diff options
Diffstat (limited to 'win')
| -rw-r--r-- | win/VC90/game.vcproj | 92 |
1 files changed, 50 insertions, 42 deletions
diff --git a/win/VC90/game.vcproj b/win/VC90/game.vcproj index f48729b2a90..594c6b4aef1 100644 --- a/win/VC90/game.vcproj +++ b/win/VC90/game.vcproj @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" - Version="9.00" + Version="9,00" Name="game" ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}" RootNamespace="game" @@ -102,7 +102,7 @@ /> </Configuration> <Configuration - Name="Release|Win32" + Name="Debug|x64" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -124,17 +124,19 @@ /> <Tool Name="VCMIDLTool" + TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" - AdditionalOptions="/MP /Zm200" - InlineFunctionExpansion="1" + AdditionalOptions="/MP /bigobj /Zm200" + Optimization="0" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" - StringPooling="true" - RuntimeLibrary="2" + PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" + StringPooling="false" + MinimalRebuild="false" + BasicRuntimeChecks="3" + RuntimeLibrary="3" EnableFunctionLevelLinking="true" - EnableEnhancedInstructionSet="1" RuntimeTypeInfo="true" UsePrecompiledHeader="2" PrecompiledHeaderThrough="pchdef.h" @@ -155,7 +157,7 @@ /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0" + PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool @@ -163,6 +165,7 @@ /> <Tool Name="VCLibrarianTool" + AdditionalDependencies=".\shared__$(PlatformName)_$(ConfigurationName)\shared.lib" OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib" SuppressStartupBanner="true" /> @@ -183,7 +186,7 @@ /> </Configuration> <Configuration - Name="Debug_NoPCH|Win32" + Name="Release|Win32" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -208,17 +211,17 @@ /> <Tool Name="VCCLCompilerTool" - AdditionalOptions="/MP" - Optimization="0" + AdditionalOptions="/MP /Zm200" + InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" - StringPooling="false" - MinimalRebuild="false" - BasicRuntimeChecks="3" - RuntimeLibrary="3" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" + StringPooling="true" + RuntimeLibrary="2" EnableFunctionLevelLinking="true" + EnableEnhancedInstructionSet="1" RuntimeTypeInfo="true" - UsePrecompiledHeader="0" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="pchdef.h" PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch" AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\" ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\" @@ -229,13 +232,14 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" + ForcedIncludeFiles="pchdef.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0" Culture="1033" /> <Tool @@ -263,7 +267,7 @@ /> </Configuration> <Configuration - Name="Debug|x64" + Name="Release|x64" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -290,14 +294,13 @@ <Tool Name="VCCLCompilerTool" AdditionalOptions="/MP /bigobj /Zm200" - Optimization="0" + InlineFunctionExpansion="1" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" - StringPooling="false" - MinimalRebuild="false" - BasicRuntimeChecks="3" - RuntimeLibrary="3" + PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" + StringPooling="true" + RuntimeLibrary="2" EnableFunctionLevelLinking="true" + EnableEnhancedInstructionSet="0" RuntimeTypeInfo="true" UsePrecompiledHeader="2" PrecompiledHeaderThrough="pchdef.h" @@ -318,7 +321,7 @@ /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="_DEBUG" + PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0" Culture="1033" /> <Tool @@ -347,7 +350,7 @@ /> </Configuration> <Configuration - Name="Release|x64" + Name="Debug_NoPCH|Win32" OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)" ConfigurationType="4" @@ -369,21 +372,20 @@ /> <Tool Name="VCMIDLTool" - TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" - AdditionalOptions="/MP /bigobj /Zm200" - InlineFunctionExpansion="1" + AdditionalOptions="/MP" + Optimization="0" AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0" - StringPooling="true" - RuntimeLibrary="2" + PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;" + StringPooling="false" + MinimalRebuild="false" + BasicRuntimeChecks="3" + RuntimeLibrary="3" EnableFunctionLevelLinking="true" - EnableEnhancedInstructionSet="0" RuntimeTypeInfo="true" - UsePrecompiledHeader="2" - PrecompiledHeaderThrough="pchdef.h" + UsePrecompiledHeader="0" PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch" AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\" ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\" @@ -394,14 +396,13 @@ DebugInformationFormat="3" CallingConvention="0" CompileAs="0" - ForcedIncludeFiles="pchdef.h" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" - PreprocessorDefinitions="NDEBUG;_SECURE_SCL=0" + PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool @@ -409,7 +410,6 @@ /> <Tool Name="VCLibrarianTool" - AdditionalDependencies=".\shared__$(PlatformName)_$(ConfigurationName)\shared.lib" OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib" SuppressStartupBanner="true" /> @@ -951,6 +951,14 @@ > </File> <File + RelativePath="..\..\src\game\SpellAuraEffects.cpp" + > + </File> + <File + RelativePath="..\..\src\game\SpellAuraEffects.h" + > + </File> + <File RelativePath="..\..\src\game\SpellAuras.cpp" > </File> @@ -1748,7 +1756,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|Win32" + Name="Debug|x64" > <Tool Name="VCCLCompilerTool" @@ -1757,7 +1765,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|x64" + Name="Release|Win32" > <Tool Name="VCCLCompilerTool" |
