| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-11 | Core/OutdoorPvP: yet more unused stuff | ariel- | |
| 2017-06-11 | Core/Scripts: fix some /W4 warnings | ariel- | |
| 2017-06-11 | Core/OutdoorPvP: fix another warning | ariel- | |
| 2017-06-11 | Core/OutdoorPvP: fix warning | ariel- | |
| 2017-06-11 | Core/OutdoorPvP: refactor using Position and Quat to pack parameters | ariel- | |
| - Moved statics to cpp - Save scriptids into an array | |||
| 2017-06-11 | DB/Creature: Respawn The Howling Hollow cave | Killyana | |
| 2017-06-11 | Core/Spell: fix some spells that shouldn't allow stealth or invisibility | ariel- | |
| - Touch of Zanzil - Glowing Blood - Lambent Blood - Vibrant Blood - Black Blood - Perpetual Instability | |||
| 2017-06-10 | Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE | ariel- | |
| - Use instead of Update + event_phase_mask when action needs to be synchronized | |||
| 2017-06-10 | Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury ↵ | ariel- | |
| targetlist | |||
| 2017-06-10 | So, I came in trying to fix gameobject LoS. So I restructured some stuff. | treeston | |
| Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff. And remove the hack from Sapphiron because I could. | |||
| 2017-06-09 | Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it ↵ | treeston | |
| says on the tin. Hi, sirikfoll. | |||
| 2017-06-09 | Travis/CI: Switch to sudoless container mode and cleanup installed libraries | Shauren | |
| 2017-06-09 | Fix build on GCC 7.1 (#19869) | Stanislaus Teals | |
| 2017-06-09 | Reserve RBAC permission entries 856-860 for dynamic_spawning branch to ↵ | treeston | |
| minimize future conflicts. | |||
| 2017-06-08 | Core/Vmaps: build fix mk II | ariel- | |
| 2017-06-08 | Core/Vmaps: build fix | ariel- | |
| 2017-06-08 | DB: Add some missing spawns to Borean Tundra | Killyana | |
| 2017-06-08 | Core/Vmaps: Fixed getting map height near large gameobjects like LK platform | Shauren | |
| Updates #19865 | |||
| 2017-06-08 | Core/Maps: Corrected GetWaterOrGroundLevel (#19863) | Golrag | |
| * When a gameobject was above water like in ToC. It would return water level | |||
| 2017-06-08 | Core/Scripts: Simplify code | jackpoz | |
| Partially revert 753e7074d84b5a2e8d3c3e92d25c54bb25ba477e and 12c680f9b1f1068099c3b19443d93d456690ac56 to simplify the code and to only remove GMs from the target list. | |||
| 2017-06-08 | Core/Misc: Fix typo in UNDERWARER_INDARKWATER (#19864) | kelno | |
| 2017-06-08 | Core/Scripts: filter out corpses from Sindragosa's Fury targetlist | ariel- | |
| - This would incur in a crash after attempting to convert the Corpse object into Player Closes #19227 Closes #19862 | |||
| 2017-06-08 | Fixed a potential crash when resuming a SplineChainMovementGenerator. | treeston | |
| 2017-06-08 | DB/Gossip: Gorbold Steelhand | Killyana | |
| Correct the correct text before Cataclysme 3.3.5 only | |||
| 2017-06-08 | [3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840) | Treeston | |
| * Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup * Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject * Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields * Clean up liquid state handling on Unit and Player * Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject. Closes #16489 | |||
| 2017-06-07 | Pet/Guardian AI hook re-organizing (#19824) | Treeston | |
| * Pet/Guardian AI hook re-organizing: - Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets. - Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait. - Adjust PetAI to use DamageTaken instead of AttackedBy. - Adjust behavior of AttackStart on PetAI to compensate. | |||
| 2017-06-06 | Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click) | ariel- | |
| Closes #19819 | |||
| 2017-06-06 | Core/Movement: Fixed fall damage when teleporting together with transport | Shauren | |
| Closes #14672 | |||
| 2017-06-06 | SAI fixes follow-up: I missed one. | treeston | |
| 2017-06-06 | Fix a whole set of possible infinite loop crashes in SAI (events triggering ↵ | treeston | |
| themselves even with cooldown set). | |||
| 2017-06-06 | Re-check target evade state on projectile impact and adjust accordingly. ↵ | treeston | |
| This fixes the incorrect message ("Absorb" instead of "Evade"), and also removes the root cause of the original evade follow bug (that was prevented in 1945874). | |||
| 2017-06-06 | DB/Misc: Update access_requirement comments to map.dbc content | Aokromes | |
| Closes #19810 by ForesterDev | |||
| 2017-06-05 | Core/VMaps: Fix LoS in Strand of the Ancients (#19847) | Golrag | |
| Core/Collision: Fixed MOPY chunk flags enum. Also avoid loading destructible WMOs into vmaps. VMap re-extraction is required. Closes #15798. | |||
| 2017-06-05 | DB/Spell: prevent Vile Gas (H Rotface version) from hitting non-players | ariel- | |
| 2017-06-05 | Core/Spell: fix weird DBC data for Elixir of Detect Undead | ariel- | |
| Closes #19853 | |||
| 2017-06-05 | DB/Creature: Add some missing Beryl Mage Hunter | Killyana | |
| 2017-06-05 | Build fix | Shauren | |
| 2017-06-05 | Core/Instances: Fixed and optimized instance id reuse | Shauren | |
| 2017-06-05 | Core/Spells: Allows Dispersion under Freeze (stun by hunter trap) | Keader | |
| 2017-06-05 | Core/Scripts: simplify speech for DK races quests | TecDian | |
| 2017-06-05 | Core/Utils: restored previous behaviour of RandomResize | ariel- | |
| 2017-06-05 | DB/Creature: Add some missing spawns in Borean Tundra | Killyana | |
| 2017-06-04 | Core/SAI: properly validate stored targets when using SmartTrigger and fix a ↵ | ariel- | |
| related crash | |||
| 2017-06-04 | DB/Spells: Fixed Focused Attacks proc with Mutilate | Keader | |
| close #19845 | |||
| 2017-06-03 | Core/Spells: Allows Dispersion and Barkskin to be used under death coil | Keader | |
| 2017-06-03 | Core/Scripts: Updated Sunwell Plateau instance model | sirikfoll | |
| 2017-06-03 | DB/Creature: Fix some spawns on Borean Tundra | Killyana | |
| 2017-06-03 | clang is dumb | treeston | |
| 2017-06-03 | Some improvements to .debug raidreset command. Now supports heroic ↵ | treeston | |
| difficulty 5-man dungeons and outputs sensible text, as opposed to silently doing (or not doing) stuff. | |||
| 2017-06-03 | Core/SAI: Change SmartScript::GetTargets to return an ObjectList instead of ↵ | ariel- | |
| a ObjectList* Applied the same treatment to GetWorldObjectsInDist Honestly no idea why the original idea insisted so much on using pointers. No more missing null checks or deletes. SmartAI's "ObjectList" is now a std::vector instead of a std::list because no where it was being used as an actual list. Original idea by DDuarte :P | |||
