Age | Commit message (Collapse) | Author |
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closes #4545
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closes #4272
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closes #3534
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closes #3535
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much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
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closes #3569
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closes #1105
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closes #3144
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closes #3197
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Core/SmartAI: SMART_ACTION_MOVE_TO_POS should not overwrite the effects of SMART_ACTION_SET_RUN
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SMART_ACTION_SET_RUN
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
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Core/Spells: Some corrections after viewpoint visibility fix
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BattlegroundMgr
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65aca2b8061c2da59a7dd8155894e6064f5b5c7d, this should fix the console spam
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heroic modes
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violet hold should not reward XP
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Core/Spells: Update nearby visible objects for new viewpoints
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Core/Utilities: Implement random generator for float values.
NOTE: Actually just casts the outcome of int randgen to float
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DB\Quests: Fix Plan B
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Fix Plan B
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with Far Sight and Bind Sight effects.
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*for mt and sfmt
*some codestyle
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Happy new year!
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Core/Items: Fixed socket bonus activation with prismatic sockets.
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The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
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prepare errors
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Scripts/SotA: Requires at least 1 door of each line of defense to be down to allow taking a relic
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relic
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Some changes in SMART_ACTION_MOVE_TO_POS
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player without having to write the ip as argument (By Bizzy)
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Core/Battleground: Fix invite accept wait timer (m_events must always be updated, not only when scheduled)
Closes #4103
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Core/Authserver: Add a missing header block
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