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before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
Fixes issue 4863
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Fixes issue 5021
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
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- Removed LogSQL config option until reimplementation on code side
- A bit of cosmetics for .conf files
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Scripts: remove some unnecessary NULL checks from scripts.
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SPELL_AURA_OVERRIDE_SPELLS (293)
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sollution for the problem.
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virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
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- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
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- Make time format of MaxPingTime consistent between authserver and worldserver. Note that the value is in minutes, update your config files accordingly if needed.
- Remove obsolete atomic uint32 and prevent concurrent calls to vector::size() in DatabaseWorkerPool
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r91eb5c3bd59e63d3025fd7ec9ca4f1f05924a517.
Thanks tassader1000 for telling me it was important.
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- Make the mysql connectionpool shared for async and syncrhonous connections.
- Allow configurable amount of connections for the pool
- Allow configurable amount of delaythreads
Note that delaythreads now only represent in-core threads. Whenever they execute a task they will pick a free connection from the pool instead of using their previously unique assigned connection.
The purpose of this design change is better distribution of SQL requests (no bottlenecks paired with idling) among available resources.
This also prevents a ¨memory waste¨ of preparing async prepared statements on synchronous connections (that were never called) - and vice versa. Now, connections aren´t explicitly async or synchronous, they serve both purposes.
Use at own risk, might cause instabilities.
Don´t forget to update your config files and clear your cmake cache.
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Patch by Lopin.
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Patch by dr.tenma.
Fixes issue #4370.
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Patch by dr.tenma.
Fixes issue #3611.
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Closes issue #4857
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sourceType DISABLE_TYPE_SPELL.
This will allow you to disable spells on certain maps/areas. Note that you must have at least flag SPELL_DISABLE_PLAYER or SPELL_DISABLE_CREATURE or SPELL_DISABLE_PET set too, as they take preference.
The parameters for mapIds and areaIds are defined in new columns params_0 and params_1 respectively, in a comma-seperated string.
Example:
INSERT INTO disables VALUES(0, 8921, (1+16+32), "571,1", "1519", "Moonfire Example");
This will disable spell moonfire for players in maps 571,1 and area 1519.
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Closes issue #5017.
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multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874
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Updates issue #5016
Please try to re-reproduce
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Closes issue #4601
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was ended because of the 45 minutes time limit.
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Ring" (11300), original code from ScriptDev2 thanks to kiper for porting, also for a full functionality for this quest you need the DB scripts made by him.
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is called when the summoner's summon dies.
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Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar
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Closes issue #4515.
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stored in database
Core/Scripts: Corrected few mistakes in misc scripts
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delete statement in 10418_world_spell_script_names.sql (no need to reapply)
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affected spell (prevents a possible reinsert-error during import)
Thanks to leak for noticing.
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(thanks to Dr.Tenma and Svetilo/przem-something)
Additional data required for this commit :
http://forum.trinitycore.org/topic/30684-10555-add-dampening-spells-for-battlegrounds-arenas-and-wintergrasp/
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(AND YES IT WAS TESTED - I was just thinking of cleaning it slightly, dropped it, and forgot I had changed it)
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(first 60 seconds before arena-fight kicks off) (Thanks to Kaelima)
Restores all player powers every 5 seconds untill arena starts (fixes possible exploit with entering arena battle with full rage or runic power)
(The 5 second timer is not 100% confirmed, as official pages only states that the power is reset after prep-time - needs feedback)
Closes issue 4805
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candidate, and deduct 16 points from each team (blizzlike) - Thanks to Alez
Closes issue 2017
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+ Wrong update-query for the channels-table (SQL from 10548 sorted properly)
+ Add a small correction on Channel.cpp say handling (thanks to Lazzalf/Leak)
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(patch by leak)
Closes issue 4974.
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config option to allow overriding with database values, patch by ZxBiohazardZx.
Closes issue 4785.
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