| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-06 | Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click) | ariel- | |
| Closes #19819 | |||
| 2017-06-06 | Core/Movement: Fixed fall damage when teleporting together with transport | Shauren | |
| Closes #14672 | |||
| 2017-06-06 | SAI fixes follow-up: I missed one. | treeston | |
| 2017-06-06 | Fix a whole set of possible infinite loop crashes in SAI (events triggering ↵ | treeston | |
| themselves even with cooldown set). | |||
| 2017-06-06 | Re-check target evade state on projectile impact and adjust accordingly. ↵ | treeston | |
| This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874). | |||
| 2017-06-06 | DB/Misc: Update access_requirement comments to map.dbc content | Aokromes | |
| Closes #19810 by ForesterDev | |||
| 2017-06-05 | Core/VMaps: Fix LoS in Strand of the Ancients (#19847) | Golrag | |
| Core/Collision: Fixed MOPY chunk flags enum. Also avoid loading destructible WMOs into vmaps. VMap re-extraction is required. Closes #15798. | |||
| 2017-06-05 | DB/Spell: prevent Vile Gas (H Rotface version) from hitting non-players | ariel- | |
| 2017-06-05 | Core/Spell: fix weird DBC data for Elixir of Detect Undead | ariel- | |
| Closes #19853 | |||
| 2017-06-05 | DB/Creature: Add some missing Beryl Mage Hunter | Killyana | |
| 2017-06-05 | Build fix | Shauren | |
| 2017-06-05 | Core/Instances: Fixed and optimized instance id reuse | Shauren | |
| 2017-06-05 | Core/Spells: Allows Dispersion under Freeze (stun by hunter trap) | Keader | |
| 2017-06-05 | Core/Scripts: simplify speech for DK races quests | TecDian | |
| 2017-06-05 | Core/Utils: restored previous behaviour of RandomResize | ariel- | |
| 2017-06-05 | DB/Creature: Add some missing spawns in Borean Tundra | Killyana | |
| 2017-06-04 | Core/SAI: properly validate stored targets when using SmartTrigger and fix a ↵ | ariel- | |
| related crash | |||
| 2017-06-04 | DB/Spells: Fixed Focused Attacks proc with Mutilate | Keader | |
| close #19845 | |||
| 2017-06-03 | Core/Spells: Allows Dispersion and Barkskin to be used under death coil | Keader | |
| 2017-06-03 | Core/Scripts: Updated Sunwell Plateau instance model | sirikfoll | |
| 2017-06-03 | DB/Creature: Fix some spawns on Borean Tundra | Killyana | |
| 2017-06-03 | clang is dumb | treeston | |
| 2017-06-03 | Some improvements to .debug raidreset command. Now supports heroic ↵ | treeston | |
| difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff. | |||
| 2017-06-03 | Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of ↵ | ariel- | |
| a ObjectList* Applied the same treatment to GetWorldObjectsInDist Honestly no idea why the original idea insisted so much on using pointers. No more missing null checks or deletes. SmartAI's "ObjectList" is now a std::vector instead of a std::list because no where it was being used as an actual list. Original idea by DDuarte :P | |||
| 2017-06-03 | Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer ↵ | Shauren | |
| restricted to a list * Also fix gcc build (cherry picked from commit f097e341f5afcac2dd0ae9dbb265201c0de2a934) | |||
| 2017-06-03 | Core/Utils: Changed all Trinity::Containers utilities to work on all ↵ | Shauren | |
| container types (including arrays where it makes sense) * Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))` * Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps (cherry picked from commit a1e3b54e076bf0361d23ace53703a4e501354d7c) | |||
| 2017-06-03 | DB/Misc: Remove one startup error | Aokromes | |
| 2017-06-02 | DB/Creature: Add some Ziggurat Defender spawns | Killyana | |
| 2017-06-02 | Core/Scripts: moved Wild Growth calculation to script and fixed formula | ariel- | |
| Thanks ccrs for the formula | |||
| 2017-06-02 | Core/AI: restore old check forcing PetAI on Pets using SmartAI | ariel- | |
| includes more template love Closes #19837 | |||
| 2017-06-02 | DB/Misc: Fix some startup errors | Aokromes | |
| 2017-06-02 | Scripts/Gossip: fix go_ahune_ice_stone (#19835) | ForesterDev | |
| 2017-06-02 | Core/Globals: add more AIName and MovementType checks to ObjectMgr | ariel- | |
| - Ninja fix AI factories (restores prev behaviour of not selecting stuff with PERMIT_BASE_NO) Closes #19831 | |||
| 2017-06-01 | Core/Scripts: Fixed some events that not should triggered by non-players on ↵ | Keader | |
| Illidan encounter | |||
| 2017-06-02 | DB/Creature: Fix 2 incorrect MovementType | Aokromes | |
| Updates #19831 | |||
| 2017-06-01 | Core/Groups: Fixed calculating canReset attribute | Shauren | |
| Broken in d6df19cd9948ff6d108f88e0d8c77bdbda5922ab. | |||
| 2017-06-01 | Revert "Core/Groups: fix wrong query for loading group instance data. ↵ | Shauren | |
| canReset attribute was calculated in the wrong way" This reverts commit 0c1dd398bd80e40961b200494639660d608a3ccf. Closes #19745 | |||
| 2017-06-01 | Core/Spells: Removed duplicated check again followup ↵ | Keader | |
| 3a0417f7128292995a4085a0114ed59fbfa64325 to send some info to client | |||
| 2017-06-01 | Core/Spells: Removed duplicated check | Keader | |
| unitTarget was checked twice in Spell::EffectTaunt | |||
| 2017-06-01 | Core/AI: Factory functions cleanup | ariel- | |
| - Get rid of fugly void pointers - Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code - Moved IdleMovementGenerator singleton to factory code | |||
| 2017-05-31 | Fix an issue where CanSpawn would never get invoked on creatures without ↵ | treeston | |
| per-guid script. | |||
| 2017-05-30 | Add another helper to ScriptedGossip.h for resolving listId -> action. | treeston | |
| 2017-05-29 | DB/Creature: Add missing values in creature_model_info for Ulduar bosses | sirikfoll | |
| 2017-05-29 | Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploits | sirikfoll | |
| Closes #19823 | |||
| 2017-05-29 | Scripts/Command: implement .debug play music command | ForesterDev | |
| Closes #19809 | |||
| 2017-05-29 | Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). ↵ | Treeston | |
| Instead, fix the underlying issue from 15a207f one level further down - Unit::getAttackerForHelper() shouldn't return units that we aren't in combat with (victim can be such a unit for players/player pets, which can startattack from a distance without entering combat). (#19814) Fixes the following issues: - Player pets would aggro neutral mobs as soon as they start autocasting (Imp's Firebolt) if they're in react range (due to victim != null, autocast counts as autoattack and sets victim) - Neutral mobs would randomly evade when aggro switched between targets. Closes #19768, #19485 and #10921. (from PR #19814) | |||
| 2017-05-29 | DB: Add some missing Broadcast Text | Killyana | |
| 2017-05-28 | DB/Spell: fix Deep Freeze proc | ariel- | |
| Closes #19780 | |||
| 2017-05-28 | Core/Spell: in case of immunity, check all effects to choose correct ↵ | ariel- | |
| procFlags, as none has technically hit | |||
| 2017-05-28 | Fix evade issues when a spell hits the target just before evading. (#19815) | Treeston | |
| - Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode. - Fixes and closes #4943. Finally. | |||
