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2012-09-07Typokaelima
2012-09-07Merge remote-tracking branch 'origin/master' into mmapsNay
Conflicts: src/server/game/Movement/Spline/MoveSplineInit.cpp
2012-09-07Tabs to spaces...Nay
2012-09-07Core/MMaps: Add several safety checks to confirm a valid path generation.kaelima
- Address some issues in TargetMovementGenerator. Thanks Chevron
2012-09-06Merge pull request #7678 from Aokromes/masterSubv
Scripts/Scarlet Monastery: Final boss kill credit closes #7341
2012-09-07Scripts/Scarlet Monastery: Final boss kill credit closes #7341Aokromes
When Scarlet Commander Mograine dies and High Inquisitor Whitemane appears, if she is downed very quickly, then she will not perform the ressurection on Mograine and will not stun anyone, thus Mograine wont give the achievement nor loot. She should be invincible till she has ressurected Mograine.
2012-09-07Core/Vehicle: Correction to 5eb22e5b646fbe1774100e6b3eb7b876591e1cf6. Thanks ↵kaelima
joschiwald (and slap some others) for noticing
2012-09-07Core/Vehicles:kaelima
- Send proper triggering flag when casting spellclick spells on vehicles (should not be fully triggered) - Only compute non-transport positions when not finalized. (Fixes changing seat on vehicles, or changing vehicle from vehicle)
2012-09-07Core: Fix some code styleVincent-Michael
2012-09-07DB/Spells: Fix Flamecap Fire damageVincent-Michael
2012-09-06Core/Conditions: Allow multiple condition for spellclick source typecyberbrest
Currently unused in 335 but required for some 434 spellclicks
2012-09-06Fix some code style issues in previous PR mergeNay
2012-09-06Core/SmartAI: Tiny tiny optimization in an ifNay
2012-09-06Merge pull request #7658 from e000/creature-interruptNay
[Core, Creature] Implement Creature/Pet Interrupts
2012-09-06Merge remote-tracking branch 'origin/master' into mmapsNay
Conflicts: src/server/game/Spells/Spell.cpp
2012-09-06Core/Spells: fix extra damage from crits for talents and equipment effects ↵Vincent-Michael
Closes #6647
2012-09-06Core/Spells: fix intervening dead targets Closes #2090tobmaps
2012-09-06Core/Spells: clean up some code and move to spell script. Closes #7195Vincent-Michael
2012-09-06Merge pull request #7674 from Aokromes/mmapsNay
Core/Mmaps: compile fix
2012-09-06compile fixAokromes
2012-09-05Merge pull request #7670 from Chevron/mmaps_2Subv
Core/Commands: Implemented mmaps commands. Nayd's seal of aproval.
2012-09-06Core/Commands: Implemented mmaps commands.Venugh
2012-09-05Merge pull request #7669 from Chevron/mmaps_2Subv
Core/MMaps: Applied Trinity Codestyle to PathGenerator.
2012-09-05Core/MMaps: Applied Trinity Codestyle to PathGenerator.Venugh
2012-09-05Core/Mmaps: Fixed unloading mmap tiles, the x and y were swapped. thanks to ↵Subv
MaNGOS for original implementation, and thanks to @Chevron for noticing.
2012-09-05Core/Mmaps: Fixed a mistake in BuildPolyPath which could cause swimming ↵Subv
creatures to bug in the navmesh generation.
2012-09-05Scripts/Commands: Fix .reload creature_template #Nay
2012-09-05Core/Misc: Fix typo from 7c971be3c58b3c2f2628cb27f08515c9fafbf081. Thanks ↵kaelima
Shauren
2012-09-05Core/Misc: Fix some warnings and logic mistakes found by static code analysiskaelima
2012-09-05Core/MMaps: Minor warning fixkaelima
2012-09-05Config: Cosmetic changesVincent-Michael
2012-09-05Merge pull request #7664 from Elron103/pull-requestsShauren
2012-09-05Scripts/PitOfSaron: Fix Krick not casting Toxic Waste and Shadow BoltElron103
2012-09-05Core/SAI: Add condition to run SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL codew1sht0l1v3
2012-09-05[CombatAI::SpellInterrupted] Fix Typoe
2012-09-04[Core, Creature] Implement Creature/Pet Interruptse
2012-09-04Merge pull request #7657 from e000/masterNay
[Spell::CleanupEffectExecuteData] Remove this confusing and potentially worthless function, use memset instead.
2012-09-04[Spell::CleanupEffectExecuteData] Remove this confusing and potentially ↵e
worthless function, use memset instead.
2012-09-05Core/SAI: Fix SMART_ACTION_SET_INVINCIBILITY_HP_LEVELw1sht0l1v3
Proper usage of params: -param1: flat hp value -param2: percent hp value Note: only one of these params should be used(in case you set values in both,the script will chose percent)
2012-09-05Core/BG: Refix cf711ffbe5235a62e40c2a40a1769901afcb8d8e Thanks Kiddiekaelima
2012-09-04Core/MMaps: Fix some uninitialized variable complaints in PathGeneratorkaelima
2012-09-05Core/Spells: Avoid unnecessary code execution for SPELL_ATTR3_NO_DONE_BONUSShocker
2012-09-04Core: Fix buildVincent-Michael
2012-09-04Core/BG: Prevent players from using macro to exploit leaving BG queues when ↵kaelima
they already have entered. - Cleanup and add some comments to MSG_BATTLEGROUND_PLAYER_POSITIONS Closes #7633
2012-09-04Fix a merge failureNay
2012-09-04Corrections to previous merged in PRNay
2012-09-04Merge pull request #7644 from e000/masterNay
[Unit::SetCharm] Restore original walking state when removing charm. Fixes mind control + walk bug.
2012-09-04Merge remote-tracking branch 'origin/master' into mmapsNay
Conflicts: src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
2012-09-04Core/Gameobject: fix collision for gameobjectsKandera
2012-09-04Fix codestyle per Vincent-Michaele