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2011-10-18Core: Fix some warningsSpp
2011-10-18Core/Grid: Replaced ambiguous operator overloads with functions (Makes it ↵Spp
clear to read)
2011-10-18Minor cleanups here and thereSpp
2011-10-18Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)Spp
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18Core/Mechanic: Fixed wrong caster level at resist chance calculation.bytewarrior
2011-10-18Core/GameObject: Fixed memory leak in GameObject AI handlingSpp
2011-10-18Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always ↵Spp
return the Bg type being played, never Random)
2011-10-17Core/Mechanic: Fix spell penetration from items.kaelima
2011-10-17Merge pull request #3560 from Fredi/cleanup2Machiavelli
Core/Misc: Added 'f' after float values
2011-10-17Core/Misc: Added 'f' after float valuesFredi Machado
2011-10-17Core/Movement: Fix Point Movement after a stun/root. The NPC should now ↵Liberate
correctly start moving again.
2011-10-16Fix a crashed caused by mob_mistress_of_pain. Fix #3527.megamage
2011-10-16Merge pull request #3539 from dracosvk/DeathwhisperTimingShauren
2011-10-16Core/Auras: Fixed another proc crashShauren
Closes #3537
2011-10-16Scripts/Icecrown Citadeldraco
* Lady Deathwhisper : Correction in timers for summoning waves of adds in heroic mode
2011-10-15Scripts/Icecrown Citadel: Stinky should only have his damage aura in combatShauren
Closes #3519
2011-10-15Core/WaypointMgr: Allow to set orientation to waypoints.kaelima
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15Scripts/Icecrown Citadel: Corrected timer on Death and DecayShauren
Closes #3512
2011-10-14Core/Scripts: Fix Build.Nay
Closes #3500 Closes #3503 Thanks @raelik
2011-10-13Remove some "_" from private methods as required by TC standards. Thanks to ↵megamage
Shauren for pointing out.
2011-10-13Merge pull request #3467 from Studioworks/mastermegamage
Core: Style cleanup in boss_illidan.cpp
2011-10-13More cleanup of CanSeeOrDetectmegamage
2011-10-13Some cleanup of CanSeeOrDetect code.megamage
2011-10-13Fix the sequence of some lines because of my previous changes.Studioworks
2011-10-12Readd accidentally removed line in my previous commit.Studioworks
2011-10-12Merge pull request #3445 from Bootz/mastermegamage
Scriptwork/Clean-up (Av,Brd,Brs)
2011-10-12Add a missing break in AuraEffect::CalculateSpellMod. Thanks to vlad852 for ↵megamage
pointing out.
2011-10-12Scripts/Icecrown CitadelShauren
* Corrected Shadow Prison (Prince Keleseth casts it) * Fixed spell_putricide_slime_puddle second effect hook
2011-10-12Merge pull request #3430 from Havenard/fix0007megamage
Scripts/ICC: Fix Shadow Prison
2011-10-12Merge pull request #3444 from Havenard/fix0008megamage
Fix Elemental Oath
2011-10-12Merge pull request #3469 from Chaplain/cleanup3megamage
Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvement
2011-10-12Add MX lock to InstanceSave::Add/RemovePlayer. Because BindToInstance can be ↵megamage
called within Player::Update. Try to fix crashes #2514 and #2177. May also fix #3466, #2862 and #2239.
2011-10-12Build fixShauren
2011-10-12Scripts/Icecrown Citadel: Adjusted Ooze Puddle spell effect radius after ↵Shauren
correcting its size
2011-10-12Core/Spells: SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT improvementChaplain
*Now it'll correctly increase\decrease % of power *Added helper function for modify power with percent ammount
2011-10-11Core/MapScripts: Fixed SCRIPT_COMMAND_QUEST_EXPLORED again after ↵kaelima
26869bda30b5fb2ec5abb98bb90d4ed4f87085ab.
2011-10-11Fix crash caused by FlameLeviathanPursuedTargetSelectormegamage
2011-10-11Core/Group: Fix recent issues with displaying group members on minimap.kaelima
Update GroupMemberOnlineStatus enum (creds to TOMRUS) Also fix reduant GetVehicle() check in BuildPartyMemberStatsChangedPacket
2011-10-11Core: Style cleanup in boss_illidan.cppStudioworks
2011-10-11Fix compile error in gcc.megamage
2011-10-11Fix a crash caused by my previous commit.megamage
2011-10-11Scripts/Icecrown Citadel: Fixed Professor Putricide's ooze puddle growthShauren
2011-10-10Pass low guid instead of guid to DeleteCharaceterNameData.megamage
Thanks to Studioworks for pointing out.
2011-10-10Remove/Add creature from/to map when it changes map.megamage
Note: creatures was never supposed to change map, but now the core allows them to move with transports...
2011-10-10Rename Map::Add to Map::AddToMap, Map::Remove to Map::RemoveFromMap for ↵megamage
better management.
2011-10-10Scripts/EasternKingdom: Cleanup AV,BRD,BRSBootz
* Fixed codestyle "*c" -> "*creature" * Removed SD2 Hieroglyphics * Removed some hungarian notations * Adjusted Some Alignments (cosmetic) * Added spaces for "*"->" * " where needed (cosmetic) * Fixed couple variableNames DevNote: im sure VN's can be picked at and more found, but this was just a clean-up nothing more. ToDo: Alterac Valley - Core/db: needs spawns in side the final bosses dens fixed and agro ranges corrected.. not blizzlike. BRD - Tomb of seven - Learning Smelt Dark Iron if tribute quest rewarded. Missing event. blackrock_depths.cpp - Need to rewrite the Jail Break support Need to remove: npc_dughal_stormwing/npc_marshal_windsor/npc_marshal_reginald_windsor/npc_tobias_seecher if they are handled elsewhere, or get tehm fixed to uncomment them ;)
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage
Replace CreatureRelocation in scripts with new Creature::SetPosition.
2011-10-10Fix Elemental OathHavenard
Remove hacky implementation of Elemental Oath Properly fix it by correcting DBC data Fix Clearcasting from Elemental Oath damage bonus being displayed twice in Spell ToolTips by damage Addons like DrDamage (displaying 10.25% instead of 5%, 21% instead of 10%)
2011-10-10Merge pull request #3399 from megamage/mastermegamage
Fix the relocation of creatures across cells. Try to fix #3054.
2011-10-10Merge pull request #3436 from Fredi/cleanupMachiavelli
Script/Commands: Codestyle and cleanups