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-rw-r--r--src/framework/GameSystem/NGrid.h13
-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/GridNotifiers.cpp188
-rw-r--r--src/game/GridNotifiers.h83
-rw-r--r--src/game/GridNotifiersImpl.h112
-rw-r--r--src/game/Map.cpp218
-rw-r--r--src/game/Map.h15
-rw-r--r--src/game/MapManager.h2
-rw-r--r--src/game/MiscHandler.cpp6
-rw-r--r--src/game/NPCHandler.cpp6
-rw-r--r--src/game/Object.cpp9
-rw-r--r--src/game/Object.h10
-rw-r--r--src/game/Player.cpp27
-rw-r--r--src/game/Player.h4
-rw-r--r--src/game/SpellAuraEffects.cpp6
-rw-r--r--src/game/Unit.cpp43
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/shared/Timer.h5
18 files changed, 284 insertions, 469 deletions
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index de3f4ccf56d..3810286e123 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -27,14 +27,19 @@
#include "GameSystem/Grid.h"
#include "GameSystem/GridReference.h"
#include "Timer.h"
+#include "Util.h"
+
+#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1000
class GridInfo
{
public:
GridInfo()
- : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false) {}
+ : i_timer(0), i_unloadActiveLockCount(0), i_unloadExplicitLock(false), i_unloadReferenceLock(false),
+ vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
GridInfo(time_t expiry, bool unload = true )
- : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false) {}
+ : i_timer(expiry), i_unloadActiveLockCount(0), i_unloadExplicitLock(!unload), i_unloadReferenceLock(false),
+ vis_Update(0, irand(0,DEFAULT_VISIBILITY_NOTIFY_PERIOD)) {}
const TimeTracker& getTimeTracker() const { return i_timer; }
bool getUnloadLock() const { return i_unloadActiveLockCount || i_unloadExplicitLock || i_unloadReferenceLock; }
void setUnloadExplicitLock( bool on ) { i_unloadExplicitLock = on; }
@@ -45,9 +50,11 @@ public:
void setTimer(const TimeTracker& pTimer) { i_timer = pTimer; }
void ResetTimeTracker(time_t interval) { i_timer.Reset(interval); }
void UpdateTimeTracker(time_t diff) { i_timer.Update(diff); }
-
+ PeriodicTimer& getRelocationTimer() { return vis_Update; }
private:
TimeTracker i_timer;
+ PeriodicTimer vis_Update;
+
uint16 i_unloadActiveLockCount : 16; // lock from active object spawn points (prevent clone loading)
bool i_unloadExplicitLock : 1; // explicit manual lock or config setting
bool i_unloadReferenceLock : 1; // lock from instance map copy
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 3e834f4aca0..8f24f923b1e 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1588,7 +1588,7 @@ void Creature::Respawn(bool force)
poolhandler.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
}
- SetToNotify();
+ UpdateObjectVisibility();
}
void Creature::ForcedDespawn(uint32 timeMSToDespawn)
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 99f7e1241b6..91b70467a93 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -30,51 +30,8 @@
using namespace Trinity;
void
-Player2PlayerNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player* plr = iter->getSource();
- if(plr == &i_player)
- continue;
-
- vis_guids.erase(plr->GetGUID());
- i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
-
- // force == true - update i_player visibility for all player in cell, ignore optimization flags.
- if(!force && (plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) || plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY)))
- continue;
-
- plr->UpdateVisibilityOf(&i_player);
- }
-}
-
-void
VisibleNotifier::SendToSelf()
{
- for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end();++it)
- { //player guids processed in Player2PlayerNotifier
- if(IS_PLAYER_GUID(*it))
- continue;
-
- i_player.m_clientGUIDs.erase(*it);
- i_data.AddOutOfRangeGUID(*it);
- }
-
- if(!i_data.HasData())
- return;
-
- WorldPacket packet;
- i_data.BuildPacket(&packet);
- i_player.GetSession()->SendPacket(&packet);
-
- for(std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
- i_player.SendInitialVisiblePackets(*it);
-}
-
-void
-Player2PlayerNotifier::SendToSelf()
-{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
@@ -86,22 +43,22 @@ Player2PlayerNotifier::SendToSelf()
i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
- if(!(*itr)->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
+ if(!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->UpdateVisibilityOf(&i_player);
}
}
for(Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
- //since its player-player notifier we work only with player guids
- if(!IS_PLAYER_GUID(*it))
- continue;
-
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
- Player* plr = ObjectAccessor::FindPlayer(*it);
- if(plr && plr->IsInWorld() && !plr->NotifyExecuted(NOTIFY_PLAYER_VISIBILITY) && !plr->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
- plr->UpdateVisibilityOf(&i_player);
+
+ if(IS_PLAYER_GUID(*it))
+ {
+ Player* plr = ObjectAccessor::FindPlayer(*it);
+ if(plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ plr->UpdateVisibilityOf(&i_player);
+ }
}
if(!i_data.HasData())
@@ -154,6 +111,135 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
caster->UpdateVisibilityOf(&i_object);
}
+inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
+{
+ if(!u->isAlive() || !c->isAlive() || u->isInFlight())
+ return;
+
+ if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
+ if(c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
+ c->AI()->MoveInLineOfSight(u);
+}
+
+void PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player* plr = iter->getSource();
+
+ vis_guids.erase(plr->GetGUID());
+
+ i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
+
+ if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ plr->UpdateVisibilityOf(&i_player);
+ }
+}
+
+void PlayerRelocationNotifier::Visit(CreatureMapType &m)
+{
+ bool relocated_for_ai = (&i_player == i_player.m_seer);
+
+ for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * c = iter->getSource();
+
+ vis_guids.erase(c->GetGUID());
+
+ i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
+
+ if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_player);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Player * pl = iter->getSource();
+
+ if(!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ pl->UpdateVisibilityOf(&i_creature);
+
+ CreatureUnitRelocationWorker(&i_creature, pl);
+ }
+}
+
+void CreatureRelocationNotifier::Visit(CreatureMapType &m)
+{
+ if(!i_creature.isAlive())
+ return;
+
+ for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ {
+ Creature* c = iter->getSource();
+ CreatureUnitRelocationWorker(&i_creature, c);
+
+ if(!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ CreatureUnitRelocationWorker(c, &i_creature);
+ }
+}
+
+void DelayedUnitRelocation::Visit(CreatureMapType &m)
+{
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature * unit = iter->getSource();
+ if(!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ CreatureRelocationNotifier relocate(*unit);
+
+ TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
+ cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
+ }
+}
+
+void DelayedUnitRelocation::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Player * player = iter->getSource();
+ WorldObject const *viewPoint = player->m_seer;
+
+ if(!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
+ continue;
+
+ if(player != viewPoint && !viewPoint->IsPositionValid())
+ continue;
+
+ CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
+ Cell cell2(pair2);
+ //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
+
+ PlayerRelocationNotifier relocate(*player);
+ TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
+ TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
+
+ cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
+ cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
+
+ relocate.SendToSelf();
+ }
+}
+
+void AIRelocationNotifier::Visit(CreatureMapType &m)
+{
+ for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ Creature *c = iter->getSource();
+ CreatureUnitRelocationWorker(c, &i_unit);
+ if(isCreature)
+ CreatureUnitRelocationWorker((Creature*)&i_unit, c);
+ }
+}
+
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 9031794a6ac..c6c4ee30a87 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -40,41 +40,34 @@ namespace Trinity
{
struct VisibleNotifier
{
- bool force;
Player &i_player;
UpdateData i_data;
std::set<Unit*> i_visibleNow;
Player::ClientGUIDs vis_guids;
- explicit VisibleNotifier(Player &player, bool forced) :
- i_player(player), vis_guids(player.m_clientGUIDs), force(forced) {}
- explicit VisibleNotifier(Player &player) :
- i_player(player), vis_guids(player.m_clientGUIDs),
- force(player.isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) {}
+ VisibleNotifier(Player &player) : i_player(player), vis_guids(player.m_clientGUIDs) {}
template<class T> void Visit(GridRefManager<T> &m);
- void Visit(CreatureMapType &m);
- void Visit(PlayerMapType &m) {}
void SendToSelf(void);
};
- struct Player2PlayerNotifier : public VisibleNotifier
+ struct VisibleChangesNotifier
{
- Player2PlayerNotifier(Player &player, bool forced = false) :
- VisibleNotifier(player, forced) {}
+ WorldObject &i_object;
+ explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(PlayerMapType &);
- void SendToSelf(void);
+ void Visit(CreatureMapType &);
+ void Visit(DynamicObjectMapType &);
};
- struct PlayerRelocationNotifier
+ struct PlayerRelocationNotifier : public VisibleNotifier
{
- Player &i_player;
- PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- #ifdef WIN32
- template<> inline void Visit(CreatureMapType &);
- #endif
+ PlayerRelocationNotifier(Player &pl) : VisibleNotifier(pl) {}
+
+ template<class T> void Visit(GridRefManager<T> &m) { VisibleNotifier::Visit(m); }
+ void Visit(CreatureMapType &);
+ void Visit(PlayerMapType &);
};
struct CreatureRelocationNotifier
@@ -82,47 +75,31 @@ namespace Trinity
Creature &i_creature;
CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
template<class T> void Visit(GridRefManager<T> &) {}
- #ifdef WIN32
- template<> inline void Visit(PlayerMapType &);
- template<> inline void Visit(CreatureMapType &);
- #endif
- };
-
- struct VisibleChangesNotifier
- {
- WorldObject &i_object;
-
- explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(PlayerMapType &);
void Visit(CreatureMapType &);
- void Visit(DynamicObjectMapType &);
+ void Visit(PlayerMapType &);
};
struct DelayedUnitRelocation
{
Map &i_map;
- const Cell& i_cell;
- const CellPair& i_cellPair;
+ Cell &cell;
+ CellPair &p;
const float i_radius;
- DelayedUnitRelocation(const Cell& cell, const CellPair& cellp, Map &map, float radius) :
- i_cell(cell), i_cellPair(cellp), i_map(map), i_radius(radius) {}
+ DelayedUnitRelocation(Cell &c, CellPair &pair, Map &map, float radius) :
+ cell(c), p(pair), i_map(map), i_radius(radius) {}
template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(CreatureMapType &m) { Notify<Creature,CreatureRelocationNotifier >(m); }
- void Visit(PlayerMapType &m) { Notify<Player,PlayerRelocationNotifier >(m); }
- template<class T, class VISITOR>
- void Notify(GridRefManager<T> &);
+ void Visit(CreatureMapType &);
+ void Visit(PlayerMapType &);
};
- struct ResetNotifier
- {
- uint16 reset_mask;
- ResetNotifier(uint16 notifies) : reset_mask(notifies) {}
- template<class T> void Visit(GridRefManager<T> &m) { /*resetNotify(m);*/}
- template<class T> void resetNotify(GridRefManager<T> &);
- void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
- void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
- };
+ struct AIRelocationNotifier
+ {
+ Unit &i_unit;
+ bool isCreature;
+ explicit AIRelocationNotifier(Unit &unit) : i_unit(unit), isCreature(unit.GetTypeId() == TYPEID_UNIT) {}
+ template<class T> void Visit(GridRefManager<T> &) {}
+ void Visit(CreatureMapType &);
+ };
struct GridUpdater
{
@@ -1225,11 +1202,5 @@ namespace Trinity
std::vector<WorldPacketList> i_data_cache;
// 0 = default, i => i-1 locale index
};
-
- #ifndef WIN32
- template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
- template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
- template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
- #endif
}
#endif
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 01eae14141b..09a4d64adfc 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -37,21 +37,7 @@ Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
vis_guids.erase(iter->getSource()->GetGUID());
-
- if(force/* || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)*/)
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
- }
-}
-
-inline void
-Trinity::VisibleNotifier::Visit(CreatureMapType &m)
-{
- for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- vis_guids.erase(iter->getSource()->GetGUID());
-
- if(force || iter->getSource()->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
}
}
@@ -63,102 +49,6 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
-inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
-{
- if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
- return;
-
- // Creature AI reaction
- if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
- if(c->_IsWithinDist(pl, c->m_SightDistance, true) && c->IsAIEnabled)
- c->AI()->MoveInLineOfSight(pl);
-}
-
-inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
-{
- if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
- if(c1->_IsWithinDist(c2, c1->m_SightDistance, true) && c1->IsAIEnabled)
- c1->AI()->MoveInLineOfSight(c2);
-
- if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
- if(c1->_IsWithinDist(c2, c2->m_SightDistance, true) && c2->IsAIEnabled)
- c2->AI()->MoveInLineOfSight(c1);
-}
-
-template<class T, class VISITOR>
-inline void
-Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
-{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- T * unit = iter->getSource();
- if(!unit->isAlive() || !unit->isNeedNotify(NOTIFY_AI_RELOCATION))
- continue;
-
- VISITOR relocate(*unit);
- TypeContainerVisitor<VISITOR, WorldTypeMapContainer > c2world_relocation(relocate);
- TypeContainerVisitor<VISITOR, GridTypeMapContainer > c2grid_relocation(relocate);
-
- i_cell.Visit(i_cellPair, c2world_relocation, i_map, *unit, i_radius);
- i_cell.Visit(i_cellPair, c2grid_relocation, i_map, *unit, i_radius);
-
- unit->SetNotified(NOTIFY_AI_RELOCATION);
- }
-}
-
-template<class T>
-inline void
-Trinity::ResetNotifier::resetNotify(GridRefManager<T> &m)
-{
- for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
- iter->getSource()->ResetAllNotifiesbyMask(reset_mask);
-}
-
-template<>
-inline void
-Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
-{
- if(!i_player.isAlive() || i_player.isInFlight())
- return;
-
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature * c = iter->getSource();
- if(c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION))
- PlayerCreatureRelocationWorker(&i_player, c);
- }
-}
-
-template<>
-inline void
-Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
-{
- if(!i_creature.isAlive())
- return;
-
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player * pl = iter->getSource();
- if( pl->isAlive() && !pl->isInFlight() && !pl->NotifyExecuted(NOTIFY_AI_RELOCATION))
- PlayerCreatureRelocationWorker(pl, &i_creature);
- }
-}
-
-template<>
-inline void
-Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
-{
- if(!i_creature.isAlive())
- return;
-
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature* c = iter->getSource();
- if( c != &i_creature && c->isAlive() && !c->NotifyExecuted(NOTIFY_AI_RELOCATION))
- CreatureCreatureRelocationWorker(c, &i_creature);
- }
-}
-
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index dbfe03f5ee3..52cef896809 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -214,10 +214,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
- i_scriptLock(false),
- m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
- m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
- m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
+ m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
+ i_scriptLock(false)
{
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@@ -237,10 +235,7 @@ void Map::InitVisibilityDistance()
{
//init visibility for continents
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
-
- m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodOnContinents(), 0.25*sWorld.GetVisibilityNotifyPeriodOnContinents());
- m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(), 0 * sWorld.GetVisibilityNotifyPeriodOnContinents());
- m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(),0.5*sWorld.GetVisibilityNotifyPeriodOnContinents());
+ m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodOnContinents();
}
// Template specialization of utility methods
@@ -333,23 +328,6 @@ void Map::DeleteFromWorld(Player* pl)
delete pl;
}
-template<class T>
-void Map::AddNotifier(T*)
-{
-}
-
-template<>
-void Map::AddNotifier(Player* obj)
-{
- obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
-}
-
-template<>
-void Map::AddNotifier(Creature* obj)
-{
- obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
-}
-
void
Map::EnsureGridCreated(const GridPair &p)
{
@@ -452,14 +430,13 @@ bool Map::Add(Player *player)
assert( grid != NULL );
AddToGrid(player, grid, cell);
- player->ResetAllNotifies();
player->AddToWorld();
SendInitSelf(player);
SendInitTransports(player);
player->m_clientGUIDs.clear();
- AddNotifier<Player>(player);
+ player->UpdateObjectVisibility(true);
return true;
}
@@ -478,8 +455,7 @@ Map::Add(T *obj)
Cell cell(p);
if(obj->IsInWorld()) // need some clean up later
{
- UpdateObjectVisibility(obj,cell,p); // is this needed?
- AddNotifier(obj);
+ obj->UpdateObjectVisibility(true);
return;
}
@@ -502,9 +478,7 @@ Map::Add(T *obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
- //if(obj->GetTypeId() != TYPEID_UNIT)
- UpdateObjectVisibility(obj,cell,p);
- AddNotifier<T>(obj);
+ obj->UpdateObjectVisibility(true);
}
/*
@@ -729,109 +703,33 @@ void Map::Update(const uint32 &t_diff)
MoveAllCreaturesInMoveList();
- {
- bool hasPlayers = !m_mapRefManager.isEmpty();
- bool hasActiveObjects = !m_activeNonPlayers.empty();
-
- if(hasPlayers)
- {
- if(m_PlayerVisibilityNotifyTimer.Update(t_diff))
- { // process player-player visibility
- ProcesssPlayersVisibility();
- ResetNotifies(NOTIFY_PLAYER_VISIBILITY);
- }
-
- if(m_ObjectVisibilityNotifyTimer.Update(t_diff))
- {
- ProcessObjectsVisibility();
- ResetNotifies(NOTIFY_VISIBILITY_CHANGED);
- }
- }
-
- if(hasActiveObjects || hasPlayers)
- if(m_RelocationNotifyTimer.Update(t_diff))
- {
- ProcessRelocationNotifies();
- ResetNotifies(NOTIFY_AI_RELOCATION);
- }
- }
-}
-
-void Map::ProcesssPlayersVisibility()
-{
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
- {
- Player* player = m_mapRefIter->getSource();
-
- if (player->m_seer != player && !player->GetVehicle())
- AddNotifier<Player>(player);
-
- if(!player->IsInWorld() || !player->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
- continue;
-
- WorldObject const *viewPoint = player->m_seer;
- CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
-
- if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- continue;
-
- Trinity::Player2PlayerNotifier notifier(*player);
-
- Cell cell(cellpair);
- cell.data.Part.reserved = ALL_DISTRICT;
- //cell.SetNoCreate();
- TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > world_notifier(notifier);
- cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
-
- // send data
- notifier.SendToSelf();
- player->RemoveFromNotify(NOTIFY_PLAYER_VISIBILITY);
- player->SetNotified(NOTIFY_PLAYER_VISIBILITY);
- }
+ if(!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
+ ProcessRelocationNotifies(t_diff);
}
-void Map::ProcessObjectsVisibility()
+struct ResetNotifier
{
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
+ template<class T>inline void resetNotify(GridRefManager<T> &m)
{
- Player* player = m_mapRefIter->getSource();
-
- if (player->m_seer != player && !player->GetVehicle())
- AddNotifier<Player>(player);
-
- if(!player->IsInWorld())
- continue;
-
- WorldObject const *viewPoint = player->m_seer;
- CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
-
- if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- continue;
-
- Cell cell(cellpair);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Trinity::VisibleNotifier notifier(*player);
-
- TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
- TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
- cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
- cell.Visit(cellpair, grid_notifier, *this, *viewPoint, GetVisibilityDistance());
-
- // send data
- notifier.SendToSelf();
- player->SetNotified(NOTIFY_VISIBILITY_CHANGED);
+ for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
+ iter->getSource()->ResetAllNotifies();
}
-}
+ template<class T> void Visit(GridRefManager<T> &) {}
+ void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
+ void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
+};
-void Map::ProcessRelocationNotifies()
+void Map::ProcessRelocationNotifies(const uint32 & diff)
{
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
- if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
+ if (grid->GetGridState() != GRID_STATE_ACTIVE)
+ continue;
+
+ grid->getGridInfoRef()->getRelocationTimer().TUpdate(diff);
+ if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
uint32 gx = grid->getX(), gy = grid->getY();
@@ -849,39 +747,32 @@ void Map::ProcessRelocationNotifies()
CellPair pair(x,y);
Cell cell(pair);
- cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance());
TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
- cell.Visit(pair, grid_object_relocation, *this);
- cell.Visit(pair, world_object_relocation, *this);
+ Visit(cell, grid_object_relocation);
+ Visit(cell, world_object_relocation);
}
}
}
-}
-
-void Map::ResetNotifies(uint16 notify_mask)
-{
- if(notify_mask == NOTIFY_PLAYER_VISIBILITY)
- {
- for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
- m_mapRefIter->getSource()->ResetAllNotifiesbyMask(notify_mask);
- return;
- }
-
- Trinity::ResetNotifier reset(notify_mask);
- TypeContainerVisitor<Trinity::ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
- TypeContainerVisitor<Trinity::ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
+ ResetNotifier reset;
+ TypeContainerVisitor<ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
+ TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
- if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
+ if (grid->GetGridState() != GRID_STATE_ACTIVE)
+ continue;
+
+ if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
+ grid->getGridInfoRef()->getRelocationTimer().TReset(diff, m_VisibilityNotifyPeriod);
+
uint32 gx = grid->getX(), gy = grid->getY();
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
@@ -897,10 +788,9 @@ void Map::ResetNotifies(uint16 notify_mask)
CellPair pair(x,y);
Cell cell(pair);
- cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
- cell.Visit(pair, grid_notifier, *this);
- cell.Visit(pair, world_notifier, *this);
+ Visit(cell, grid_notifier);
+ Visit(cell, world_notifier);
}
}
}
@@ -908,7 +798,6 @@ void Map::ResetNotifies(uint16 notify_mask)
void Map::Remove(Player *player, bool remove)
{
- player->ResetAllNotifies();
player->RemoveFromWorld();
SendRemoveTransports(player);
@@ -926,8 +815,8 @@ void Map::Remove(Player *player, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
+ player->UpdateObjectVisibility(true);
RemoveFromGrid(player,grid,cell);
- UpdateObjectVisibility(player,cell,p);
}
}
@@ -952,7 +841,6 @@ template<class T>
void
Map::Remove(T *obj, bool remove)
{
- obj->ResetAllNotifies();
obj->RemoveFromWorld();
if (obj->isActiveObject())
RemoveFromActive(obj);
@@ -969,8 +857,8 @@ Map::Remove(T *obj, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
+ obj->UpdateObjectVisibility(true);
RemoveFromGrid(obj,grid,cell);
- UpdateObjectVisibility(obj,cell,p);
}
}
@@ -1012,7 +900,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
AddToGrid(player, newGrid,new_cell);
}
- AddNotifier<Player>(player);
+ player->UpdateObjectVisibility(false);
}
void
@@ -1038,7 +926,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
else
{
creature->Relocate(x, y, z, ang);
- AddNotifier<Creature>(creature);
+ creature->UpdateObjectVisibility(false);
}
assert(CheckGridIntegrity(creature,true));
@@ -1072,7 +960,7 @@ void Map::MoveAllCreaturesInMoveList()
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
- AddNotifier<Creature>(c);
+ c->UpdateObjectVisibility(false);
}
else
{
@@ -1179,7 +1067,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
- AddNotifier<Creature>(c);
+ c->UpdateObjectVisibility(false);
return true;
}
else
@@ -2176,21 +2064,9 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
}
-
-void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
-{
- cell.data.Part.reserved = ALL_DISTRICT;
-
- Trinity::Player2PlayerNotifier pl_notifier(*player);
- TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
-
- cell.Visit(cellpair, player_notifier, *this, *player, GetVisibilityDistance());
- pl_notifier.SendToSelf();
-}
-
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
{
- Trinity::VisibleNotifier notifier(*player, true);
+ Trinity::VisibleNotifier notifier(*player);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -2556,10 +2432,7 @@ void InstanceMap::InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
-
- m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInInstances(), 0.25*sWorld.GetVisibilityNotifyPeriodInInstances());
- m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(), 0 * sWorld.GetVisibilityNotifyPeriodInInstances());
- m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(),0.5*sWorld.GetVisibilityNotifyPeriodInInstances());
+ m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
}
/*
@@ -2911,10 +2784,7 @@ void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
-
- m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0.25*sWorld.GetVisibilityNotifyPeriodInBGArenas());
- m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0 * sWorld.GetVisibilityNotifyPeriodInBGArenas());
- m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(),0.5*sWorld.GetVisibilityNotifyPeriodInBGArenas());
+ m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
}
bool BattleGroundMap::CanEnter(Player * player)
diff --git a/src/game/Map.h b/src/game/Map.h
index 8bef03bf8ea..292431eeecb 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -379,7 +379,6 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
virtual bool RemoveBones(uint64 guid, float x, float y);
void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellPair cellpair);
- void UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair );
void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellPair cellpair );
void resetMarkedCells() { marked_cells.reset(); }
@@ -491,9 +490,7 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
MapRefManager m_mapRefManager;
MapRefManager::iterator m_mapRefIter;
- PeriodicTimer m_ObjectVisibilityNotifyTimer;
- PeriodicTimer m_PlayerVisibilityNotifyTimer;
- PeriodicTimer m_RelocationNotifyTimer;
+ int32 m_VisibilityNotifyPeriod;
typedef std::set<WorldObject*> ActiveNonPlayers;
ActiveNonPlayers m_activeNonPlayers;
@@ -510,10 +507,9 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
- void ProcessObjectsVisibility();
- void ProcesssPlayersVisibility();
- void ProcessRelocationNotifies();
- void ResetNotifies(uint16 notify_mask);
+ //these functions used to process player/mob aggro reactions and
+ //visibility calculations. Highly optimized for massive calculations
+ void ProcessRelocationNotifies(const uint32 &diff);
bool i_scriptLock;
std::set<WorldObject *> i_objectsToRemove;
@@ -526,9 +522,6 @@ class Map : public GridRefManager<NGridType>, public Trinity::ObjectLevelLockabl
void AddToGrid(T*, NGridType *, Cell const&);
template<class T>
- void AddNotifier(T*);
-
- template<class T>
void RemoveFromGrid(T*, NGridType *, Cell const&);
template<class T>
diff --git a/src/game/MapManager.h b/src/game/MapManager.h
index 60e2255f8af..3f01c7e2f34 100644
--- a/src/game/MapManager.h
+++ b/src/game/MapManager.h
@@ -31,8 +31,6 @@
class Transport;
-#define DEFAULT_VISIBILITY_NOTIFY_PERIOD 1100
-
class MapManager : public Trinity::Singleton<MapManager, Trinity::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
{
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 52853c57fd3..cf9515c3db9 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -1416,10 +1416,8 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply);
return;
}
- // Update visibility after vision change
- //Cell cell(pair);
- //GetPlayer()->GetMap()->UpdateObjectsVisibilityFor(_player, cell, pair);
- GetPlayer()->SetToNotify();
+
+ GetPlayer()->UpdateVisibilityForPlayer();
}
void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index fc2c590745a..dad51d76586 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -425,13 +425,11 @@ void WorldSession::SendSpiritResurrect()
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
- //ObjectAccessor::UpdateVisibilityForPlayer(_player);
- _player->SetToNotify();
+ _player->UpdateObjectVisibility();
}
// or update at original position
else
- //ObjectAccessor::UpdateVisibilityForPlayer(_player);
- _player->SetToNotify();
+ _player->UpdateObjectVisibility();
}
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 4e0f7c01964..40cac8a7891 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -2272,12 +2272,11 @@ void WorldObject::DestroyForNearbyPlayers()
}
}
-void WorldObject::UpdateObjectVisibility()
+void WorldObject::UpdateObjectVisibility(bool /*forced*/)
{
- CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
- Cell cell(p);
-
- GetMap()->UpdateObjectVisibility(this, cell, p);
+ //updates object's visibility for nearby players
+ Trinity::VisibleChangesNotifier notifier(*this);
+ VisitNearbyWorldObject(GetMap()->GetVisibilityDistance(), notifier);
}
struct WorldObjectChangeAccumulator
diff --git a/src/game/Object.h b/src/game/Object.h
index 0b4b71c13a5..d54c510a646 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -98,7 +98,6 @@ enum NotifyFlags
NOTIFY_NONE = 0x00,
NOTIFY_AI_RELOCATION = 0x01,
NOTIFY_VISIBILITY_CHANGED = 0x02,
- NOTIFY_PLAYER_VISIBILITY = 0x04,
NOTIFY_ALL = 0xFF
};
@@ -656,19 +655,16 @@ class WorldObject : public Object, public WorldLocation
void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange);
void DestroyForNearbyPlayers();
- void UpdateObjectVisibility();
+ virtual void UpdateObjectVisibility(bool forced = true);
void BuildUpdate(UpdateDataMapType& );
- //new relocation and visibility system functions
+ //relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
- void RemoveFromNotify(uint16 f) { m_notifyflags &= ~f;}
bool isNeedNotify(uint16 f) const { return m_notifyflags & f;}
-
+ uint16 GetNotifyFlags() const { return m_notifyflags; }
bool NotifyExecuted(uint16 f) const { return m_executed_notifies & f;}
void SetNotified(uint16 f) { m_executed_notifies |= f;}
- void ResetNotifies(uint16 f) { m_executed_notifies |= ~f;}
void ResetAllNotifies() { m_notifyflags = 0; m_executed_notifies = 0; }
- void ResetAllNotifiesbyMask(uint16 f) { m_notifyflags &= ~f; m_executed_notifies &= ~f; }
bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 1a5e2720525..73fedb9d7fe 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2374,8 +2374,7 @@ void Player::SetGameMaster(bool on)
getHostilRefManager().setOnlineOfflineState(true);
}
- //ObjectAccessor::UpdateVisibilityForPlayer(this);
- SetToNotify();
+ UpdateObjectVisibility();
}
void Player::SetGMVisible(bool on)
@@ -4446,8 +4445,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
// update visibility
- //ObjectAccessor::UpdateVisibilityForPlayer(this);
- SetToNotify();
+ UpdateObjectVisibility();
if(!applySickness)
return;
@@ -20123,6 +20121,27 @@ template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<Unit*>& visibleNow);
+void Player::UpdateObjectVisibility(bool forced)
+{
+ if (!forced)
+ AddToNotify(NOTIFY_VISIBILITY_CHANGED);
+ else
+ {
+ Unit::UpdateObjectVisibility(true);
+ // updates visibility of all objects around point of view for current player
+ Trinity::VisibleNotifier notifier(*this);
+ m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
+ notifier.SendToSelf(); // send gathered data
+ }
+}
+
+void Player::UpdateVisibilityForPlayer()
+{
+ Trinity::VisibleNotifier notifier(*this);
+ m_seer->VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
+ notifier.SendToSelf(); // send gathered data
+}
+
void Player::InitPrimaryProfessions()
{
SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
diff --git a/src/game/Player.h b/src/game/Player.h
index ae179894121..e6f97770949 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -2180,8 +2180,10 @@ class Player : public Unit, public GridObject<Player>
bool IsVisibleInGridForPlayer(Player const* pl) const;
bool IsVisibleGloballyFor(Player* pl) const;
- void UpdateVisibilityOf(WorldObject* target);
void SendInitialVisiblePackets(Unit* target);
+ void UpdateObjectVisibility(bool forced = true);
+ void UpdateVisibilityForPlayer();
+ void UpdateVisibilityOf(WorldObject* target);
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& visibleNow);
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index f9cf199e90f..c352a72ef4f 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -2554,7 +2554,7 @@ void AuraEffect::HandleInvisibilityDetect(AuraApplication const * aurApp, uint8
target->m_detectInvisibilityMask |= (1 << GetMiscValue());
}
if(target->GetTypeId() == TYPEID_PLAYER)
- target->SetToNotify();
+ target->UpdateObjectVisibility();
}
void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode, bool apply) const
@@ -2578,7 +2578,7 @@ void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode,
if(target->GetTypeId() == TYPEID_PLAYER)
target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
- target->SetToNotify();
+ target->UpdateObjectVisibility();
}
else
{
@@ -2593,7 +2593,7 @@ void AuraEffect::HandleInvisibility(AuraApplication const * aurApp, uint8 mode,
if(!target->m_invisibilityMask && target->GetTypeId() == TYPEID_PLAYER)
target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
- target->SetToNotify();
+ target->UpdateObjectVisibility();
}
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e92fcfad94f..c0d100f2bd4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11697,26 +11697,7 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
void Unit::SetVisibility(UnitVisibility x)
{
m_Visibility = x;
-
- if(IsInWorld())
- {
- Map *m = GetMap();
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- m->UpdatePlayerVisibility((Player*)this, cell, p);
- m->UpdateObjectsVisibilityFor((Player*)this, cell, p);
- }
- else
- m->UpdateObjectVisibility(this, cell, p);
-
- AddToNotify(NOTIFY_AI_RELOCATION);
- }
-
- if (x == VISIBILITY_GROUP_STEALTH)
- DestroyForNearbyPlayers();
+ UpdateObjectVisibility();
}
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
@@ -13034,7 +13015,6 @@ void Unit::AddToWorld()
if (!IsInWorld())
{
WorldObject::AddToWorld();
- SetToNotify();
}
}
@@ -14539,14 +14519,6 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
}
/*-----------------------TRINITY-----------------------------*/
-void Unit::SetToNotify()
-{
- if (GetTypeId() == TYPEID_PLAYER)
- AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
- else
- AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
-}
-
void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
// Prevent killing unit twice (and giving reward from kill twice)
@@ -15483,6 +15455,19 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
summon->SetPhaseMask(newPhaseMask,true);
}
+void Unit::UpdateObjectVisibility(bool forced)
+{
+ if (!forced)
+ AddToNotify(NOTIFY_VISIBILITY_CHANGED);
+ else
+ {
+ WorldObject::UpdateObjectVisibility(true);
+ // call MoveInLineOfSight for nearby creatures
+ Trinity::AIRelocationNotifier notifier(*this);
+ VisitNearbyObject(GetMap()->GetVisibilityDistance(), notifier);
+ }
+}
+
void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
{
Player *player = NULL;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 1390d9eb09e..d30f694e88d 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1734,6 +1734,7 @@ class Unit : public WorldObject
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;
void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
+ void UpdateObjectVisibility(bool forced = true);
// virtual functions for all world objects types
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
@@ -1903,9 +1904,6 @@ class Unit : public WorldObject
uint32 GetModelForForm(ShapeshiftForm form);
- // relocation notification
- void SetToNotify();
-
void SetReducedThreatPercent(uint32 pct, uint64 guid)
{
m_reducedThreatPercent = pct;
diff --git a/src/shared/Timer.h b/src/shared/Timer.h
index 643f68dba84..3e0a369b655 100644
--- a/src/shared/Timer.h
+++ b/src/shared/Timer.h
@@ -201,6 +201,11 @@ struct PeriodicTimer
i_period = period;
}
+ // Tracker interface
+ void TUpdate(int32 diff) { i_expireTime -= diff; }
+ bool TPassed() const { return i_expireTime <= 0; }
+ void TReset(int32 diff, int32 period) { i_expireTime += period > diff ? period : diff; }
+
private:
int32 i_period;