Age | Commit message (Collapse) | Author |
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not neccessary (only hex conversions need it)
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objects to better integrate with std algorithms (not calling through a function pointer allows inlining)
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to some summon cases
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OnCreatureGroupDepleted hook
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* Triggers when the CreatureGroup no longer has any alive members (either last alive member dies or is removed from the group)
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Closes #30036
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formation movement of linked aggro yet)
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* adf49c6f13c8dc26a26df8fef8879d97a9951339 followup
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(async doesn't wrap in shared_ptr anymore and sync creates LogMessage on the stack)
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of fully resetting MotionMaster
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This reverts commit 01da43620699fcb59d7820f676566175af0200ea.
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taken InterruptFlags instead of all currently cast spells
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map) to significantly reduce peak memory usage by vmap_assembler
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* Changed spawn id to BIH tree index mapping from generated on load to baked in tile files
* Remove map holding model load counts and moved that to ModelInstance instead
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on windows
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handles
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utilities
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reduce memory use by deduplicating model name strings
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SPELL_ATTR9_NO_MOVEMENT_RADIUS_BONUS
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SPELL_ATTR13_ALWAYS_ALLOW_NEGATIVE_HEALING_PERCENT_MODIFIERS
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Co-Authored-By: ModoX <moardox@gmail.com>
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