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2021-12-18DB/Loot: Remove wrong loot from Galak WindchaserKillyana
(cherry picked from commit 775e1cb9b1894aadfa45309fd5f0602e63bd5f19)
2021-12-18Core: updated argon2 to latest release (#23893)daMaex
* - updated argon2 to latest release from https://github.com/P-H-C/phc-winner-argon2 - modified CMakeLists.txt to use the reference implementation on aarch64 * fixed indentation * added ARGON2_NO_THREADS definition to argon2 library * better indentation (cherry picked from commit ce916165e2f47446593d2e83a23434702397918f)
2021-12-18added jemalloc configuration to CMake for CPU_SINWAIT (#23898)daMaex
(cherry picked from commit 4bf80e2f18eabc91519526591be48bca6947a9b1)
2021-12-18DB/Creature: Freed CrusaderKillyana
Closes #23892 (cherry picked from commit eeb7c02ea404cd856d5ee4ba4b36bbadf79647ca)
2021-12-18Core/Spells: add spell fix to Trained Rock Falcon (#23896)Trond B. Krokli
fixed by sirikfoll (cherry picked from commit 42f1861f3023af2eff66dc64e78164f3c480337e)
2021-12-18Dep/Jemalloc: Update to Jemalloc 5.2.1jackpoz
(cherry picked from commit 89cb584780aa936f9353fc8a2acd009c49461134)
2021-12-18Core/PacketIO: Restrict CMSG_STANDSTATECHANGE to only allow the same stand ↵Shauren
states that client can send by itself (cherry picked from commit 267bdde3232566e210659df47dc7580e676e9ee5)
2021-12-18Scripts/PoS: a7a96d4 followupccrs
cause edge cases may exist ty Aokromes (cherry picked from commit a58ed271c963643f19ec9ebff0dbadd6f46e4eb8)
2021-12-18Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
Adapt InstanceScript into newer structure and style Adapt existing boss scripts into newer structure and style Improve existing boss related definitions Should make each boss more functionally reliable, but nothing new has been added (cherry picked from commit 06c6b30ed484850228c57313dc2c024c38e2055f)
2021-12-18Core/Misc: Enable MaxCoreStuckTime setting by defaultjackpoz
Enable MaxCoreStuckTime setting by default to force worldserver to exit in case of infinite loops. Note that this will not affect existing setups with the setting MaxCoreStuckTime set to 0 in the local worldserver.conf . (cherry picked from commit 00703ee238729a8d5b3d17edf8dc16d6c6c6b601)
2021-12-18DB/Quest: The Path to the CitadelKillyana
Make the credit for the party invoker (cherry picked from commit 58b0ca864113e439d87289534607b83c1b9d1404)
2021-12-18Scripts/PoS: a7a96d4 followupccrs
we cant despawn all summons since vehicle spawn their passengers as regular summons ty Aokromes (cherry picked from commit fcbcb43b2b9f2d3b77192ed779a98f43d7e1c486)
2021-12-18Scripts/PoS: a7a96d4 followupccrs
(cherry picked from commit 40116f10259585df28c6bb950afadb77834c1ceb)
2021-12-18Scripts/PoS: little implementation cleanup in boss_krickandick with, you ↵ccrs
guessed it, movement related corrections also, never forgetti --> ¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{ Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air (cherry picked from commit a7a96d427193163f8b7e3e2404d80b73fb6e63df)
2021-12-18Scripts/PoS: move boss_krickandick into new script definitionccrs
(cherry picked from commit d27fd717c14e096d7120ac967d295d93816054c6)
2021-12-18Core/Movement: prevent any Initialize queue till AddToWorld is signaledccrs
(cherry picked from commit c9c6871659bf2be52b4656bc641df5211fcb928f)
2021-12-18Core/Movement: d033032 followupccrs
now THATS a typo... sorry folks (cherry picked from commit bc9a9ad7e1226573493e3cb10885365322fdbbbf)
2021-12-18DB/Spell: Fix phasing in Foote Steppes (with the correct spell this time)Killyana
Ref https://github.com/TrinityCore/TrinityCore/commit/1e4f0619fd36c0c56812e43302e9e60ff20405b6#diff-c64f2de863d9cbe0fc088f5ed7eeeb04R3-R5 (cherry picked from commit 8dbceb421c9e366cad5763f704d6c004107d47e6)
2021-12-18DB/Spell: Fix phasing in Foote SteppesKillyana
Closes #22867 (cherry picked from commit 1e4f0619fd36c0c56812e43302e9e60ff20405b6)
2021-12-18DB/Quest: Pushed Too FarKillyana
(cherry picked from commit 5e1b828365b69e198c4b9b305b574022a7552aae)
2021-12-18Core/Movement: d033032 followupccrs
ty jackpoz (cherry picked from commit 5d056f37c74b652b3a3372d6aa88ac5e183f9d98)
2021-12-18DB/Creature: Brann Bronzebeard & Brann's Flying MachineKillyana
Closes #22650 (cherry picked from commit e10cab89f7173844b08b1bd7b3f4b7317a749b41)
2021-12-18Core/AI: 06443e3 followupccrs
(cherry picked from commit bb9af06cd4ff80f078fcb6ae4871c74a1a174bcc)
2021-12-18Core/AI: add missing public tag & correct alignmentccrs
(cherry picked from commit fe7c2c377288339a2ba95e2bba226b815d79ba55)
2021-12-18DB/Creature: Plaguehoof & Bloodsunder & IcefuryKillyana
(cherry picked from commit 439c434164ff07c7e52e4536bf7e4366e6ff24e4)
2021-12-18DB/Creature: Spitzpatrick's BomberKillyana
(cherry picked from commit cd32ef779864670ebcc4eba04f4b692347dbd213)
2021-12-18DB/Creature: Argent MasonKillyana
(cherry picked from commit 77f857cb4e79dc31462b9ae626e73da4fa772662)
2021-12-18DB/Creature: Vanguard Sound DummyKillyana
(cherry picked from commit db4a2a721fa68449a7be9616fa2a35986f7d667a)
2021-12-18Core/Movement: d033032 followupccrs
ty jackpoz (cherry picked from commit bc507209a706cddb33a0a14bffc94d4db50ddce6)
2021-12-18Core/AI: 06443e3 followupccrs
cause its not "that" horrible (cherry picked from commit a71c5f4c7f35b074397abfcc9b925e80720f8c75)
2021-12-18Core/Movement: delay movement update in MotionMaster until its owner signals ↵ccrs
AddToWorld ref #23199 closes #23876 (cherry picked from commit d033032d33cff5dae76000f8432d78746cda9e06)
2021-12-18Core/Totem: Change log level of a logAokromes
To much spam of people doing quests with totem-like creatures (cherry picked from commit 69b7958ebcebbf52e95323f4578cfbffe51635d6)
2021-12-18DB/Creature: Bronjahm interrupt immunityJildor
Closes #23870 (cherry picked from commit c023b7aeff22db2a31a3fb8e285a020c6f6cb23e)
2021-12-18DB/Creature: Emissary Roman'khanKillyana
(cherry picked from commit ec81d1c6a9f4c5e27764f6a6c4111e1275195c0b)
2021-12-18DB/Creature: Obsidian Eradicator & Obsidian NullifierKillyana
Closes #23869 (cherry picked from commit fe479ec8fdd3b76e93efc9c00c2a13cbf8458734)
2021-12-18Build/Misc: Add ASan CMake flagjackpoz
Allow to enable/disable Address Sanitizer in Clang and GCC from CMake flag "ASAN" of type Boolean. It can be enabled passing -DASAN=TRUE to CMake. (cherry picked from commit 580f40769c6c446284dd1f5738f67fb3ee802956)
2021-12-18Core/GameObject: Fix battleground flags not showing burning animationjackpoz
Fix battleground flags not displaying the typical burning animation when they "despawn" (they don't actually despawn, they just change state) (cherry picked from commit 90bb10aa3a490fc701e6f98b32310687af80dea5)
2021-12-18Core/Misc: Fix C++17 build errorsjackpoz
(cherry picked from commit 30823f9b79b4ad16f96e90692a900f68a7f63c0a)
2021-12-18Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
(cherry picked from commit c03c88d0c02c5dda9f14dec1ed151ca30a92118e)
2021-12-18Scripts/Kologarn: Fix "stuck in combat" issues (#23866)Giacomo Pozzoni
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss. (cherry picked from commit fed030da190c9c53ad013d3e460ba1afbe1f02a2)
2021-12-18Core/Achievements: fixed bug with counting honorless units for achievement ↵ForesterDev
type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844) * Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL * Remove codestyle changes * Remove codestyle changes (cherry picked from commit f4be5446293e9896fe8e1cd9db8dc739af848cae)
2021-12-18Core/AI: Add new method to force creatures around to stop combatjackpoz
(cherry picked from commit 06443e38e761ed8ac7ce803c39bbbc7263983479)
2021-12-18Core/Taxis: teleport players to the destination taxi node location instead ↵Ovah
of their current ground position (#23835) * Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position * fixed a typo (cherry picked from commit 7fcb77ecd12c42b8a468e8f932948c99c249a458)
2021-12-18Core/LFG: Fix re-queueing while in a dungeon (#23862)Giacomo Pozzoni
Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue. In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore. (cherry picked from commit abcad7cda5375478f475bb9624c578169e84c559)
2021-12-18Core/LFG: Remove Dungeon Cooldown when getting kickedjackpoz
(cherry picked from commit ada4e431ae77cf56e6f5e4441b494dd25d6b3fb9)
2021-12-18Core/Misc: Fix issues reported by static analysisjackpoz
Fix issues reported by Coverity Scan (cherry picked from commit 88317a4ec8a4fae2f914fb699e8fb0fff1da3205)
2021-12-18Scripts/ICC: Fixed some issues with Rotface Oozes (#23845)Keader
(cherry picked from commit a108f2ba61db47d60dc6698ec202dfd0a6574ac4)
2021-12-18Scripts/ICC: Fixed Death Plague (Frost Giant) (#23847)Keader
(cherry picked from commit 8210b4a53976266f12585a2a4f546b33e25343af)
2021-12-18Scripts/Forge of Souls: Fixed spell Soul Sickness (#23843)Keader
(cherry picked from commit 34ee2effc89dc5bb34b4873dbfed6081ea8cb685)
2021-12-18Scripts/ICC: Fixed Tear Gas not getting removed of Abomination in phase ↵Keader
change of PP (#23846) (cherry picked from commit 16fde1ffad38306f1f21eab6496f4826d6ed3498)