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-rw-r--r--src/server/game/Chat/Commands/Level2.cpp5
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp7
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
-rw-r--r--src/server/game/Globals/GlobalEvents.cpp87
-rw-r--r--src/server/game/Globals/GlobalEvents.h32
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp16
-rw-r--r--src/server/game/Globals/ObjectAccessor.h1
-rw-r--r--src/server/game/Maps/Map.cpp13
-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/game/Maps/MapInstanced.cpp12
-rw-r--r--src/server/game/Maps/MapInstanced.h1
-rw-r--r--src/server/game/Maps/MapManager.cpp10
-rw-r--r--src/server/game/Maps/MapManager.h1
-rw-r--r--src/server/game/World/World.cpp9
15 files changed, 34 insertions, 170 deletions
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 15534e801aa..77880355352 100644
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -40,7 +40,6 @@
#include <iostream>
#include <fstream>
#include <map>
-#include "GlobalEvents.h"
#include "OutdoorPvPMgr.h"
#include "Transport.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
@@ -3822,7 +3821,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li
return false;
}
- int i =0;
+ int i = 0;
do
{
Field* fields = result->Fetch();
@@ -3863,7 +3862,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li
/// Triggering corpses expire check in world
bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
{
- CorpsesErase();
+ sObjectAccessor.RemoveOldCorpses();
return true;
}
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 8c8825b3bff..8bc557964c2 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -217,3 +217,10 @@ bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const
return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer, World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false);
}
+bool Corpse::IsExpired(time_t t) const
+{
+ if (m_type == CORPSE_BONES)
+ return m_time < t - 60 * MINUTE;
+ else
+ return m_time < t - 3 * DAY;
+}
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index 64cf3b0c132..e3d8c702972 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -87,6 +87,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>
void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+ bool IsExpired(time_t t) const;
+
private:
CorpseType m_type;
time_t m_time;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 301b5cfd2ae..fd66d573555 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4834,10 +4834,8 @@ void Player::CreateCorpse()
}
}
- // we don't SaveToDB for players in battlegrounds so don't do it for corpses either
- const MapEntry *entry = sMapStore.LookupEntry(corpse->GetMapId());
- ASSERT(entry);
- if (entry->map_type != MAP_BATTLEGROUND)
+ // we do not need to save corpses for BG/arenas
+ if (!GetMap()->IsBattleGroundOrArena())
corpse->SaveToDB();
// register for player, but not show
diff --git a/src/server/game/Globals/GlobalEvents.cpp b/src/server/game/Globals/GlobalEvents.cpp
deleted file mode 100644
index e83441cf3bb..00000000000
--- a/src/server/game/Globals/GlobalEvents.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/** \file
- \ingroup world
-*/
-
-#include "Log.h"
-#include "DatabaseEnv.h"
-#include "DatabaseImpl.h"
-#include "Define.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "GlobalEvents.h"
-#include "ObjectDefines.h"
-#include "Corpse.h"
-
-static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones)
-{
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint32 guidlow = fields[0].GetUInt32();
- float positionX = fields[1].GetFloat();
- float positionY = fields[2].GetFloat();
- uint32 mapid = fields[3].GetUInt32();
- uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
-
- uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
-
- sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
-
- /// Resurrectable - convert corpses to bones
- if (!bones)
- {
- if (!sObjectAccessor.ConvertCorpseForPlayer(player_guid))
- {
- sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
- CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
- }
- }
- else
- ///- or delete bones
- {
- sMapMgr.RemoveBonesFromMap(mapid, guid, positionX, positionY);
-
- ///- remove bones from the database
- CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
- }
- } while (result->NextRow());
-}
-
-/// Handle periodic erase of corpses and bones
-static void CorpsesErase(bool bones,uint32 delay)
-{
- ///- Get the list of eligible corpses/bones to be removed
- //No SQL injection (uint32 and enum)
- CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE time < (UNIX_TIMESTAMP()+'%u') AND corpse_type %s '0'", delay, (bones ? "=" : "<>"));
-}
-
-/// not thread guarded variant for call from other thread
-void CorpsesErase()
-{
- CorpsesErase(true, 20*MINUTE);
- CorpsesErase(false,3*DAY);
-}
-
diff --git a/src/server/game/Globals/GlobalEvents.h b/src/server/game/Globals/GlobalEvents.h
deleted file mode 100644
index 6af63bf4429..00000000000
--- a/src/server/game/Globals/GlobalEvents.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-/// \addtogroup world
-/// @{
-/// \file
-
-#ifndef __GLOBALEVENTS_H
-#define __GLOBALEVENTS_H
-
-void CorpsesErase();
-void HandleCorpsesErase(void*);
-#endif
-/// @}
-
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 20b20ca4e70..05a93e932d1 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -343,6 +343,22 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
*/
}
+void ObjectAccessor::RemoveOldCorpses()
+{
+ time_t now = time(NULL);
+ Player2CorpsesMapType::iterator next;
+ for (Player2CorpsesMapType::iterator itr = i_player2corpse.begin(); itr != i_player2corpse.end(); itr = next)
+ {
+ next = itr;
+ ++next;
+
+ if (!itr->second->IsExpired(now))
+ continue;
+
+ ConvertCorpseForPlayer(itr->first);
+ }
+}
+
void ObjectAccessor::Update(uint32 /*diff*/)
{
UpdateDataMapType update_players;
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 4bdef49e2b2..341a0244a85 100644
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -252,6 +252,7 @@ class ObjectAccessor
void AddCorpse(Corpse* corpse);
void AddCorpsesToGrid(GridPair const& gridpair, GridType& grid, Map* map);
Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
+ void RemoveOldCorpses();
typedef ACE_Thread_Mutex LockType;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index f8247e9ac27..bb37c748e0f 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -823,19 +823,6 @@ void Map::Remove(Player *player, bool remove)
DeleteFromWorld(player);
}
-bool Map::RemoveBones(uint64 guid, float x, float y)
-{
- if (IsRemovalGrid(x, y))
- {
- Corpse * corpse = sObjectAccessor.GetObjectInWorld(GetId(), x, y, guid, (Corpse*)NULL);
- if (corpse && corpse->GetTypeId() == TYPEID_CORPSE && corpse->GetType() == CORPSE_BONES)
- corpse->DeleteBonesFromWorld();
- else
- return false;
- }
- return true;
-}
-
template<class T>
void
Map::Remove(T *obj, bool remove)
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 1fdcaa3ba34..bb118196b69 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -390,8 +390,6 @@ class Map : public GridRefManager<NGridType>
void AddObjectToSwitchList(WorldObject *obj, bool on);
virtual void DelayedUpdate(const uint32 diff);
- virtual bool RemoveBones(uint64 guid, float x, float y);
-
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair);
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 9306dba4112..c83e5b4f805 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -87,18 +87,6 @@ void MapInstanced::RelocationNotify()
}
*/
-bool MapInstanced::RemoveBones(uint64 guid, float x, float y)
-{
- bool remove_result = false;
-
- for (InstancedMaps::iterator i = m_InstancedMaps.begin(); i != m_InstancedMaps.end(); ++i)
- {
- remove_result = remove_result || i->second->RemoveBones(guid, x, y);
- }
-
- return remove_result || Map::RemoveBones(guid,x,y);
-}
-
void MapInstanced::UnloadAll()
{
// Unload instanced maps
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 536257da011..86eaae38bc7 100644
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -38,7 +38,6 @@ class MapInstanced : public Map
void Update(const uint32&);
void DelayedUpdate(const uint32 diff);
//void RelocationNotify();
- bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll();
bool CanEnter(Player* player);
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index f93d538f6a1..e4d8a601656 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -256,16 +256,6 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
return player->Satisfy(objmgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true);
}
-void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
-{
- bool remove_result = _createBaseMap(mapid)->RemoveBones(guid, x, y);
-
- if (!remove_result)
- {
- sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
- }
-}
-
void MapManager::Update(uint32 diff)
{
i_timer.Update(diff);
diff --git a/src/server/game/Maps/MapManager.h b/src/server/game/Maps/MapManager.h
index 8be44721ae9..21a913ce75b 100644
--- a/src/server/game/Maps/MapManager.h
+++ b/src/server/game/Maps/MapManager.h
@@ -140,7 +140,6 @@ class MapManager
TransportNPCMap m_TransportNPCMap;
bool CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck = false);
- void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
void InitMaxInstanceId();
void InitializeVisibilityDistanceInfo();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 25ebbef7106..d429e3a2091 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -54,7 +54,6 @@
#include "AuctionHouseBot.h"
#include "WaypointMovementGenerator.h"
#include "VMapFactory.h"
-#include "GlobalEvents.h"
#include "GameEventMgr.h"
#include "PoolMgr.h"
#include "DatabaseImpl.h"
@@ -1284,8 +1283,8 @@ void World::SetInitialWorldSettings()
uint32 realm_zone = getConfig(CONFIG_REALM_ZONE);
LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmID);
- ///- Remove the bones after a restart
- CharacterDatabase.Execute("DELETE FROM corpse WHERE corpse_type = '0'");
+ ///- Remove the bones (they should not exist in DB though) and old corpses after a restart
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE corpse_type = '0' OR time < (UNIX_TIMESTAMP()-'%u')", 3 * DAY);
///- Load the DBC files
sLog.outString("Initialize data stores...");
@@ -1655,7 +1654,7 @@ void World::SetInitialWorldSettings()
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILLISECONDS);
//Update "uptime" table based on configuration entry in minutes.
- m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILLISECONDS);
+ m_timers[WUPDATE_CORPSES].SetInterval(3 * HOUR * IN_MILLISECONDS);
//erase corpses every 20 minutes
m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS);
// clean logs table every 14 days by default
@@ -2004,7 +2003,7 @@ void World::Update(uint32 diff)
{
m_timers[WUPDATE_CORPSES].Reset();
- CorpsesErase();
+ sObjectAccessor.RemoveOldCorpses();
}
///- Process Game events when necessary