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
// ignore immunity flags when assisting
if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
- if (unit && !unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToNPC())
+ if (unit && !unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC())
return false;
- if (unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->IsImmuneToNPC())
+ if (unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToNPC())
return false;
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
{
- if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && unitTarget->IsImmuneToPC())
+ if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToPC())
return false;
- if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->IsImmuneToPC())
+ if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToPC())
return false;
}
}
// CvC case - can attack each other only when one of them is hostile
- if (unit && !unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && !unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && !unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
return IsHostileTo(target) || target->IsHostileTo(this);
// PvP, PvC, CvP case
@@ -2749,8 +2749,8 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
if (IsFriendlyTo(target) || target->IsFriendlyTo(this))
return false;
- Player const* playerAffectingAttacker = unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) ? GetAffectingPlayer() : nullptr;
- Player const* playerAffectingTarget = unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) ? target->GetAffectingPlayer() : nullptr;
+ Player const* playerAffectingAttacker = unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
+ Player const* playerAffectingTarget = unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
// Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
if ((playerAffectingAttacker && !playerAffectingTarget) || (!playerAffectingAttacker && playerAffectingTarget))
@@ -2784,7 +2784,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
// PvP case - can't attack when attacker or target are in sanctuary
// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
- if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE) && (unitTarget->IsInSanctuary() || unit->IsInSanctuary()))
+ if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (unitTarget->IsInSanctuary() || unit->IsInSanctuary()))
return false;
// additional checks - only PvP case
@@ -2853,7 +2853,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
if (isNegativeSpell || !bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
{
- if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR8_ATTACK_IGNORE_IMMUNE_TO_PC_FLAG))
if (unitTarget && unitTarget->IsImmuneToPC())
@@ -2871,10 +2871,10 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
return false;
// PvP case
- if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (unitTarget && unitTarget->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* targetPlayerOwner = target->GetAffectingPlayer();
- if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
Player const* selfPlayerOwner = GetAffectingPlayer();
if (selfPlayerOwner && targetPlayerOwner)
@@ -2895,7 +2895,7 @@ bool WorldObject::IsValidAssistTarget(WorldObject const* target, SpellInfo const
}
// PvC case - player can assist creature only if has specific type flags
// !target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) &&
- else if (unit && unit->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ else if (unit && unit->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
{
if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG))
if (unitTarget && !unitTarget->IsPvP())
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index f7bd8b75bb1..8e1926ab99c 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -220,14 +220,14 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
case SUMMON_PET:
petlevel = owner->getLevel();
SetClass(CLASS_MAGE);
- SetUnitFlags(UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel)
+ SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet dismiss, cancel)
break;
case HUNTER_PET:
SetClass(CLASS_WARRIOR);
SetGender(GENDER_NONE);
SetSheath(SHEATH_STATE_MELEE);
SetPetFlags(fields[9].GetBool() ? UNIT_PET_FLAG_CAN_BE_ABANDONED : UnitPetFlag(UNIT_PET_FLAG_CAN_BE_RENAMED | UNIT_PET_FLAG_CAN_BE_ABANDONED));
- SetUnitFlags(UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel)
+ SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED); // this enables popup window (pet abandon, cancel)
break;
default:
if (!IsPetGhoul())
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index d93cd968b56..2bb930747c5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -472,7 +472,7 @@ bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::Charac
if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
{
AddPvpFlag(UNIT_BYTE2_FLAG_PVP);
- AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
@@ -2553,7 +2553,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE |
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ));
- AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE); // must be set
+ AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
AddUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index c519fbeb8f9..f2e83e199ca 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1971,7 +1971,7 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
- if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN))
+ if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_POSSESSED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
// melee attack spell cast at main hand attack only - no normal melee dmg dealt
@@ -2055,7 +2055,7 @@ void Unit::FakeAttackerStateUpdate(Unit* victim, WeaponAttackType attType /*= BA
if (attType != BASE_ATTACK && attType != OFF_ATTACK)
return; // ignore ranged case
- if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN))
+ if (GetTypeId() == TYPEID_UNIT && !HasUnitFlag(UNIT_FLAG_POSSESSED) && !HasUnitFlag2(UNIT_FLAG2_DISABLE_TURN))
SetFacingToObject(victim, false); // update client side facing to face the target (prevents visual glitches when casting untargeted spells)
CalcDamageInfo damageInfo;
@@ -5790,7 +5790,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
minion->m_ControlledByPlayer = true;
- minion->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ minion->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
// Can only have one pet. If a new one is summoned, dismiss the old one.
@@ -5960,7 +5960,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->m_ControlledByPlayer = true;
/// @todo maybe we can use this flag to check if controlled by player
- charm->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
else
charm->m_ControlledByPlayer = false;
@@ -5999,19 +5999,19 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (charm->GetTypeId() == TYPEID_PLAYER)
{
charm->m_ControlledByPlayer = true;
- charm->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->ToPlayer()->UpdatePvPState();
}
else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
{
charm->m_ControlledByPlayer = true;
- charm->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ charm->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetPvpFlags(player->GetPvpFlags());
}
else
{
charm->m_ControlledByPlayer = false;
- charm->RemoveUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
charm->SetPvpFlags(UNIT_BYTE2_FLAG_NONE);
}
@@ -7725,10 +7725,10 @@ void Unit::SetImmuneToPC(bool apply, bool keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
- if (pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (auto const& pair : m_combatManager.GetPvPCombatRefs())
- if (pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (CombatReference* ref : toEnd)
ref->EndCombat();
@@ -7753,10 +7753,10 @@ void Unit::SetImmuneToNPC(bool apply, bool keepCombat)
{
std::list<CombatReference*> toEnd;
for (auto const& pair : m_combatManager.GetPvECombatRefs())
- if (!pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (!pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (auto const& pair : m_combatManager.GetPvPCombatRefs())
- if (!pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE))
+ if (!pair.second->GetOther(this)->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
toEnd.push_back(pair.second);
for (CombatReference* ref : toEnd)
ref->EndCombat();
@@ -10222,7 +10222,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
pet->SetCreatedBySpell(spell_id);
if (GetTypeId() == TYPEID_PLAYER)
- pet->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ pet->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
if (!pet->InitStatsForLevel(level))
{
@@ -10942,12 +10942,12 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
switch (type)
{
case CHARM_TYPE_VEHICLE:
- AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ AddUnitFlag(UNIT_FLAG_POSSESSED);
playerCharmer->SetClientControl(this, true);
playerCharmer->VehicleSpellInitialize();
break;
case CHARM_TYPE_POSSESS:
- AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ AddUnitFlag(UNIT_FLAG_POSSESSED);
charmer->AddUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL);
playerCharmer->SetClientControl(this, true);
playerCharmer->PossessSpellInitialize();
@@ -11047,14 +11047,14 @@ void Unit::RemoveCharmedBy(Unit* charmer)
case CHARM_TYPE_VEHICLE:
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true);
- RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ RemoveUnitFlag(UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_POSSESS:
ClearUnitState(UNIT_STATE_POSSESSED);
playerCharmer->SetClientControl(this, false);
playerCharmer->SetClientControl(charmer, true);
charmer->RemoveUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL);
- RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
+ RemoveUnitFlag(UNIT_FLAG_POSSESSED);
break;
case CHARM_TYPE_CHARM:
if (GetTypeId() == TYPEID_UNIT && charmer->getClass() == CLASS_WARLOCK)
@@ -11970,7 +11970,7 @@ bool Unit::CanSwim() const
// Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
if (HasUnitFlag(UNIT_FLAG_CANNOT_SWIM))
return false;
- if (HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) // is player
+ if (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) // is player
return true;
if (HasUnitFlag2(UnitFlags2(0x1000000)))
return false;
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index fac8eda8d46..c7918344e0f 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -119,11 +119,11 @@ enum UnitFlags : uint32
UNIT_FLAG_SERVER_CONTROLLED = 0x00000001, // set only when unit movement is controlled by server - by SPLINE/MONSTER_MOVE packets, together with UNIT_FLAG_STUNNED; only set to units controlled by client; client function CGUnit_C::IsClientControlled returns false when set for owner
UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable
UNIT_FLAG_REMOVE_CLIENT_CONTROL = 0x00000004, // This is a legacy flag used to disable movement player's movement while controlling other units, SMSG_CLIENT_CONTROL replaces this functionality clientside now. CONFUSED and FLEEING flags have the same effect on client movement asDISABLE_MOVE_CONTROL in addition to preventing spell casts/autoattack (they all allow climbing steeper hills and emotes while moving)
- UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state
+ UNIT_FLAG_PLAYER_CONTROLLED = 0x00000008, // controlled by player, use _IMMUNE_TO_PC instead of _IMMUNE_TO_NPC
UNIT_FLAG_RENAME = 0x00000010,
UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
UNIT_FLAG_UNK_6 = 0x00000040,
- UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
+ UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PLAYER_CONTROLLED | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE
UNIT_FLAG_IMMUNE_TO_PC = 0x00000100, // disables combat/assistance with PlayerCharacters (PC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget
UNIT_FLAG_IMMUNE_TO_NPC = 0x00000200, // disables combat/assistance with NonPlayerCharacters (NPC) - see Unit::IsValidAttackTarget, Unit::IsValidAssistTarget
UNIT_FLAG_LOOTING = 0x00000400, // loot animation
@@ -140,7 +140,7 @@ enum UnitFlags : uint32
UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip.
UNIT_FLAG_CONFUSED = 0x00400000,
UNIT_FLAG_FLEEING = 0x00800000,
- UNIT_FLAG_PLAYER_CONTROLLED = 0x01000000, // used in spell Eyes of the Beast for pet... let attack by controlled creature
+ UNIT_FLAG_POSSESSED = 0x01000000, // under direct client control by a player (possess or vehicle)
UNIT_FLAG_NOT_SELECTABLE = 0x02000000,
UNIT_FLAG_SKINNABLE = 0x04000000,
UNIT_FLAG_MOUNT = 0x08000000,
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 241683c1ef3..b5da3c00b0f 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -4839,13 +4839,13 @@ void AuraEffect::HandleAuraModFaction(AuraApplication const* aurApp, uint8 mode,
{
target->SetFaction(GetMiscValue());
if (target->GetTypeId() == TYPEID_PLAYER)
- target->RemoveUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ target->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
else
{
target->RestoreFaction();
if (target->GetTypeId() == TYPEID_PLAYER)
- target->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ target->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fc951be491f..cf324178003 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2765,7 +2765,7 @@ SpellMissInfo Spell::PreprocessSpellHit(Unit* unit, TargetInfo& hitInfo)
if (m_originalCaster && unit->IsInCombat() && m_spellInfo->HasInitialAggro())
{
- if (m_originalCaster->HasUnitFlag(UNIT_FLAG_PVP_ATTACKABLE)) // only do explicit combat forwarding for PvP enabled units
+ if (m_originalCaster->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED)) // only do explicit combat forwarding for PvP enabled units
m_originalCaster->GetCombatManager().InheritCombatStatesFrom(unit); // for creature v creature combat, the threat forward does it for us
unit->GetThreatManager().ForwardThreatForAssistingMe(m_originalCaster, 0.0f, nullptr, true);
}
@@ -3154,7 +3154,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered
}
// focus if not controlled creature
- if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
+ if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_POSSESSED))
{
if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat()))
{
@@ -3398,7 +3398,7 @@ void Spell::_cast(bool skipCheck)
// if the spell allows the creature to turn while casting, then adjust server-side orientation to face the target now
// client-side orientation is handled by the client itself, as the cast target is targeted due to Creature::FocusTarget
- if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
+ if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->ToUnit()->HasUnitFlag(UNIT_FLAG_POSSESSED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_DONT_TURN_DURING_CAST))
if (WorldObject* objTarget = m_targets.GetObjectTarget())
m_caster->ToCreature()->SetInFront(objTarget);
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index b235c539e8e..c5ec5bd5f75 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -125,7 +125,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_REMOVE_CLIENT_CONTROL),
- CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE),
+ CREATE_NAMED_ENUM(UNIT_FLAG_PLAYER_CONTROLLED),
CREATE_NAMED_ENUM(UNIT_FLAG_RENAME),
CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION),
CREATE_NAMED_ENUM(UNIT_FLAG_UNK_6),
@@ -146,7 +146,7 @@ EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] =
CREATE_NAMED_ENUM(UNIT_FLAG_DISARMED),
CREATE_NAMED_ENUM(UNIT_FLAG_CONFUSED),
CREATE_NAMED_ENUM(UNIT_FLAG_FLEEING),
- CREATE_NAMED_ENUM(UNIT_FLAG_PLAYER_CONTROLLED),
+ CREATE_NAMED_ENUM(UNIT_FLAG_POSSESSED),
CREATE_NAMED_ENUM(UNIT_FLAG_NOT_SELECTABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_SKINNABLE),
CREATE_NAMED_ENUM(UNIT_FLAG_MOUNT),
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index f6014cd4061..e168681fee2 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -113,7 +113,7 @@ public:
player->SetPvpFlags(UNIT_BYTE2_FLAG_PVP);
- player->SetUnitFlags(UNIT_FLAG_PVP_ATTACKABLE);
+ player->SetUnitFlags(UNIT_FLAG_PLAYER_CONTROLLED);
//-1 is default value
player->SetWatchedFactionIndex(-1);
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index b438eb8f687..31afc1b65ef 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -87,7 +87,7 @@ public:
DoCastSelf(SPELL_IRRIDATION, true);
- me->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ me->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
me->AddUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetHealth(me->CountPctFromMaxHealth(10));
me->SetStandState(UNIT_STAND_STATE_SLEEP);
@@ -117,7 +117,7 @@ public:
_canAskForHelp = false;
_canUpdateEvents = true;
- me->RemoveUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ me->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
me->SetStandState(UNIT_STAND_STATE_STAND);
_playerGUID = caster->GetGUID();
diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp
index ba94f8f6e91..62eff94663f 100644
--- a/src/server/scripts/Northrend/zone_dragonblight.cpp
+++ b/src/server/scripts/Northrend/zone_dragonblight.cpp
@@ -549,7 +549,7 @@ class npc_wyrmrest_defender : public CreatureScript
case SPELL_WYRMREST_DEFENDER_MOUNT:
Talk(WHISPER_MOUNTED, me->GetCharmerOrOwner());
me->SetImmuneToAll(false);
- me->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ me->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
break;
// Both below are for checking low hp warning
case SPELL_DEFENDER_ON_LOW_HEALTH_EMOTE:
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index 4b76c2db170..55801cdc7b2 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -969,7 +969,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff)
if (Creature* Patient = me->SummonCreature(patientEntry, **point, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
{
//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
- Patient->AddUnitFlag(UNIT_FLAG_PVP_ATTACKABLE);
+ Patient->AddUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
Patients.push_back(Patient->GetGUID());
ENSURE_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->DoctorGUID = me->GetGUID();