| Age | Commit message (Collapse) | Author |
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(#23731)
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Closes #23728
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(cherrypicked from 675be80e2cadfee47df821a560a7e5ddb20376e4)
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forces recalculation at stack change
Closes #19301
(cherrypicked from 9f2f7ebf51a587199ee7328761c5842c3f491e3b)
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- Already checked in GetApplicationList
(cherrypicked from 5eac21098efa35f3c6807a57bc44cc887c0cbc6a)
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AuraEffect::GetApplicationList accept any container
(cherrypicked from c1afabbf038ee2ebefa06871f1007d489f5d570d)
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minor code refactors
Closes #19299
(cherrypicked from f7758954f7b9808a56420ac2ca75a83af4e40f4e)
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boss) (#19076)
Closes #5114
(cherrypicked from 8c6fa411e8118752ddbefe8dc022514602859fb9)
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players
Closes #19276
(cherrypicked from e1083794cde600205c45a016e6d077d1ffa4dea9)
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create item effect check (#19123)
(cherrypicked from 8c80e2b6b723669db7eafa3421e7d53481c5e64d)
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Little regression added with 253c0f3d07e05557daa3ffdd4e2a2af4256fb65e
(cherrypicked from 8089f1816c9b5a53a94711586530c808509c5f33)
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(cherrypicked from 9d639c55b186f14de806bcc92c231585bc2f590b)
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- Fixes sending SMSG_SPELL_START data
Closes #19212
(cherrypicked from 7cb6915e2b5395923ab22d712cfd9340da8a7bb6)
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- Display Ids are already initialized in InitEntry, no need to duplicate logic
- ModelInfo is already checked too
(cherrypicked from 253c0f3d07e05557daa3ffdd4e2a2af4256fb65e)
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(cherrypicked from bf5661e2fd05625411b184385412921b3f0fb8c5)
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Closes #7337
(cherrypicked from 8e865a60c8152ec6a95e169040903806738bda7f)
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Ref #7337
(cherrypicked from c3a2bd32cf675d00081ffd447c93d31d48456ca2)
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Closes #14616
(cherrypicked from 804257b99a26ca2dc1941a7577e5ae06c954f9cb)
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Closes #16164
(cherrypicked from c7a5aa3902ca548ac4355d659e29c6c88cef3525)
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- Faction template flags weren't correct.
Closes #19245
(cherrypicked from b2fc4c65eda779f880d9fc126d8b7aaef8c2ab25)
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Fix a case that bugs the npc trigger
Thank to xinef1 for the help
(cherrypicked from 6f84bde8b41abc3b54356dc48a71d9269b43fc67)
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(cherrypicked from 071ba2c924ce4b27c9e16b38277ac729500f7445)
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(cherrypicked from 05d99c5f58256f2baa16268dd0c310e3d089a229)
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- Check against current creature victim, don't check potential victim attacking list.
- Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check
- Prevents attack from a distance after right clicking an npc
Closes #19235
(cherrypicked from 15a207fcac15d336b848f9759f75386e12b6a35f)
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(cherrypicked from ebba8dcba87190cfdef55bd896a11d2d234cd754)
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(cherrypicked from 2a6fe27cade65482e2479629661b5208c37ef884)
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(cherrypicked from f612b1cb4801285cc1d9446cd91a07291ffc746e)
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Closes #19208
(cherrypicked from 7072bf8c02175c8d1e0a0adc78239cdff9ac5ecd)
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(cherrypicked from b902f0c1b06b9d2d53df51a7f532f7f11f75a855)
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- They can be accessed from multiple threads simultaneously
(cherrypicked from 3fe03392d792b4f7ddcc2326f215d9f459bef991)
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- Pass prepared statement size to the helper class to prevent runtime resizing.
- Rename CheckValidIndex -> AssertValidIndex
- Cached prepared size on the worker pool as it's shared among all connections
- Cached query data only for each connection, done lookup in map instead of possibly creating a new element
- Kill the prepared statement map, and store raw sql string on the MySQLPreparedStatement class
(This info is only used for logging, and there is no need of keeping a second container just for it)
(cherrypicked from affee140c6a8e1e9358be2aa0d0088ede218acaa)
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update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
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generation time and not all items were taken (#19101)
(cherrypicked from 7011aabb56f061fc889ec42ce32b7605ceb35b53)
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(cherrypicked from ce1108b8a28c1f69840bc161a06f08ee0a147753)
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(cherrypicked from 9b284ab329b55b0c41f47d171573780205a3a81a)
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- ToPlayer() should never be null in this context
(cherrypicked from 12c680f9b1f1068099c3b19443d93d456690ac56)
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Closes #19227
(cherrypicked from ecfb346d1af39305923db1f19a4568355c4d94e5)
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* Do same with hotfix
(cherrypicked from bb553743afd04193822c09caa76753d33ac86098)
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Core/SmartAI: pass the CreatureData pointer (if any) on updating template
(cherrypicked from ff43a74822630c11851abae4cba35a6542e0c86a)
Closes #19223
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23b6991273bac4ee9d7cf1b4ac3b9a92e0a7300e
Ref issue #19210
(cherrypicked from 2e68736afcab26d0bb8e1408fa639d09d4772dfb)
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Closes #19022
(cherrypicked from f302b3d68d2c40a86f0c7be4df9b2fb625ba724f)
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* Fixes MSVC linking errors after the recent changes:
"class boost::none_t const & const boost::`anonymous namespace'
::none" (?none@?A0x518851d0@boost@@3AEBVnone_t@2@EB)
already defined in scripts_commands.lib...
* Sets the required version of boost on windows to 1.66
according to the wiki.
(cherrypicked from 3da60f84000bd7ffa5a1516839b84cdee4764448)
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(cherrypicked from 8f2bcd79da39ef9448938842de32b6f8572facdf)
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(cherrypicked from 69400719948fc32b3802a0ff6834b6261e4a0754)
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(cherrypicked from b375bab22592daaaa1fc387c4f6a1fb9564cbcc6)
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