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2010-10-16Scripts/Icecrown Citadel: Added Professor Putricide scriptShauren
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code) Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask) --HG-- branch : trunk
2010-10-16Core/Arenas: Remove pet spell cooldowns on arena join too, fixes issue 1868Shocker
--HG-- branch : trunk
2010-10-16Core: Improve constant channel handlinglinencloth
- Implement area restrictions - Disable constant channels in arenas - Implement city requirement - Implement global constant channels - Fix some packets --HG-- branch : trunk
2010-10-16Fix most of the recently introduced warningsazazel
--HG-- branch : trunk
2010-10-15Typo in SQL...my bad. Thanx Stryker for spotting it.Xanadu
--HG-- branch : trunk
2010-10-15BuildSystem: Fix a minor issue when using CMake-2.6.x to generate the buildfilesclick
(Thanks to A.Metaphysical.Drama for the report/fix) --HG-- branch : trunk
2010-10-15Core/Scripts: Target Dummies can be stunned in retail, and they leave combat ↵_manuel_
after 5 seconds (it starts to count after the last damage done) not 10. --HG-- branch : trunk
2010-10-14Core/Spells: Righteous Vengeance should proc with Divine Storm, Judgements ↵_manuel_
and Crusader Strike criticals, fixed by cryser99. Fixes issue 3082. Fixes issue 2760. --HG-- branch : trunk
2010-10-15BuildSystem: Set the proper type of the cached revision-variable, so it ↵click
doesn't show up in the CMake GUI --HG-- branch : trunk
2010-10-14BuildSystem: Clean up the revision.h generation a tad bitclick
--HG-- branch : trunk
2010-10-14BuildSystem: Cache results from when pulling the revision-information to ↵click
avoid regenerating revision.h (should remove the unneeded rebuilding of some core-files due to that the revision.h file has changed timestamp-wise) --HG-- branch : trunk
2010-10-14Script/Spells: - Removed spell difficulty data already present in DBC.Xanadu
- Added some spell difficulty data for Razorscale and Ignis (thanks to Eclipse). --HG-- branch : trunk
2010-10-13Core/Entities: Remove heartbeat update packet from Unit::SendMonsterStop()click
(Also makes NPCs stop jumping when talked to - no more scared NPCs thankyou) --HG-- branch : trunk
2010-10-12Core/Vehicles: Add some missing power types, thanks to Heisenberg, closes ↵Shocker
issue 3841 --HG-- branch : trunk
2010-10-12Core/Misc: Implement config option for energy regeneration rate, patch by ↵Shocker
Ramus, closes issue 4394 --HG-- branch : trunk
2010-10-12Core/Spells: Attach the spell_creature_permanent_feign_death script to one ↵Shocker
more spell, 31261 --HG-- branch : trunk
2010-10-11Code/ConditionMgr: added CONDITION_DRUNKENSTATE, true if player is drunk ↵Rat
enough. sober(0), tipsy(1), drunk(2), smashed(3) --HG-- branch : trunk
2010-10-11Scripts: Added some more missing script texts. By Aokromes.azazel
--HG-- branch : trunk
2010-10-10Tools/MapExtractor: Fix typo in areaid error output.runningnak3d
Author: svetilo12 Closes 4395 --HG-- branch : trunk
2010-10-09Core/Misc: Remove some not needed code that got through in the merge.runningnak3d
--HG-- branch : trunk
2010-10-09Branch mergrunningnak3d
--HG-- branch : trunk
2010-10-11Scripts/Ulduar: Boss RazorscaleSupabad
- Update Boss Razorscale thanks to PrinceCreed - harpoon event needs work - apply trinity coding standard to patch - change minor typo in Boss Ignis Thanks to Lopin --HG-- branch : trunk
2010-10-09Misc/CodeStyle: Apply proper code style to c746695313runningnak3d
Thanks Paradox --HG-- branch : trunk
2010-10-09Misc: removed no longer needed / outdated tagsrunningnak3d
--HG-- branch : trunk
2010-10-08Core/SQL: Updates for creature_classlevelstats by Shaurenrunningnak3d
--HG-- branch : trunk
2010-10-08Core/Vmaps: Remove the ability to ignore individual maps from vmap LOS /runningnak3d
height checking. Also add a warning if vmap.enableHeight is disabled. You *MUST* have all LOS / height checking enabled to have a functional server. Original patch by: Vladimir --HG-- branch : trunk
2010-10-08Core/Misc: Fix typorunningnak3d
Thanks: jamieplucinski --HG-- branch : trunk
2010-10-08Core/GameObject: Create enum GameObjectDynamicLowFlags instead of using hardrunningnak3d
coded flags. Author: NoFantasy --HG-- branch : trunk
2010-10-08Core/Misc: Fix logic problem.runningnak3d
Thanks Zor --HG-- branch : trunk
2010-10-08Core/WorldPacket: Only activate GOs if in GM mode and not make them sparkle.runningnak3d
Got reports of blindness in GM mode. --HG-- branch : trunk
2010-10-10Fixed CRLF in SpellMgr.cppShauren
--HG-- branch : trunk
2010-10-10Core/Pets: Initialize pet level properly (stupid mistake), and set loaded XP ↵click
after initialization is completed. --HG-- branch : trunk
2010-10-10Core/Pets: Initialize petlevel before synchronizing with ownerclick
--HG-- branch : trunk
2010-10-10Core/Spells: Fix Hunters Mark and allow additional damage talents to provide ↵click
benefits - patch by Dr.Tenma Fixes issue 2674. Fixes issue 2792. --HG-- branch : trunk
2010-10-10Core/Entities: Ensure that pets retain their XP-points when dismissed in any ↵click
form or way (outrunning/riding/mounting/flying) Also clean up the logic a bit - pet stats initialization initializes hp/mana/powers on pets, while they should only be initialized/changed on pet call/creation. Fixes issues 4284 --HG-- branch : trunk
2010-10-09More missing boss scripts texts by AokromesSupabad
--HG-- branch : trunk
2010-10-09Core/Scripts: Fixed DefaultTargetSelector aura check, patch by bytewarriorShauren
Closes issue #4375. --HG-- branch : trunk
2010-10-09Core/Guild: Fixed crash when unstacking items in guild bankShauren
Closes issue #4360. --HG-- branch : trunk
2010-10-09DB-Schema/World/creature: Added possibility to override npcflag, unit_flags, ↵Shauren
dynamicflags in creature table Core/Player: Fixed bad query in previous revision --HG-- branch : trunk
2010-10-09Core: Added some anti-WPE filter checks to prevent putting non-empty bags ↵Shauren
into other bags/gbank/mail/auction, original patch from mythcore Core: Changed inventory saving - will no longer abort operation at single item fail Closes issue #1994. --HG-- branch : trunk
2010-10-09Core/Trade: Fixed crash in WorldSession::moveItems, thx Derex for pointing ↵Shauren
it out Closes issue #4216. --HG-- branch : trunk
2010-10-09Scripts/Icecrown Citadel: Added Rotface scriptShauren
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut Scripts/Icecrown Citadel: Fixed Boned! achievement conditions --HG-- branch : trunk
2010-10-09Core/Dungeon Finder: Partial revert "cfad2a99ac" (remove use of Luck of the ↵Spp
draw and Dungeon Deserter Spells) Note: Will be readed later after some functions remake --HG-- branch : trunk
2010-10-08Core/ScriptSystem: Add compile time type check of function assigned to hooks -QAston
prevents incorrect function calls. Since this rev you have to put PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura script. --HG-- branch : trunk
2010-10-08Buildsystem: Clean up the revision.h target generationclick
- rename src/revision.h folder to src/genrev - ensure BUILDDIR/revision.h file is cleared/removed before generation (deleted/recreated during buildmode-changes) Note: This needs further testing, so please give feedback. --HG-- branch : trunk rename : src/revision.h/CMakeLists.txt => src/genrev/CMakeLists.txt
2010-10-08Core/ScriptSystem: Add compile time type check of function assigned to hooks ↵QAston
- prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(. --HG-- branch : trunk
2010-10-08Core/Spells:QAston
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs. - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK. --HG-- branch : trunk
2010-10-08really fix sql this time... ty svetilo12 for the noticeSupabad
--HG-- branch : trunk rename : sql/updates/10182_world_spell_script_names.sql => sql/updates/10183_world_spell_script_names.sql
2010-10-08fix sql from previous commitSupabad
--HG-- branch : trunk rename : sql/updates/10181_world_script_texts.sql => sql/updates/10182_world_script_texts.sql rename : sql/updates/10181_world_spell_script_names.sql => sql/updates/10182_world_spell_script_names.sql
2010-10-08Scripts/Ulduar: Boss IgnisSupabad
- Update Boss Ignis thanks to snakeice for main patch - add support for spell slagpot thanks to Shauren and Linencloth - apply trinity coding standard to patch --HG-- branch : trunk