| Age | Commit message (Collapse) | Author |
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Fix Guard Dog and Improved Cower -by pasdVn.
*Fix aura SPELL_AURA_OBS_MOD_ENERGY -by pasdVn.
--HG--
branch : trunk
|
|
* Renamed 1725 to 1730
* Added scripts to full script file
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Fix Druids Survival Instincts and thunder clap - by Lightguard.
*Fix Death Coil - by Fisherman, aerione_alt, Lightguard
--HG--
branch : trunk
|
|
*Fix Devastate and Improved Fear- by Lightguard.
*Fix Glyph of devastate.
*Add spell coeficient-by cccyril.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
*Really fix some spells without target info sent to server.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
* Added 1703_world.sql
* Small fixies in other files
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
class. Author: Triply
Fixed message color for premature finish warnings.
Fixed .debug bg command won't allow 1v0 arenas now, only battlegrounds 1v0.
Added battleground announcer message removed in [7384].
[7401] Fixed bgqueue invitation to already started battlegrounds - not tested. Author: Triply
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
By hack code until proper multilevel zone data store not implemented.
--HG--
branch : trunk
|
|
offline. Author: VladimirMangos
Correctly cleanup invites list at decline.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
player spells, Patch by Koani
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
better report for this case. Author: VladimirMangos
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
But limit group id to 127 max value. Check this at loading.
--HG--
branch : trunk
|
|
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
for PGSQL. Author: ApoC
--HG--
branch : trunk
|
|
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE generic support.
Before overflow has been possible at 4294967295 lols for example.
ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets.
For this allow call it from scripts:
* Add Player::UpdateAchievementCriteria functiona ccessable from scripts
* In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
Author: VladimirMangos
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|