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2020-06-17Core: Updated allowed build to 8.3.0.34769Shauren
2020-06-16CMake: Use target_precompile_headers instead of cotire with CMake >= 3.16.0Carbenium
2020-06-16CMake: Remove guards around CMP0043 and CMP0054Carbenium
2020-06-16Build/CMake: Increase minimum version to 3.8jackpoz
2020-06-16Build/CMake: Set some policies to NEW (#23779)Giacomo Pozzoni
2020-06-15Merge pull request #24554 from funjoker/cherry-picksShauren
2020-06-15common: Add a missing include guardCarbenium
2020-06-14DB/Misc: Remove one startup errorAokromes
2020-06-14DB/Creature: Add some Ziggurat Defender spawnsKillyana
2020-06-14Core/Scripts: moved Wild Growth calculation to script and fixed formulaariel-
2020-06-14Core/AI: restore old check forcing PetAI on Pets using SmartAIariel-
2020-06-14DB/Misc: Fix some startup errorsAokromes
2020-06-14Scripts/Gossip: fix go_ahune_ice_stone (#19835)ForesterDev
2020-06-14Core/Globals: add more AIName and MovementType checks to ObjectMgrariel-
2020-06-14Core/Scripts: Fixed some events that not should triggered by non-players on I...Keader
2020-06-14DB/Creature: Fix 2 incorrect MovementTypeAokromes
2020-06-14Core/Groups: Fixed calculating canReset attributeShauren
2020-06-14Revert "Core/Groups: fix wrong query for loading group instance data. canRese...Shauren
2020-06-14Core/Spells: Removed duplicated check again followup 3a0417f7128292995a4085a0...Keader
2020-06-14Core/Spells: Removed duplicated checkKeader
2020-06-14Core/AI: Factory functions cleanupariel-
2020-06-14Core/Players: fix null dereference crashariel-
2020-06-14Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2020-06-14Add another helper to ScriptedGossip.h for resolving listId -> action.treeston
2020-06-14Core/Scripts Properly set Freya's BossState do DONE and avoid some loot exploitssirikfoll
2020-06-14Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). I...Treeston
2020-06-14DB/Conditions: Charles WorthDr-J
2020-06-14DB/Creature: Remove double spawns from Death Knights areaKillyana
2020-06-14DB/SAI: Add some missing charmed flagsDr-J
2020-06-14Scripts/Command: implement .debug play music commandForesterDev
2020-06-14DB: Add some missing Broadcast TextKillyana
2020-06-14Fix evade issues when a spell hits the target just before evading. (#19815)Treeston
2020-06-14Core/Spell: in case of immunity, check all effects to choose correct procFlag...ariel-
2020-06-14Instances/Ulduar: Fix a super edge case bug where Algalon would evade if his ...treeston
2020-06-14Core/SmartAI: allow SMART_ACTION_SEND_GOSSIP_MENU to override default gossipariel-
2020-06-14Quickfix a bug introduced by 2f19d97 which prevented GTAoE from being cast.treeston
2020-06-14Core/Spell: fixed some problems with per caster aura statesariel-
2020-06-14Core/Creature: fix _DespawnAtEvade saving wrong respawn timeariel-
2020-06-14Core/Spell: abort channeling if no valid targets are found after searchingariel-
2020-06-14Scripts/VioletHold: fix stack overflow when reflecting 'Splash'ariel-
2020-06-14DB/Spells: Fixed Paladin T8 Holy 2P Bonus procKeader
2020-06-14DB/GamObject: Sons of Hodir Gameobject quest givers VisibilityKillyana
2020-06-14Fix buildAokromes
2020-06-14DB/SAI: Tormenting the softknucklesDr-J
2020-06-14Core/Player: update interaction checks, some info taken from clientariel-
2020-06-14DB/Commands: Typo in account set gmlevel help fieldAokromes
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14DB/Creature: Blightguard spawnsKillyana
2020-06-14DB: Fix some DB errorsKillyana
2020-06-14DB/Quest: Blowing Hodir's Horn requirementKillyana